Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
The pîranha launching tube is cool and fancy .
(please do not report errors if you are using ovehaul mods, because our subs are tested for vanilla gameplay and we can't fix issue caused by mods that we are not using)
@RobFurze Hi, we're sorry to hear that you had a bad experience with our sub, in the specific case of a hammerhead in one of the tubes, just use the other pirnaha, exit the sub, get in the attacked tube, and from there the hammerhead its a "fish in a barrel" ;)
Here's some tips:
-The shuttles of this submarine are not just for show, they are an important part of its defensive system.
-Each piranha have a box of piericng rounds.
-Use the flack button of the main sub to weaken the enemies.
-If you're hunting the hammerhead you can deploy the piranhas in advance to intecept it before it even see the main sub.
1 Get inside and *close* the hatch
2 Pilot: turn on the power and the sonar (check if there are any obstacles in front of the catapult)
3 Gunner: after the ok from the pilot use the lever on the left and then grab your turret controls
4 Gooooo! ;)
Brilliant design though, both this and the Hammerhead, looking forward to more ships with unique features like that.
The shuttles works fine, press the red button to turn on the power
@Suportik Hi, thanks, we'll check for the lights, but we design ours submarines for a vanilla environment, it's impossible to ensure compatibility with all the mods on the workshop.
@依古比古 Hi, you need to enable it in the mod settings (main menu -> settings)
@妖の夢[Yume] LOL xD
@Tayrtahn Hi, on one of our submarines the "R29-Hammerhead" Toasty made a drone that can transfer it's power to the piranha (dock and start the transfer via terminal)
Also i am stealing that flying drone with crates.
Here is a reward for ya!
https://i.imgur.com/sQ2Vlck.jpg
We have encountered an issue with a Piranha running out of power and being unable to dock, even when we pushed it back into the launch tube. Might be nice to have some way to jumpstart them, but I'm not sure if that's really possible currently.
@deathstrider11 Thanks ;)
@𐌼enace Hi, Blind spots are intentional (for balance reasons) use the flak before they reach you or send out a piranha to take care of them.
@MrSeldowski Hi, use the lever on the left (near the gunner)
1 Get inside and close the hatch
2 Pilot: turn on the power and the sonar (check if there are obstacles in front of the catapult)
3 Gunner: after the ok from the pilot use the lever and grab your turret controls
4 Gooooo! xD
I am having one problem though, there is no Launch button in the Piranha. Where would the button be? On the Nav terminal?
Maybe because I also have the Piranha from your Hammerhead sub?