Arma 3
MACV-SOG OPS
112 kommentarer
Little Tiger Racing 2.0 19 jul, 2023 @ 7:56 
Come on author. I would like an update.
Wotan91 3 jul, 2023 @ 13:16 
Awsome mission. I would love to see it updated to 1.3....
Grizz_FMJ 15 feb, 2022 @ 15:35 
damn sorry to hear.
Baton  [skapare] 15 feb, 2022 @ 10:43 
@Grizz_SS, sorry, have no time for it
Grizz_FMJ 15 feb, 2022 @ 10:34 
This ever going to be updated man ?
Vaulcan 1 feb, 2022 @ 2:37 
Baton mate how would i enable the command console box when i double click an AI unit in zeus? I have an ammo script I need for my team but the box isnt available. i thought it was "enable targeted debugging" but that didnt give me it. Right now double clicking a team mate only gives the rank, etc not the command box hope you can help buddy would like to get back into arma
Centurion Macro 31 jan, 2022 @ 17:09 
Well done but first mission was destroy village and was more than challenging. Endless spawns and was basically a two hour gun fight with no stealth or tactics. spawns right behind were particularly challenging/annoying.
kMaN 17 dec, 2021 @ 14:56 
Really enjoy the missions! Are you going to add anymore objectives?
[TP]Laursen 4 dec, 2021 @ 15:30 
For some reason, the dynamic objectives don't seem to fire. We only got the first objective at launch

Multiplayer, 4 people, other mods enabled
SeaCow-52 7 okt, 2021 @ 8:06 
Helo transport does not seem to work (0-0-1) as stated in an earlier comment. I have to fly myself in and out.
cnice73 19 sep, 2021 @ 9:43 
Love the variety in this one! For the “locate and destroy” mission I’ve found an area with guard towers and fighting holes, does the player have to blow up each one individually to complete the task?
SeaCow-52 18 sep, 2021 @ 7:23 
Why did my head suddenly turn into a goat head in the middle of a mission?
muszyn 11 sep, 2021 @ 17:24 
Hello, how could i turn on ace medical?
Treston 23 aug, 2021 @ 8:16 
Nice Baton,was having so much fun then for no reason the mission when loaded the next day shows the main Base Fob i spawn in normally walk outside the hut and the map is totally clear . No trees, No Buildings nothing,its just as if it was an empty terrain ...Any ideas anybody whats going on?
Aztec 15 aug, 2021 @ 21:27 
Yeah.. nice missions. would be great if it was a persistent mission for dedicated server.. actually rearming at base and awaiting the next task, like ash and trash style. maybe after x amount of tasks it leads into a defend the fob. dont know if any of that is possible .. very enjoyable.. A++
joogrr 7 aug, 2021 @ 9:45 
Way better then the official missions and with high replay value :steamthumbsup: Consider adding a combined arms task with NVA armor for more variety.
Zig777 31 jul, 2021 @ 16:03 
great fun, just choose equipment, make a team, fly a chopper o the lz, get out and and fight.
ark1 20 jul, 2021 @ 19:47 
Do you know if ace (without medical) breaks the squad revive feature? Mt AI team members will revive but i still appear as though i am incapacitated.
ForsakenWolf 21 jun, 2021 @ 2:03 
This is a really good scenario, thanks for creating it. Only one gripe, some vehicles/arty placements at FOB load into black screen when you enter them... Can anything be done about this?
freakmeat1337 19 jun, 2021 @ 14:54 
Love this scenario!
Gears08 16 jun, 2021 @ 7:16 
played a couple of times with my friends yesterday, had map icons for a second mission show up. (no task just the AO, LZs etc) and we went to the wrong one.. >< also the helicopter AI breaks if you die.. so probably dont XD
-V1PER- 15 jun, 2021 @ 14:28 
thankss @baton!!
Baton  [skapare] 15 jun, 2021 @ 11:02 
@-V1PER-, you need to launc local host/server, select mission, enable Zeus in mission params, take Zeus slot (in civ faction) and play
-V1PER- 15 jun, 2021 @ 6:37 
Thanks a lot bro for adding the cas support again you are awesome!!

A small question! I dont seem to find how to get in zeus to spawn vehicles for example. I make it available in parameters and ingame i use y and alt + z but it doesnt work am i doing something wrong?
Baton  [skapare] 14 jun, 2021 @ 22:15 
@104th_IronMike, press ctrl+\ to set grass/viewdistance
104th_IronMike 14 jun, 2021 @ 22:04 
First of all, awesome mission, thank you very much! I would have only 1 comment: the grass draw distance is too little in SP. Could you compare with the SOG campaign please? There it is perfect, like this it is very immersion breaking and takes away the feeling of jungle. Thank you!
stburr91 8 jun, 2021 @ 21:26 
What do you have to do to complete the Ambush task? The task won't complete for me.
-V1PER- 4 jun, 2021 @ 7:23 
Hi there! Is it possible to have the radio artillery support back? It works so much better than the arma one and was a LOT more usefull and fun. I know you wanted to wait for the update of the cdlc to make it available only for rtos but that can be arranged with the team playing. =)
FarmForReal 3 jun, 2021 @ 4:43 
Everytime I try to play this scenaro my AI refuses to follow me all kinds of places, like knee high water, roofs, over fences, across bridges or even out of fields with slight terrain deviations.
Vagus 28 maj, 2021 @ 12:37 
What is your plans for moving out of Alpha?
MIKE BRAVO 26 maj, 2021 @ 5:47 
Hey @Baton this shit is great and its still just an ALPHA! I can't wait to see what the finished product will be. We are having so much fun with your mission on our server.
Baton  [skapare] 22 maj, 2021 @ 8:38 
@J0N0, change faction to blufor
J0N0 22 maj, 2021 @ 5:08 
Only one player slot available?
Kylby 21 maj, 2021 @ 14:28 
@Baton Got it, thank you.
Baton  [skapare] 19 maj, 2021 @ 22:50 
@Kylby, no for now.
Kylby 19 maj, 2021 @ 19:21 
Is there no option to restrict the arsenal to only Prairie Fire weapons?
-V1PER- 19 maj, 2021 @ 11:40 
Oh thats sad! It was working fine ! I guess its is causing issues now? What about the cobra ? Do you think you will add it ?
Baton  [skapare] 19 maj, 2021 @ 9:25 
@-V1PER-, support will be removed until cdlc developers update it
-V1PER- 19 maj, 2021 @ 9:20 
Hey amazing updates mate this is by far the best mod, lots of replay value and always something different ! I also love the artillery and air support impementation with the dlc new system. Any chance the cobra will be added because its an amazing helicopter to provide support for ground units! Also will be aircraft like the f4 phantom be added??
Baton  [skapare] 19 maj, 2021 @ 1:04 
For some reason I cant upload/update anything in steam workshop for now
ReconTiger™ 19 maj, 2021 @ 0:51 
Thats okay. Its super impressive mission none the least. Just introduced to another guy today and he was like, this is the best thing ever!
Baton  [skapare] 18 maj, 2021 @ 23:04 
@ReconTiger™, MACV support assets will be removed because I dont know how to add ability call support to few units (module sync dont help). Arty on base are simple objects, they not intended for use.
ReconTiger™ 18 maj, 2021 @ 17:49 
@baton, Hey bud, this is a great addition and my friends and I love it. Had a few question though. Is there a setting where the RTO is the only one that can call support assets is? Second questions is, is there a way to add time between Airstrikes uses. Right now, anyone use the feature and just constantly call down fire everywhere.

Also I notice when we were messing around at the main FOB, if you get into the 105 arty or mortar weapon systems, your character freezes; you can not get in/out or fire the weapon. I went into zues and deleted the objects and replaced them with exact same system and there was no issues of functionality or freezing.
Baton  [skapare] 18 maj, 2021 @ 6:33 
@Smiley, I didnt add any tunnels
Smiley 18 maj, 2021 @ 6:32 
@Baton, do your tunnels spawn randomly? Or are they handplaced? Would love to know how you do it if the former.
Baton  [skapare] 18 maj, 2021 @ 0:11 
@Rak1445, I dont want to change this things now.
Baton  [skapare] 18 maj, 2021 @ 0:10 
@Kingzback, open map and click distonation point (LZ)
Kingzback 18 maj, 2021 @ 0:02 
how do i tell the air taxi where to go once i get in?
Rak1445 17 maj, 2021 @ 14:26 
@Baton Thank you for the update! I have some more suggestions:

- increase the AO size even more! I suggest taking a look at the SOG campaign to see just how big an AO can be. I suggest increasing the current size at least 4 times, and increasing the amount of enemy AI that roam inside it.
- make the LZs spawn inside the AO
- do not actually mark the extent of the AO on the player's map - so that he has to stay aware at all times, not just 'in the red danger zone'

Let me know what you think :)
SPQR 17 maj, 2021 @ 14:13 
just crashes immediately