RimWorld

RimWorld

Stuffed & Buffed Mini-Turret
53 Comments
2962342497 16 Jun @ 5:50pm 
支持Misc. TurretBase, Objects的自动炮台基座嘛
舰载载舰机 26 Dec, 2023 @ 6:43pm 
好,很好,非常好
格里芬奥斯卡 14 Jul, 2023 @ 1:30am 
很好直接省去了我找其他炮塔mod的时间
Veigar is stealing potatoes... 4 Jul, 2023 @ 12:20am 
肥肠敢泄,亲亲
Windward'Snow  [author] 3 Jul, 2023 @ 11:15pm 
@骂我菜之前想想为什么排到我 试试 这个
Veigar is stealing potatoes... 3 Jul, 2023 @ 6:49pm 
可以让炮塔手动锁定目标吗
红龙与她的异星生产线 16 Feb, 2023 @ 3:56am 
请求支持脉冲炮塔mod
青祤 4 Feb, 2023 @ 8:36am 
谢谢你
Windward'Snow  [author] 4 Feb, 2023 @ 6:09am 
@青雨 看了下,应该是前不久ce更新改动了炮塔数据,重型炮塔血量都降低了。我一会也更新适配一下数据
青祤 4 Feb, 2023 @ 2:42am 
大佬,我注意到在ce环境下加了这个模组钢铁制重型炮塔和中型炮塔比原版ce钢铁制炮塔建筑成本都要高,这是正常的吗?
Rio 17 Dec, 2022 @ 6:49am 
很好用的mod,用了一年了,每个档都得开:praisesun:
Peter Han 25 Nov, 2022 @ 1:19am 
太棒了,一直想找這種VFES加強的MOD
原本那種砲塔真的有夠爛,固定式的槍塔輸出比手槍還低,最少也該有速射機槍的水準
這個MOD槍度非常合理
Theta 22 Oct, 2022 @ 6:59am 
@Windward'Snow 十分感谢,之前留言的时候看到你正处于游戏状态,没想到你回复这么快,感谢感谢!
Windward'Snow  [author] 22 Oct, 2022 @ 5:06am 
@Theta 已更新,目前没有发现游戏内炮塔相关代码相比1.3有什么变化,测试可继续用所以只是改了版本号,发现有bug的话可以反馈;至于泡沫灭火炮塔可能会在之后版本稳点后更新
Theta 22 Oct, 2022 @ 3:58am 
1.4有吗,大神,一直玩这个MOD,感觉没这个MOD不行
Windward'Snow  [author] 11 Sep, 2022 @ 5:49am 
已更新,前面的红字是因为mod实际上跟ce是有冲突的,排在ce下面时才会跳。现在已兼容ce所以按排列要求排即可
喜悦反应 6 Aug, 2022 @ 12:03pm 
[填充和抛光迷你炮塔]补丁操作诗句。PatchOperationSequence(计数=13,
lastFailedODeration=Verse。PatchODerationReDlacel/Defs/ThingDefldefName = " turtle mini turtle " 1/comos/lifexDlosiveDamageTvDe = " Bomb " 1/exDlosiveRadiusll语言简体中文的翻译数据有511个错误。生成翻译报告以了解更多信息。
[RimHUD v1.10.2]已初始化
无法用错误系统修补电气场。NullReferenceException:对象引用未设置为Verse处对象的实例。GenCollection.AnvIT1(系统。Collections.Generic.List'1IT1列表。系统。谓词“1IT1谓词)i0x 000001 in < 8 LAF 9 F8 al 8324 El 7 b 286924 a 43555 a7o-:0
水泉亡梦 25 Mar, 2022 @ 8:08am 
2333:steammocking:
Windward'Snow  [author] 25 Mar, 2022 @ 6:26am 
@水泉亡梦 目前还没,因为不存在材料选项,而且改的话古代机枪塔残骸也得重绘以对应外观,就当是古代人没有给机枪塔上装挡板好了x
水泉亡梦 24 Mar, 2022 @ 11:50am 
有兴趣优化一下Vanilla Factions Expanded - Ancients 的远古炮塔么?
DoonArcher 18 Oct, 2021 @ 12:59am 
我把本mod排到最后一个还是显示原版的脚架
Windward'Snow  [author] 25 Sep, 2021 @ 4:29am 
@zhmmus 检查没有发现此问题
zhmmus 24 Sep, 2021 @ 6:56am 
更新导致部分建设蓝图不显示
skyarc 16 Aug, 2021 @ 8:19am 
哦哦谢谢大佬
Windward'Snow  [author] 16 Aug, 2021 @ 6:30am 
@skyarc 可,涉及到的炮台会自动替换底座贴图
skyarc 14 Aug, 2021 @ 2:13am 
大佬这MOD可以中途加入吗(地图上有炮台的情况下)
Akitsuki 13 Aug, 2021 @ 12:56pm 
收到
Windward'Snow  [author] 13 Aug, 2021 @ 11:58am 
@Akitsuki 我不玩CE,不过别人有反馈说没有问题
Akitsuki 8 Aug, 2021 @ 11:49am 
大哥 这个支持CE吗

Windward'Snow  [author] 7 Aug, 2021 @ 5:00am 
@lotya 会红字且金属底座贴图失效,显示光滑底座。其它没发现什么影响
lotya 7 Aug, 2021 @ 4:23am 
1.2还可以兼容么
聞非切 30 Jul, 2021 @ 2:03am 
@'Windward^Snow'

好的。
Windward'Snow  [author] 30 Jul, 2021 @ 1:56am 
@聞非切 第二段是說找不到原版防衛拓展,也就是可能無法應用優化內容。安裝原版防衛拓展後具體能不能生效不知道。
聞非切 30 Jul, 2021 @ 1:43am 
@'Windward^Snow'
謝謝你的用心修改,雖然我這兩行還在。

第一行關於自爆的,由於我這沒有任何與自爆相關的mod所以我也不清楚。

我想詢問關於第二行,你的意思是原版防衛拓展mod無法使用了,還是小型機槍炮塔優化無法套用在防衛拓展mod上?


謝謝。
:steamhappy:
Windward'Snow  [author] 30 Jul, 2021 @ 1:19am 
@聞非切 再試探性地修了第一行,如果還有那就不清楚了。上面一行是說修改小型機槍炮塔受損自爆範圍的代碼有問題,自動失效了;下面是說找不到原版防衛拓展mod,這條基本不影響遊戲。不過我重新安裝了遊戲都沒有遇到這兩行紅字,我個人理解範圍內唯一的可能就是你那邊關於小型機槍自爆的代碼被修改過(比如直接移除自爆的mod)
聞非切 30 Jul, 2021 @ 12:37am 
@'Windward^Snow'
我重新訂閱與重啟模組和遊戲剩餘兩行紅字
[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=13, lastFailedOperation=
Verse.PatchOperationReplace(/Defs/ThingDef[defName = "Turret_MiniTurret"]/comps/li[wickTicks =
"240"]/explosiveRadius)) failed



[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Security) failed
Windward'Snow  [author] 30 Jul, 2021 @ 12:22am 
@聞非切 第一段我這裡沒遇到,但剩下的已修復,重啟看看還有沒有紅字了
聞非切 29 Jul, 2021 @ 10:40pm 
我安裝的時候出現以下紅字,我無法判斷這是甚麼意思,或許對你可能有幫助
(我的模組裡沒有任何有關砲塔的模組)

[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=13,
lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[defName = "Turret_MiniTurret"]/comps/li[wickTicks =
"240"]/explosiveRadius)) failed

[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=13,
lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[defName = "VFES_Turret_MilitaryTurret"]/comps/li[fuelLabel =
"Shots until barrel change"]/fuelMultiplier)) failed

[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=10,
lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[defName = "VFES_Turret_Flame"]/comps/li[fuelLabel =
"Remaining fuel"]/fuelCapacity)) failed
聞非切 29 Jul, 2021 @ 10:40pm 
[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=12,
lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[defName = "VFES_Turret_SentryGun"]/comps/li[fuelLabel =
"Shots until barrel change"]/fuelCapacity)) failed

[Stuffed & Buffed Mini-Turret] Patch operation Verse.PatchOperationSequence(count=13,
lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[defName = "VFES_Turret_ChargeTurret"]/comps/li[fuelLabel =
"Shots until barrel change"]/fuelMultiplier)) failed
I Haven't Had Sex Since 2003 29 Jul, 2021 @ 1:39pm 
@Lotus Elise
The developer understands more than you realize.
O(∩_∩)O哈哈~ 28 Jul, 2021 @ 10:57pm 
好喜欢
Lotus Elise 28 Jul, 2021 @ 6:41am 
I can't say that the turrets nerfed a million times became or were useless in a vanilla game.
All of these new raids are the same as the previous ones - just meat.
It's a shame that the developer does not understand that the game is very simple, not because players can find a way to protect themselves from raids. :steamsad:
忆风华 28 Jul, 2021 @ 5:58am 
我在环世界里玩塔防:steamhappy:
トキオ 27 Jul, 2021 @ 8:40pm 
贴吧来的,支持一波!
andery233xj 27 Jul, 2021 @ 9:25am 
催更各种炮台!!!
Murphy 27 Jul, 2021 @ 4:14am 
是否支持测ce战斗扩展?
千城落尘 27 Jul, 2021 @ 2:14am 
滋滋一下
Takeo Suzuki 26 Jul, 2021 @ 8:38pm 
谢谢:steamthumbsup:
Sky様 26 Jul, 2021 @ 9:17am 
催更加农炮和狙击炮塔:steamthumbsup::steammocking:
Io 26 Jul, 2021 @ 4:33am 
太强了