Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Multiplayer, 4 people, other mods enabled
A small question! I dont seem to find how to get in zeus to spawn vehicles for example. I make it available in parameters and ingame i use y and alt + z but it doesnt work am i doing something wrong?
Also I notice when we were messing around at the main FOB, if you get into the 105 arty or mortar weapon systems, your character freezes; you can not get in/out or fire the weapon. I went into zues and deleted the objects and replaced them with exact same system and there was no issues of functionality or freezing.
- increase the AO size even more! I suggest taking a look at the SOG campaign to see just how big an AO can be. I suggest increasing the current size at least 4 times, and increasing the amount of enemy AI that roam inside it.
- make the LZs spawn inside the AO
- do not actually mark the extent of the AO on the player's map - so that he has to stay aware at all times, not just 'in the red danger zone'
Let me know what you think :)