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I'll see about making some suggested changes from the comments soon enough.
I adore having swarms of cute bursters and lots of friends around.
But maybe, the Mechalich ascension should not be eligible for VFE Psyrings.
It gets really, really rolling fast with that.
Not exactly a bug, but weird interaction with "deathless" gene. The person inflicted doesn't die, I assume it is coded to be after death, how about massive damage to torso and other parts then bursts come out and the herdiff is removed? Thanks.
@苍白而蔷薇: That could be fun, honestly. Odds are though, I'd save abilities for any new mechs I add. As it stands, mechanitor-controlled plague mechs are pretty strong already!
@Mr. obgd: They've been intentionally included in clusters. Is there a reason in particular you wouldn't want them to appear?
@Kazeck: And thank you for playing the mod!
Thank you Irecreeper, thank you so much!
Do you have the idea of adding skills to new mechs, such as the Incubator generating a small amount of Burst to protect itself when attacked. Drivers can achieve acceleration effects and reduce attack cooldown time in a relatively short period of time.
The BOSS machinery used for benchmarking DLC has skills
this is hilarious to basically think of the imperials chilling, and then suddenly engulfed by a huge green mist...and then comes the crawling under the skin.
Super fun, I love the psycast tree, and its very enjoyable
I think this mod is well balanced, unlike the average psycast tree. One thing though that I think that your craft should have is a mechanoid that raises the dead too. Having more ways to come up with an army, not just the Bursters and the Driders, would be more interesting.
Though, I'll admit; the changes are a bit wonky. Mostly because there's no way to have "fixed scaling", where you get like +1 Blast Radius per 100% Psychic Sensitivity or something. Either I double the blast radius at 200% Sensitivity, or I don't. Maybe that'll change later? Who knows. They still should be fine, but feel free to say if they're a bit much.
Got back into Rimworld modding just a little while go.