RimWorld

RimWorld

Expanded Materials - Plastics
340 kommentarer
TheMuffinMan 1. juli kl. 6.04 
finally my rim can enjoy microplastics in their water
Argón  [skaper] 9. juni kl. 17.10 
That would be great. I am reworking this mod, aiming to re-release it sooner than later.
红龙与她的异星生产线 8. juni kl. 20.28 
will this mod collaboration with Rimefeller?
Psyckosama 22. mai kl. 13.29 
Would a Vanilla Expanded Compatibility pack be possible that allows you to use Deepchem instead of black oil be possible?
KC9 29. apr. kl. 8.32 
Wow, I'm glad this mod will be updated soon. I started playing the game recently and literally downloaded this mod yesterday, it's one of the mods I'm most interested in. Thanks for updating it to 1.5!
Argón  [skaper] 28. apr. kl. 22.10 
It's getting remade. This version is still untested though I believe it shouldn't have much problems working in 1.5
Ambrus 28. apr. kl. 21.31 
any news for if this mod is getting updated to 1.5?
MantiSynth 4. apr. kl. 21.53 
i cant find the glitterworld medicine recipe define anywhere in the files. where is it?
Argón  [skaper] 10. mars kl. 17.33 
Rimefeller is a bit hard as it adds like its own separate production chain; plus, I never really used the mod so I wounldn't know much how to balance it correctly. I think there was a recipe for neutroamine actuall. I can't remember very since I've not updated this mod in a long time.
hovershift 10. mars kl. 12.52 
another thing, your mod also does not add a way to make neutroamine and you cant produce it vanilla wise i think
iit would make more sense if we could produce neutroamine
hovershift 10. mars kl. 12.17 
is it possible for you to add compability with rimefeller?
Argón  [skaper] 6. mars kl. 18.39 
There, I updated the tag. The mod should still work. I expect I'll be done soon reworking stuff.
Godlike Endeavours 6. mars kl. 10.33 
pls update pls pls pls
-=GoW=-Dennis 28. feb. kl. 18.58 
No, no, all good. I just wanted to make sure it's not a bug.

If a mod I use is simply not compatible, it's my problem. Of course I'd always be happy if you could ever support it - but please take whatever time you take or never do it.

There is so much I'd love to see in this mod, like compatibility with Vanilla Expanded Chemfuel or other pipe mods, I just need to live with wishes being wished :) I use all your mods and totally love the bigger variety in materials. Hope you are going to continue them for a long while.

The whole Rimworld modding community is making this game so unique, I'm having so much fun!
Argón  [skaper] 28. feb. kl. 15.45 
Quite probably, as it does mess with the generation system. I'll make my best to have it fixed as soon as I can. I am currently in a big project to rework all of the material mods before starting some development on something new.
-=GoW=-Dennis 27. feb. kl. 20.44 
Mh, the biome is a normal temperate forest - but I'm using geological landforms, can that be the cause?
Argón  [skaper] 25. feb. kl. 9.52 
It depends, as they might not generate in modded biomes.
-=GoW=-Dennis 24. feb. kl. 11.00 
Didn't generate any dark oil ponds on my freshly generated map - does it only do on specific biomes or something?
Argón  [skaper] 7. feb. kl. 8.28 
Iirc I pushed an update to fix the oil extractor problem. It theorethically still works with EM - Metals, but with all the previous balance issues it had.
Pelletonin 7. feb. kl. 1.17 
Also, does this still work with EM: Metals?
Pelletonin 7. feb. kl. 0.41 
Does the issue with the oil extractor mean it doesn't work, or it's got a weird desc?
[XGm] XTCProbstA2_TTV 28. jan. kl. 19.48 
He just hasn't updated the tag to (1.4). Ignore that it says its not updated for 1.4 version. That was the first thing I went down to check while using Rimfy. Oil extractor might be its own issue not from the 1.4 update from 1.3.
suseka 24. jan. kl. 12.36 
Update mod please
cyanobot 2. des. 2023 kl. 6.19 
Re: 1.4 compatibility. I've spotted two issues:

1) the VCE patch needs updating because gourmet meals no longer use comp VanillaCookingExpanded.CompProperties_StackByCondiments but instead want thingClass VanillaCookingExpanded.GourmetMeal

2) the Oil Extractor throws an error when generating its inspect string: MissingMethodException: GenDate.ToStringTicksToPeriod. Since that method does still exist my best guess is that the problem would be resolved by recompiling against the new .dlls
FatherlyGentleman 24. nov. 2023 kl. 23.19 
please update
Rasperry 20. nov. 2023 kl. 16.42 
The only thing I've noticed so far is that the dark oil extractor has coding language in its description. But it seems to work as usual otherwise.
Argón  [skaper] 6. nov. 2023 kl. 7.19 
I just haven't updated the version tag. If there are no issues with 1.4 at all then I guess it's fine to use.
The Gaming Archaeologist 6. nov. 2023 kl. 5.57 
I got this confused with Rimfella because I thought that was the one due to both having the ability to refine oil into plastics.
Rasperry 19. sep. 2023 kl. 18.44 
Is there actually any major issue with using the mod in 1.4? I've been using it for a while without any obvious issues.
Argón  [skaper] 5. sep. 2023 kl. 14.49 
Not yet, but I will probably share betas for the upcoming rework in the Vanilla Expanded Testing discord server.
OssomUmbra 4. sep. 2023 kl. 16.16 
Is there an experimental version for 1.4?
Argón  [skaper] 24. aug. 2023 kl. 16.24 
It will be cooler when reworked by a version of me who actually knows how to code.
The Blind One 24. aug. 2023 kl. 10.10 
I always thought this mod was pretty cool, but its also kinda hilarious in that it takes the word 'fossile' too seriously in 'fossile fuels' :lunar2019crylaughingpig:
Argón  [skaper] 10. aug. 2023 kl. 21.19 
With the upcoming reworks, it'll be worth the wait.
Osetrokarasek 9. aug. 2023 kl. 10.42 
cant wait for 1.4
Miss Bonafide 21. juni 2023 kl. 22.33 
I miss using this mod! I think this mod has some of my favorite art from you. Everything looks so clean and pretty!
Bonarius 20. juni 2023 kl. 1.00 
Love your mods, I reinstalled RW mods and was upset that power conduit was made from steel and not from copper
Argón  [skaper] 7. mai 2023 kl. 13.26 
First comes EM - Metals, so I guess some time away yet. It kinda works for 1.4 afaik, it just has the same unfixed bugs as before
800mirrors 7. mai 2023 kl. 13.25 
How close are we to the update?
Smaug 4. apr. 2023 kl. 5.48 
Aww, it's not for 1.4.
Smaug 4. apr. 2023 kl. 5.47 
Your textures are really nice looking!
Argón  [skaper] 3. mars 2023 kl. 8.46 
Currently working on the rework of EM - Metals, though I'm also planning this when I can. If you want you can join my discord where I ocassionally post some updates, like some new graphics I've recently made
Armagedon-100 3. mars 2023 kl. 8.27 
how is the update going?
LunaticModo6 19. feb. 2023 kl. 21.51 
Aight. Looking forward to it!
Argón  [skaper] 19. feb. 2023 kl. 19.41 
Don't think it's much needed. I will take that into account directly for the rework
LunaticModo6 19. feb. 2023 kl. 17.55 
Any compatibility with Vanilla Chemfuel Expanded?
jeffg10-TheDanceMaster 17. feb. 2023 kl. 4.13 
@Lotsoffire they will update it when they update it!
Argón  [skaper] 15. feb. 2023 kl. 16.41 
When I get a job and start saving money I'll feel incredible and I'll develop 150% faster XD.
SketchyGalore 15. feb. 2023 kl. 16.16 
People show admiration in odd ways XD
Argón  [skaper] 15. feb. 2023 kl. 11.58 
Can't quit a job I don't have yet lol