Stellaris

Stellaris

Ruler Level System
225 Comments
Handepsilon 24 Sep @ 6:26am 
Hello, just want to let you know that the Orator category perk that gives unity per non-city district does not work on Habitat districts
Shadow Kitteh 2 Sep @ 6:00am 
Hoping for an update but if I had to guess mod author is most likely waiting for Stellaris to stop getting updates for 4.0 before updating. That's purely a guess though
Niecny 30 Aug @ 12:32am 
Dead mod
Fannus 20 Aug @ 6:35am 
I hope we get an update soon. I love this mod, but it does nothing currently :-( I guess I can just keep levelling my leaders until the update and then BAM, buffs galore :D
Handepsilon 7 Aug @ 9:15pm 
UPDATE : can confirm it's the add_trait using the wrong syntax
Handepsilon 7 Aug @ 6:43am 
To those wondering why the mod breaks, I may have an answer : I'm seeing instances of 'add_trait_no_notify'. This Effect has since been removed in 4.0.15 when they rework the 'add_trait' Effect for leaders.
EJR 25 Jul @ 3:02pm 
Alright so I'm not the only one having an issue with the leader talents
update pls, leader focus tree dont give buffs in 4 0 21
Des 28 Jun @ 2:06am 
update pls
AT 21 Jun @ 5:34pm 
Every "level system" mod is deadly broken in 4.0.21.
AT 13 Jun @ 7:15am 
Ruler foci not working on any planetary things. Tested on vanilla +either "merged" or single "ruler" version. Game didnt alter cost, build time, generated resources or anything related with planet. Need fix ASAP please!
need ability to replace random ruler perks at start of the game, coz at start is already choised some usles
tolaburke 12 Jun @ 5:56am 
There's a issue. The +Influence in Demagogue is non-functional, at least in the merged version?
Mireinu 6 Jun @ 4:38am 
Ruler foci does not working, whereas ruler campaign does
惘想 5 Jun @ 8:45am 
some buff not working
Myu 5 Jun @ 8:22am 
None of the modifiers for leader favored categories are really working.
ᛣ Munin ᛉ 3 Jun @ 3:18pm 
For the merged leader mod, does it load below or above UI Overhaul MOD
Kiithnaras 20 May @ 7:42am 
Bug detected: The Research Focus Ruler Campaign does not list any benefit in its tooltip, and does not appear to have any benefit to research speed.
Major Astolfo 10 May @ 2:37am 
The agronomist category still gives the old amount of jobs, at least the tooltip says so.
jasonpepe  [author] 5 May @ 10:13pm 
@NIHILIST
I had uploaded the legacy one:
https://steamproxy.net/sharedfiles/filedetails/?id=3476774738
NIHILIST 5 May @ 7:36pm 
Would it be a legacy version stay on 3.14? PLEASEEEEEE
Sarus 1 Mar @ 8:42pm 
i think the agronomist/food for ruler, is giving the wrong farmer type across colonies, each colony has a farm slot for Agri-Drones, when the empire is not a hive mind, and i think it does opposite if a hivemind last i played one, there was normal farmers on each world

Edit: yep just like what C-Vale said
Krisp. 29 Jan @ 5:25am 
Small thing, if a megacorp forms the galactic imperium, they cannot use branch office directions as the impericorp. Not sure if intended or not, but obviously seeing as impericorp can have branch offices this seems counter intuitive.
Stuck on a "Confirm" screen where you can only select 3 Categories, but I only have 3 Points when I need. Can't remove the window as well.
The Hallow Jack 18 Dec, 2024 @ 7:42pm 
One of the things im wondering is how many things can you favorite in the rulers Foci? Bc effects only apply if its fovorited but how many can u favorite?
シスコン使徒 24 Oct, 2024 @ 11:00am 
https://i.imgur.com/9SeC6dh.png
can't understand it well.

if I added it to lv5, so it would get -20% cost?
C-Vale 17 Sep, 2024 @ 9:30pm 
Also, a bug. For some reason, when I started the game and my starting ruler spawned with the Direction that gives you farmer jobs, it also gave me a single farmer-drone job too, despite not being a Gestalt empire.
C-Vale 17 Sep, 2024 @ 9:25pm 
ExoSmile: It's determined based on the level of the middle of the three stats
Kaneki's Sk1dmark 3 Sep, 2024 @ 9:48am 
Is there any way to see and/or increase the amount of directions a leader can take? I've had runs where my leader could choose 5 compared to another with only 2. Is it random or is there any way to change it?
Fresh_Limon 21 Jul, 2024 @ 1:50am 
soxsad 9 May, 2024 @ 6:55am 
wonderful
AnotherExample 23 Mar, 2024 @ 6:32pm 
Really cool mod! But about player vs AI power creep.
As you state in FAQ, AI use ruler campaign, but cant make directions.
So does the AI get any sort of compensation/buff over the player?

Would be rly cool to have the AI be on semi par with player.

2. and also not to spam the other mod sections, Admiral/Scientist/governor, does the AI utilize/gain fx flex stat, scientist focus etc.?
ClassiestBus 23 Jan, 2024 @ 9:44pm 
Mod works great, till your leaders level up, seems that those references to old leader clases affect the new clases soo leveling your leaders in the new vanilla way gets a bit, broken, this happend not only on this mods but all mods that include extra levels, traits, and more, PARADOX what you have done!?
joakim.westergaard 23 Dec, 2023 @ 10:48pm 
There seems to be references to the old leader classes in
play_as_ruler_scripted_effects.txt
Dash 16 Dec, 2023 @ 6:58pm 
Doviena. To fix that one, close the menu if you just started the game. Then go back to it in the Edicts.
Doviena 16 Dec, 2023 @ 4:44pm 
Cannot open Skill Point Menu. Screenshot of issue attached
Dash 11 Dec, 2023 @ 1:27am 
Mine got stuck. Didnt change, had to make a new save.
joakim.westergaard 10 Dec, 2023 @ 11:09pm 
I've seen that before but it always goes away by save-load or progressing to the next day
Dash 10 Dec, 2023 @ 9:41pm 
I took a picture to show what I mean, https://i.imgur.com/6jRqQvz.png
Dash 10 Dec, 2023 @ 9:37pm 
I tried that and it didn't work. The menu just doesn't show up at all.. :\
roadrunner0177 10 Dec, 2023 @ 9:23pm 
Make sure all other windows are closed when trying to open the menu
Dash 10 Dec, 2023 @ 9:12pm 
Does anyone have a fix for the Foci menu not showing up? I got a notification that says I have points and to use them. I go to use them and it says the menu is up already but its not present.
joakim.westergaard 3 Dec, 2023 @ 8:24pm 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
Mielstral 27 Nov, 2023 @ 9:05am 
THEY FIXED IT YAY.

3.10.2 beta
Hugs 26 Nov, 2023 @ 7:04am 
Hi, everytime I add the foci that adds a .5 to anything (Units, Engineering, ECT.) its breaks the mod and everything reverts to base stuff. Suggestions?
jasonpepe  [author] 22 Nov, 2023 @ 5:38am 
@daxx
Ask paradox to address the modifier bugs.
daxx 22 Nov, 2023 @ 5:18am 
The +0.25 influence does not seem to work. I was making 3.87/mo, leveled up the Demagoguery ability 4 times and am still making 3.87.
Emperor_Nicholas_II 6 Nov, 2023 @ 1:47pm 
After spending about 10 game years without the mod, I turned it back on and everything continued fine. However, during the time period when the game was crashed, the logs were filled with similar errors with a link to the same line with the same time, but with different objects (from one of the empires, to leviathans, space creatures, and even nothing). It's still good to understand why the error appeared at all.
Emperor_Nicholas_II 6 Nov, 2023 @ 12:02pm 
Someone else gets crashes with errors of the following type?

[22:47:12][trigger_impl.cpp:1190]: Script Error: Invalid context switch [leader] from Mysterious storage [country], file: common/policies/play_as_ruler_policies.txt line: 16, Scope:
type=country
id=234881155
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

The error appeared at a late stage of the game (year 2800 with a victory of 3200) and leads to the crash of the game on a certain date. When the mod is disabled, everything goes on fine.