Stellaris
Ruler Level System
225 σχόλια
Handepsilon 24 Σεπ, 6:26 
Hello, just want to let you know that the Orator category perk that gives unity per non-city district does not work on Habitat districts
Shadow Kitteh 2 Σεπ, 6:00 
Hoping for an update but if I had to guess mod author is most likely waiting for Stellaris to stop getting updates for 4.0 before updating. That's purely a guess though
Niecny 30 Αυγ, 0:32 
Dead mod
Fannus 20 Αυγ, 6:35 
I hope we get an update soon. I love this mod, but it does nothing currently :-( I guess I can just keep levelling my leaders until the update and then BAM, buffs galore :D
Handepsilon 7 Αυγ, 21:15 
UPDATE : can confirm it's the add_trait using the wrong syntax
Handepsilon 7 Αυγ, 6:43 
To those wondering why the mod breaks, I may have an answer : I'm seeing instances of 'add_trait_no_notify'. This Effect has since been removed in 4.0.15 when they rework the 'add_trait' Effect for leaders.
EJR 25 Ιουλ, 15:02 
Alright so I'm not the only one having an issue with the leader talents
Уберите Из Мута 20 Ιουλ, 5:52 
update pls, leader focus tree dont give buffs in 4 0 21
Des 28 Ιουν, 2:06 
update pls
AT 21 Ιουν, 17:34 
Every "level system" mod is deadly broken in 4.0.21.
AT 13 Ιουν, 7:15 
Ruler foci not working on any planetary things. Tested on vanilla +either "merged" or single "ruler" version. Game didnt alter cost, build time, generated resources or anything related with planet. Need fix ASAP please!
Уберите Из Мута 13 Ιουν, 4:06 
need ability to replace random ruler perks at start of the game, coz at start is already choised some usles
tolaburke 12 Ιουν, 5:56 
There's a issue. The +Influence in Demagogue is non-functional, at least in the merged version?
Mireinu 6 Ιουν, 4:38 
Ruler foci does not working, whereas ruler campaign does
惘想 5 Ιουν, 8:45 
some buff not working
Myu 5 Ιουν, 8:22 
None of the modifiers for leader favored categories are really working.
ᛣ Munin ᛉ 3 Ιουν, 15:18 
For the merged leader mod, does it load below or above UI Overhaul MOD
Kiithnaras 20 Μαϊ, 7:42 
Bug detected: The Research Focus Ruler Campaign does not list any benefit in its tooltip, and does not appear to have any benefit to research speed.
Major Astolfo 10 Μαϊ, 2:37 
The agronomist category still gives the old amount of jobs, at least the tooltip says so.
jasonpepe  [Δημιουργός] 5 Μαϊ, 22:13 
@NIHILIST
I had uploaded the legacy one:
https://steamproxy.net/sharedfiles/filedetails/?id=3476774738
NIHILIST 5 Μαϊ, 19:36 
Would it be a legacy version stay on 3.14? PLEASEEEEEE
Sarus 1 Μαρ, 20:42 
i think the agronomist/food for ruler, is giving the wrong farmer type across colonies, each colony has a farm slot for Agri-Drones, when the empire is not a hive mind, and i think it does opposite if a hivemind last i played one, there was normal farmers on each world

Edit: yep just like what C-Vale said
Krisp. 29 Ιαν, 5:25 
Small thing, if a megacorp forms the galactic imperium, they cannot use branch office directions as the impericorp. Not sure if intended or not, but obviously seeing as impericorp can have branch offices this seems counter intuitive.
Stuck on a "Confirm" screen where you can only select 3 Categories, but I only have 3 Points when I need. Can't remove the window as well.
The Hallow Jack 18 Δεκ 2024, 19:42 
One of the things im wondering is how many things can you favorite in the rulers Foci? Bc effects only apply if its fovorited but how many can u favorite?
シスコン使徒 24 Οκτ 2024, 11:00 
https://i.imgur.com/9SeC6dh.png
can't understand it well.

if I added it to lv5, so it would get -20% cost?
C-Vale 17 Σεπ 2024, 21:30 
Also, a bug. For some reason, when I started the game and my starting ruler spawned with the Direction that gives you farmer jobs, it also gave me a single farmer-drone job too, despite not being a Gestalt empire.
C-Vale 17 Σεπ 2024, 21:25 
ExoSmile: It's determined based on the level of the middle of the three stats
Kaneki's Sk1dmark 3 Σεπ 2024, 9:48 
Is there any way to see and/or increase the amount of directions a leader can take? I've had runs where my leader could choose 5 compared to another with only 2. Is it random or is there any way to change it?
Fresh_Limon 21 Ιουλ 2024, 1:50 
soxsad 9 Μαϊ 2024, 6:55 
wonderful
AnotherExample 23 Μαρ 2024, 18:32 
Really cool mod! But about player vs AI power creep.
As you state in FAQ, AI use ruler campaign, but cant make directions.
So does the AI get any sort of compensation/buff over the player?

Would be rly cool to have the AI be on semi par with player.

2. and also not to spam the other mod sections, Admiral/Scientist/governor, does the AI utilize/gain fx flex stat, scientist focus etc.?
ClassiestBus 23 Ιαν 2024, 21:44 
Mod works great, till your leaders level up, seems that those references to old leader clases affect the new clases soo leveling your leaders in the new vanilla way gets a bit, broken, this happend not only on this mods but all mods that include extra levels, traits, and more, PARADOX what you have done!?
joakim.westergaard 23 Δεκ 2023, 22:48 
There seems to be references to the old leader classes in
play_as_ruler_scripted_effects.txt
Dash 16 Δεκ 2023, 18:58 
Doviena. To fix that one, close the menu if you just started the game. Then go back to it in the Edicts.
Doviena 16 Δεκ 2023, 16:44 
Cannot open Skill Point Menu. Screenshot of issue attached
Dash 11 Δεκ 2023, 1:27 
Mine got stuck. Didnt change, had to make a new save.
joakim.westergaard 10 Δεκ 2023, 23:09 
I've seen that before but it always goes away by save-load or progressing to the next day
Dash 10 Δεκ 2023, 21:41 
I took a picture to show what I mean, https://i.imgur.com/6jRqQvz.png
Dash 10 Δεκ 2023, 21:37 
I tried that and it didn't work. The menu just doesn't show up at all.. :\
roadrunner0177 10 Δεκ 2023, 21:23 
Make sure all other windows are closed when trying to open the menu
Dash 10 Δεκ 2023, 21:12 
Does anyone have a fix for the Foci menu not showing up? I got a notification that says I have points and to use them. I go to use them and it says the menu is up already but its not present.
joakim.westergaard 3 Δεκ 2023, 20:24 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
Mielstral 27 Νοε 2023, 9:05 
THEY FIXED IT YAY.

3.10.2 beta
Hugs 26 Νοε 2023, 7:04 
Hi, everytime I add the foci that adds a .5 to anything (Units, Engineering, ECT.) its breaks the mod and everything reverts to base stuff. Suggestions?
jasonpepe  [Δημιουργός] 22 Νοε 2023, 5:38 
@daxx
Ask paradox to address the modifier bugs.
daxx 22 Νοε 2023, 5:18 
The +0.25 influence does not seem to work. I was making 3.87/mo, leveled up the Demagoguery ability 4 times and am still making 3.87.
Emperor_Nicholas_II 6 Νοε 2023, 13:47 
After spending about 10 game years without the mod, I turned it back on and everything continued fine. However, during the time period when the game was crashed, the logs were filled with similar errors with a link to the same line with the same time, but with different objects (from one of the empires, to leviathans, space creatures, and even nothing). It's still good to understand why the error appeared at all.
Emperor_Nicholas_II 6 Νοε 2023, 12:02 
Someone else gets crashes with errors of the following type?

[22:47:12][trigger_impl.cpp:1190]: Script Error: Invalid context switch [leader] from Mysterious storage [country], file: common/policies/play_as_ruler_policies.txt line: 16, Scope:
type=country
id=234881155
opener_id=4294967295
random={ 0 3991148998 }
random_allowed=no

The error appeared at a late stage of the game (year 2800 with a victory of 3200) and leads to the crash of the game on a certain date. When the mod is disabled, everything goes on fine.