Barotrauma

Barotrauma

Telecommunications Mod
31 Comments
burjer 29 Apr @ 10:14am 
update this mod you NEED TO!
ceiling fan 8 Oct, 2023 @ 10:21pm 
The array works without power. Only when you mess with the internal wiring that isn't power is when it will not work.
ragingryan 8 Aug, 2023 @ 8:53am 
does anyone know how to hack the channel to make an impression? even a hint would help.
Quarka_Whale_ 27 Jun, 2023 @ 7:11pm 
You need to make a guide as to how this works, because I have spent a good hour testing this out to understand the mechanics, and I have gotten the radio chat to work at over 700m, gotten it to fail to work between rooms, and have crew AI unable to to hear radio at all. Maybe it has something to do with me directly wiring text data in, but so far I cannot find the consistency between the mechanics. Its a really cool idea, but without consistent understanding I can't add it to my multiplayer campaign. :steamthumbsup:
iErr0r32 31 May, 2023 @ 11:27am 
@Redfield good idea
Redfield 3 May, 2023 @ 4:27am 
Hi! I think you made an amazing job! IM not into sabotage mods. I would like to make a mod and take out the headsets. But there is a communication console in every room, imagine calling engeniering and engeniering answer, more unranium, ok, call artillery get ready men, this wway it would aloud to exist a telecomunications officer. Radio exist but too close works bad and you need both hands to talk to the comm room in the sub and cost a lot of battery so you need to save and think and use the sonar beacon. This way you may need to activate the alarm, there is mud raptors in the ballast, but there is no time to stay and talk. So you just activate it while you run. Maybe comm room is in the command room so the captain can talk to all the ship
Also, lockers with id card. But I dont know how to do it. Would you like to help me? even by just tellling me your opinion. ^^
func_kenobi 7 Jan, 2023 @ 12:20pm 
Hmm. I tried to get this mod working on my server. Launched the server through barotrauma lua, and the thing didn't work. Everyone could use the radio even though the comms were destroyed.
Evil Factory  [author] 6 Jan, 2023 @ 5:49pm 
last time i checked it was still somewhat working, although its been a while since i updated this mod
PrestigeHobo 6 Jan, 2023 @ 4:20pm 
Do you reckon this still works as intended? Not exactly concerned, im actually trying to prod if you ever want to work on this further. The basis is really sweet
Acid Green 10 Nov, 2022 @ 7:13am 
suggestion: long range communication system that can be used to request backup or evacuation. Spawns a sub piloted by ai's (or players that died) at the closest station that will be headed towards your sub to do those tasks. (backup spawns a sub with more guns and will attack hostiles and goes back to the station after the enemies are dead, evac subs will be equipped with a medical cabinet and a doctor to treat injured and will go back to the station once all people are inside or if a player tells the pilot to go) The backup sub will have: 2 security officers and 1 pilot and the evacuation sub will have 1 security officer, 1 doctor and 1 pilot. When the mission is complete you will need to pay the station if you used backup or evacuation. Refusing to pay or false alarms will lower your reputation on that station. The lower your reputation, the more likely they are to ignore your request.
RpgBlaster 17 Oct, 2022 @ 12:43am 
Is this intended to be used with Barotraumatic Explorer?
Aloran Sama 7 Aug, 2022 @ 10:58pm 
Lol, no communication from the very start, i thogh lua crashed my bot ordering but was this mod :V, interesting concept.
Dailyyy 29 May, 2022 @ 3:11am 
do telecommunications still work without power?
Reality Beholder 19 May, 2022 @ 11:05am 
Mod still functionnal?
Evil Factory  [author] 27 Mar, 2022 @ 4:14pm 
probably
OneGreedyGamer 27 Mar, 2022 @ 3:10pm 
Can this be added mid game on a campaign?
RÆZ 24 Mar, 2022 @ 2:24pm 
Nice. Oddly enough it did for me for a while
Evil Factory  [author] 24 Mar, 2022 @ 10:04am 
mod has been updated to fix the issue
btw, the communications part of the mod only works on multiplayer, it doesn't work on sub editor test mode or singleplayer
RÆZ 24 Mar, 2022 @ 4:55am 
Communication works in the subeditor but not in the server now. I haven't made any changes to my mods or anything and it worked back in 18.03.2022
Xiivait 15 Mar, 2022 @ 6:15pm 
Truly underrated mod
Evil Factory  [author] 25 Oct, 2021 @ 7:57am 
should be fixed in the last update of LuaForBarotrauma, delete the mod from the mods folder if the game doesn't automatically update it
{ZET} Inflitor 25 Oct, 2021 @ 6:43am 
in the subeditor my wificomponent sends a message to the chat but inside a server it dosent work. can i fix that somehow?
Evil Factory  [author] 12 Oct, 2021 @ 2:02pm 
yeah, singleplayer and subeditor isn't supported
jimmyl 12 Oct, 2021 @ 9:14am 
(and it needs to be ran on a server)
Evil Factory  [author] 11 Oct, 2021 @ 3:00pm 
you need to have LuaForBarotrauma installed or set as your core content package for it to work properly, subscribing to LuaForBarotrauma and setting it to be the core package should be enough
Summord 11 Oct, 2021 @ 10:02am 
So how do I purposefully turn off communications? Wiring them all off doesnt seem to work and Ive also tried destroying comms but thats not effective either
crow36 1 Oct, 2021 @ 11:30pm 
love it
Evil Factory  [author] 16 Sep, 2021 @ 7:23am 
skill issue
jimmyl 16 Sep, 2021 @ 1:45am 
essentially just an awful version of comms jamming because nobody ever knows where these are located or where to fix them
Bill 12 Sep, 2021 @ 2:40am 
rig telecommunications to explode :ujel:
silverfox123 11 Sep, 2021 @ 6:42am 
Good shit, now I can make the admins think somebody is doing fucking ERP.