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https://steamproxy.net/sharedfiles/filedetails/?id=2592536341
Remember to swap over to the 1.1 release upon release!
1.1 will contain many new barks, a disease chain that imitates drunkenness and being hungover in ways that synergize with possible builds on her, as well as with the Crimson Curse. This will hopefully include her "drunk" disease being compatible with the CC, which usually is not possible. This disease will be largely beneficial, massively raising her stress resistances to certain sources, raising her stun resist, and slightly lowering her very high accuracy (with increased acc on skills to compensate).
1.1 will also contain the custom fx I have done, including mode specific fx! As mentioned, Adon is working on a mode indicator, which I plan to do a few things with.
+66% dmg for 2 rounds (next attack) > +7 flat dmg for 2 rounds (this should make even fade - darts a decent combo since it adds flat dmg to each hit of the cleave, but shouldnt add any dmg to her riposte )
+8% crit for 2 rounds > (yes) +50% crit multiplier.
e.g. on Lunge at max lvl: 13% base crit +12% crit mod = 25% crit chance. Shadowfade will add +12.5% crit chance to Lunge, instead of just +8%.
And if you use Shadowfade in Dagger, that is a 25% +8% +8% crit chance before (49% crit chance), now (25% + 8%) x 1.5 = 49.5% (barely any change). So she doesn't get to absurd levels of crit chance, just a fair 50/50 still if she spends a turn to Shadowfade and set up.
Heads up though, sounds are still not working. I believe you'll need to actually reference the audio files from a separate .guid_overrides file in the audio folder, as explained here [www.nexusmods.com]? Don't quote me on that though, I'm not very well versed in fiddling with this, especially since it's changing an already existing hero.
Unless it's something odd like the wrong version having been uploaded. That can happen aswell!
Version 1.1 will include some new stuff. Really as much as possible. Including: an indicator of her current mode as a visual (think: Legion's Bloodlust indicator but less intrusive.)
I am also still trying to make mode specific effects working, so that all of her animations will have separate "tints" based on her mode. In fact, I may be able to achieve it through a tint, similar to how Stealth changes the color of your character, her Cloak mode would have a green hue that applies to her skin, weaponry, and visual effects. It this is possible, I will do my best to get it working. First, I need to learn Dragon Bones!