Arma 3
MACV-SOG OPS
112 commentaires
Little Tiger Racing 2.0 19 juil. 2023 à 7h56 
Come on author. I would like an update.
Wotan91 3 juil. 2023 à 13h16 
Awsome mission. I would love to see it updated to 1.3....
Grizz_FMJ 15 févr. 2022 à 15h35 
damn sorry to hear.
Baton  [créateur] 15 févr. 2022 à 10h43 
@Grizz_SS, sorry, have no time for it
Grizz_FMJ 15 févr. 2022 à 10h34 
This ever going to be updated man ?
Vaulcan 1 févr. 2022 à 2h37 
Baton mate how would i enable the command console box when i double click an AI unit in zeus? I have an ammo script I need for my team but the box isnt available. i thought it was "enable targeted debugging" but that didnt give me it. Right now double clicking a team mate only gives the rank, etc not the command box hope you can help buddy would like to get back into arma
Centurion Macro 31 janv. 2022 à 17h09 
Well done but first mission was destroy village and was more than challenging. Endless spawns and was basically a two hour gun fight with no stealth or tactics. spawns right behind were particularly challenging/annoying.
kMaN 17 déc. 2021 à 14h56 
Really enjoy the missions! Are you going to add anymore objectives?
[TP]Laursen 4 déc. 2021 à 15h30 
For some reason, the dynamic objectives don't seem to fire. We only got the first objective at launch

Multiplayer, 4 people, other mods enabled
SeaCow-52 7 oct. 2021 à 8h06 
Helo transport does not seem to work (0-0-1) as stated in an earlier comment. I have to fly myself in and out.
cnice73 19 sept. 2021 à 9h43 
Love the variety in this one! For the “locate and destroy” mission I’ve found an area with guard towers and fighting holes, does the player have to blow up each one individually to complete the task?
SeaCow-52 18 sept. 2021 à 7h23 
Why did my head suddenly turn into a goat head in the middle of a mission?
muszyn 11 sept. 2021 à 17h24 
Hello, how could i turn on ace medical?
Treston 23 aout 2021 à 8h16 
Nice Baton,was having so much fun then for no reason the mission when loaded the next day shows the main Base Fob i spawn in normally walk outside the hut and the map is totally clear . No trees, No Buildings nothing,its just as if it was an empty terrain ...Any ideas anybody whats going on?
Aztec 15 aout 2021 à 21h27 
Yeah.. nice missions. would be great if it was a persistent mission for dedicated server.. actually rearming at base and awaiting the next task, like ash and trash style. maybe after x amount of tasks it leads into a defend the fob. dont know if any of that is possible .. very enjoyable.. A++
joogrr 7 aout 2021 à 9h45 
Way better then the official missions and with high replay value :steamthumbsup: Consider adding a combined arms task with NVA armor for more variety.
Zig777 31 juil. 2021 à 16h03 
great fun, just choose equipment, make a team, fly a chopper o the lz, get out and and fight.
ark1 20 juil. 2021 à 19h47 
Do you know if ace (without medical) breaks the squad revive feature? Mt AI team members will revive but i still appear as though i am incapacitated.
ForsakenWolf 21 juin 2021 à 2h03 
This is a really good scenario, thanks for creating it. Only one gripe, some vehicles/arty placements at FOB load into black screen when you enter them... Can anything be done about this?
freakmeat1337 19 juin 2021 à 14h54 
Love this scenario!
Gears08 16 juin 2021 à 7h16 
played a couple of times with my friends yesterday, had map icons for a second mission show up. (no task just the AO, LZs etc) and we went to the wrong one.. >< also the helicopter AI breaks if you die.. so probably dont XD
-V1PER- 15 juin 2021 à 14h28 
thankss @baton!!
Baton  [créateur] 15 juin 2021 à 11h02 
@-V1PER-, you need to launc local host/server, select mission, enable Zeus in mission params, take Zeus slot (in civ faction) and play
-V1PER- 15 juin 2021 à 6h37 
Thanks a lot bro for adding the cas support again you are awesome!!

A small question! I dont seem to find how to get in zeus to spawn vehicles for example. I make it available in parameters and ingame i use y and alt + z but it doesnt work am i doing something wrong?
Baton  [créateur] 14 juin 2021 à 22h15 
@104th_IronMike, press ctrl+\ to set grass/viewdistance
104th_IronMike 14 juin 2021 à 22h04 
First of all, awesome mission, thank you very much! I would have only 1 comment: the grass draw distance is too little in SP. Could you compare with the SOG campaign please? There it is perfect, like this it is very immersion breaking and takes away the feeling of jungle. Thank you!
stburr91 8 juin 2021 à 21h26 
What do you have to do to complete the Ambush task? The task won't complete for me.
-V1PER- 4 juin 2021 à 7h23 
Hi there! Is it possible to have the radio artillery support back? It works so much better than the arma one and was a LOT more usefull and fun. I know you wanted to wait for the update of the cdlc to make it available only for rtos but that can be arranged with the team playing. =)
FarmForReal 3 juin 2021 à 4h43 
Everytime I try to play this scenaro my AI refuses to follow me all kinds of places, like knee high water, roofs, over fences, across bridges or even out of fields with slight terrain deviations.
Vagus 28 mai 2021 à 12h37 
What is your plans for moving out of Alpha?
MIKE BRAVO 26 mai 2021 à 5h47 
Hey @Baton this shit is great and its still just an ALPHA! I can't wait to see what the finished product will be. We are having so much fun with your mission on our server.
Baton  [créateur] 22 mai 2021 à 8h38 
@J0N0, change faction to blufor
J0N0 22 mai 2021 à 5h08 
Only one player slot available?
Kylby 21 mai 2021 à 14h28 
@Baton Got it, thank you.
Baton  [créateur] 19 mai 2021 à 22h50 
@Kylby, no for now.
Kylby 19 mai 2021 à 19h21 
Is there no option to restrict the arsenal to only Prairie Fire weapons?
-V1PER- 19 mai 2021 à 11h40 
Oh thats sad! It was working fine ! I guess its is causing issues now? What about the cobra ? Do you think you will add it ?
Baton  [créateur] 19 mai 2021 à 9h25 
@-V1PER-, support will be removed until cdlc developers update it
-V1PER- 19 mai 2021 à 9h20 
Hey amazing updates mate this is by far the best mod, lots of replay value and always something different ! I also love the artillery and air support impementation with the dlc new system. Any chance the cobra will be added because its an amazing helicopter to provide support for ground units! Also will be aircraft like the f4 phantom be added??
Baton  [créateur] 19 mai 2021 à 1h04 
For some reason I cant upload/update anything in steam workshop for now
ReconTiger™ 19 mai 2021 à 0h51 
Thats okay. Its super impressive mission none the least. Just introduced to another guy today and he was like, this is the best thing ever!
Baton  [créateur] 18 mai 2021 à 23h04 
@ReconTiger™, MACV support assets will be removed because I dont know how to add ability call support to few units (module sync dont help). Arty on base are simple objects, they not intended for use.
ReconTiger™ 18 mai 2021 à 17h49 
@baton, Hey bud, this is a great addition and my friends and I love it. Had a few question though. Is there a setting where the RTO is the only one that can call support assets is? Second questions is, is there a way to add time between Airstrikes uses. Right now, anyone use the feature and just constantly call down fire everywhere.

Also I notice when we were messing around at the main FOB, if you get into the 105 arty or mortar weapon systems, your character freezes; you can not get in/out or fire the weapon. I went into zues and deleted the objects and replaced them with exact same system and there was no issues of functionality or freezing.
Baton  [créateur] 18 mai 2021 à 6h33 
@Smiley, I didnt add any tunnels
Smiley 18 mai 2021 à 6h32 
@Baton, do your tunnels spawn randomly? Or are they handplaced? Would love to know how you do it if the former.
Baton  [créateur] 18 mai 2021 à 0h11 
@Rak1445, I dont want to change this things now.
Baton  [créateur] 18 mai 2021 à 0h10 
@Kingzback, open map and click distonation point (LZ)
Kingzback 18 mai 2021 à 0h02 
how do i tell the air taxi where to go once i get in?
Rak1445 17 mai 2021 à 14h26 
@Baton Thank you for the update! I have some more suggestions:

- increase the AO size even more! I suggest taking a look at the SOG campaign to see just how big an AO can be. I suggest increasing the current size at least 4 times, and increasing the amount of enemy AI that roam inside it.
- make the LZs spawn inside the AO
- do not actually mark the extent of the AO on the player's map - so that he has to stay aware at all times, not just 'in the red danger zone'

Let me know what you think :)
SPQR 17 mai 2021 à 14h13 
just crashes immediately