RimWorld
Barely Restricted Spots (unlisted)
37 件のコメント
Three 2023年4月10日 4時35分 
Thank you for a great job with this mod. :steamthumbsup:
It's been a pleasure.
NöSTer 2022年10月29日 16時39分 
Thanks for unlisting an merging the mod. Will reduce mod bloat!
Owlchemist  [作成者] 2022年10月14日 22時29分 
This mod will not be updated to 1.4 as it has been replaced by Barely Better Spots: https://steamproxy.net/sharedfiles/filedetails/?id=2875366181
Waterkate 2022年9月22日 9時10分 
another bug: colonists cant rescue animals and place them on spots if those spots overlap with beds. they get left in the right place, but they don't "use" the animal bed. this also prevents them from being fed.
Waterkate 2022年9月20日 10時24分 
noticed a small bug: if you place a crafting spot over a table and char, pawns will get the "ate without table" mood debuf if they eat at that spot.
noghettoblastrs 2022年8月8日 13時17分 
big brain mode: sleeping spot on a bed so you can sleep while you sleep
teabag 2022年2月16日 3時04分 
@Michiko. Patching Research Spot mod is very easy. Simply copy one of the patches included in this mod (eg Ceramics) and change the mod name to Research Spot and defName="ResearchSpot". I've never modded Rimworld before and it only took a few minutes. Research Spot is a great little mod and made even better with Barely Restricted Spots.
spoiledtill2026 2021年12月26日 23時03分 
@PeasantUnit yes it said so in the discription
Meanie 2021年12月25日 8時36分 
Can spots be placed on top of eachother?
JACK 2021年10月6日 21時37分 
one of the rare occasions I come to the workshop looking for something and find exactly what I was after. thanks!
Kayedon 2021年10月3日 12時13分 
Echo'ing below request, same mod, would love to see it added!
Michiko 2021年8月14日 1時22分 
Hey, dunno if you're busy but if you have time could you provide support for this Research Spot mod ? Could be great for having like brainstorming sessions over a study/dinner table or around a campfire or something heheh.

Thanks!
brucethemoose 2021年8月12日 19時32分 
Found a really bizarre bug. With this mod active in 1.3, the "make colony (full)" autotest debug feature fails to generate any workbenches.

https://gist.github.com/HugsLibRecordKeeper/86490944e5b0caeff85ec9f510a366f1#file-output_log-txt-L144-L145

(Ignore the bits about missing mod scenario components at the beginning. The highlighted lines don't show up as an error or warning, but I think they may be relevant?)
Serene 2021年7月24日 4時35分 
Yes! YES! Finally they aren't stuck faffing around on the ground until I have workbenches lmao
pointfeev 2021年7月21日 1時22分 
Thanks!
Owlchemist  [作成者] 2021年7月21日 1時13分 
@pointfeev - Support for the spots from ZARS Tribalism added
Owlchemist  [作成者] 2021年7月18日 4時41分 
@trajda - the problem is on DocWorld's end. It's complaining that the node clearBuildingArea already exists. My mod resets this node before writing it to avoid this, but I'm guessing the other mod does not.

For now, this can be avoided by reversing the load order.

@pointfeev - I'll look into it!
Trajda 2021年7月18日 4時35分 
@Owlchemist

There is a mod conflict between Barely Restricted Spots and DocWorld. This report has been sent to both parties.

https://gist.github.com/c6a367d8cd8fe634cdbf4a79dc0a0937
https://imgur.com/wehYShd
pointfeev 2021年7月15日 13時02分 
@Owlchemist Is it possible to add support for spots from ZARS Tribalism with this mod and Barely Visible Spots? :)
Imposter 2021年7月7日 4時03分 
I love this, makes things way more immersive!
Owlchemist  [作成者] 2021年6月20日 20時05分 
Yeah another comment was saying that too but I couldn't recreate this problem. I'll keep investigating a bit when I get the chance, though atm it eludes me.
Arky 2021年6月20日 14時22分 
I'm getting an eating without table debuff when my pawns use a chair which has a crafting spot linked to it. They choose the chair randomly even when there is one not linked to a crafting spot on the side. Normal bench and 1x2 table.
Arne 2021年5月31日 10時53分 
I used a 1x1 table wich i think is from Vanilla Furniture Expanded.
Owlchemist  [作成者] 2021年5月31日 9時34分 
@Arne - I just tested this now and couldn't replicate this problem. Seemed to work fine. At least it did with the ordinary 1x2 table. Were you using a special table or something unusual?
Arne 2021年5月29日 17時22分 
When my pawns eat at a table with a crafting spot they will allways get the "eat without a table" debuff, but they will still go there to eat. If i remove the spot they no longer get the debuff.
Hoki 2021年5月26日 5時38分 
defintly a permanent entry for my modpacks - mainly for the fact that they wont by restricted by existing furniture.
Owlchemist  [作成者] 2021年5月25日 22時24分 
One would only hope!
ворнокс 2021年5月25日 22時22分 
If you put party spot on table, will colonist dance on table?
Sentient_Worm 2021年5月25日 17時17分 
Lookin like its gonna be perm addition to my game.
Owlchemist  [作成者] 2021年5月22日 2時09分 
Nope.
test 2021年5月21日 23時39分 
do sthey obsrtcurct normal buylindgs
5katz 2021年5月20日 5時10分 
Finally, meditation on meditation pillows, my life is complete
Owlchemist  [作成者] 2021年5月20日 2時30分 
@obsidian29 it does not, no. One pawn will sorta nudge the other off to the side and they'll sorta share the same chair, half n' half lol
obsidian29 2021年5月20日 1時47分 
Would this interfere with eating on a table that had a spot?
Owlchemist  [作成者] 2021年5月19日 21時30分 
Yep, this is mainly targeted towards people interested in base aesthetics and tidiness. That said, it does indirectly improve efficiency by potentially allowing your setup to be more optimized. You could place things closer together, or place meditation spots on chairs, etc.
Avericat 2021年5月19日 21時25分 
@DisKorruptd That sounds very hard to add and increases the scope of the mod too much.
DisKorruptd 2021年5月19日 21時04分 
hear me out here: crafting spots on tables give a small crafting speed boost, reason to build on tables, but low enough that building on table is still not as efficient as a proper crafting station