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Anemone's Blighted Graverobber (OUTDATED)
   
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General: Trinkets
File Size
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9.202 MB
1 Aug, 2021 @ 9:53pm
5 Aug, 2021 @ 4:32pm
18 Change Notes ( view )
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Anemone's Blighted Graverobber (OUTDATED)

Description
Anemone's Blighted Grave Robber: a mode-shifting rogue, building up for one grand attack, while decaying enemy ranks with an array of supportive ranged attacks!
If she is injured or at risk, she can force an ally to guard her and hide them from sight temporarily, giving both a chance to breath!
And of course, she herself can fade from the frontlines to prepare an even stronger attack!
Using a reworked Toxin Trickery, that is a free action and usable three times a round, she can swap between her blighting Cloak mode, and her armor piercing Dagger mode!
Swap through modes with a stiff drink, to plan for the perfect attack. Distract your foes, fade out of sight, and get ready for the kill!
But beware! Too much of a good thing could have... long term effects.

Contents:
Known Bugs: The Good Stuff's negative effects can be resisted. I plan to change that, so be glad you resisted the hangover.
Art: All art modified by me, Anemone, from basegame art, assets, etc.

I do most of my photo editing using free apps, including Photopea
https://www.photopea.com/

Coding: Coding done by me, with thanks to the Moonlit Dungeon Discord, their guides, resources, and support. References for mechanics drawn from guides and existing mods, so thanks to the Darkest Dungeon modding community.
https://discord.gg/VkXB87M
https://steamproxy.net/sharedfiles/filedetails/?id=1095670238

Special thanks to O'Nightmare and Vulu in the MLD discord for helping with code at a few points.

Other: Thanks to playtesters Komrade Karma and Divock, from the ShuffleFM Discord.

Legal: Not an official Red Hook product etc etc. Just don't try to sell this mod or post it without linking back. I am not responsible if my mod breaks your game, but I am willing to help find a fix.

Support: If you want to support me, I made a Patreon account!
https://www.patreon.com/anemonecontent
17 Comments
Anemone  [author] 3 Sep, 2021 @ 11:12am 
Anemone  [author] 12 Aug, 2021 @ 11:41am 
In addition, after 1.1's release, I will release a Black Reliquary patch. This patch will only work with the 1.1 version of the mod, not 1.0. It will override Black Reliquary's Grave Robber, and she will be themed (as much as possible) after Amberblight, with possible Amberblight FX integrated into her mode indicator (since it is an actor dot fx, I think I could use the amberblight fx and have it overlayed over her sprite permanently as a "neutral amberblight", with permission from the BR team of course).

Remember to swap over to the 1.1 release upon release!
Anemone  [author] 12 Aug, 2021 @ 11:37am 
1.1 release is set to be ready soon. I will be releasing 1.1 as a seperate mod upload, keeping this one as is for those who want to keep this version of my GR rework.

1.1 will contain many new barks, a disease chain that imitates drunkenness and being hungover in ways that synergize with possible builds on her, as well as with the Crimson Curse. This will hopefully include her "drunk" disease being compatible with the CC, which usually is not possible. This disease will be largely beneficial, massively raising her stress resistances to certain sources, raising her stun resist, and slightly lowering her very high accuracy (with increased acc on skills to compensate).

1.1 will also contain the custom fx I have done, including mode specific fx! As mentioned, Adon is working on a mode indicator, which I plan to do a few things with.
Anemone  [author] 8 Aug, 2021 @ 11:04pm 
New animations added to preview images
Anemone  [author] 6 Aug, 2021 @ 2:00pm 
Just a rework
R6>cs 6 Aug, 2021 @ 5:13am 
Is this a separate class mod or GR rework?
Anemone  [author] 5 Aug, 2021 @ 3:13pm 
Added a preview of the animation updates im trying to make. Last slide. I can't make them different colours based on her mode (that I know of, that takes some Seo level of knowledge), but I hope these make her a little more dynamic feeling.
Anemone  [author] 4 Aug, 2021 @ 6:12pm 
The Good Stuff should be working now. I just need to fix one issue with it and another skill. Once I find a fix for that I will upload the changed code, and that'll probably be the last update until I get the actor dot animation. I'll release that in a 1.1 release, and I want to try to "update" her animations a tiny bit to better match some more recent dd class animations. If I can pull it off, you'll see what I mean.
Anemone  [author] 4 Aug, 2021 @ 5:07pm 
I've changed Shadowfade a bit to see if it makes her a little more consistent, since that seems to be a complaint, and Shadowfade doesn't seem super useful now.

+66% dmg for 2 rounds (next attack) > +7 flat dmg for 2 rounds (this should make even fade - darts a decent combo since it adds flat dmg to each hit of the cleave, but shouldnt add any dmg to her riposte )
+8% crit for 2 rounds > (yes) +50% crit multiplier.

e.g. on Lunge at max lvl: 13% base crit +12% crit mod = 25% crit chance. Shadowfade will add +12.5% crit chance to Lunge, instead of just +8%.

And if you use Shadowfade in Dagger, that is a 25% +8% +8% crit chance before (49% crit chance), now (25% + 8%) x 1.5 = 49.5% (barely any change). So she doesn't get to absurd levels of crit chance, just a fair 50/50 still if she spends a turn to Shadowfade and set up.
Anemone  [author] 4 Aug, 2021 @ 1:25am 
Glad to know it works. I've commissioned Adon to do the mode indicator with an actor dot fx, so its gonna be good.