RimWorld
Vanilla Storytellers Expanded - Neron Neolithic
191 Komentar
|SNOW| 22 Agu @ 2:26pm 
mod looks dead to me
Oskar Potocki  [pembuat] 1 Des 2024 @ 4:24am 
Not updated to 1.5 mod. Not dead, very much working on 1.4.
Korgoth 1 Des 2024 @ 3:31am 
Dead Mod?
Ashmunduth 21 Nov 2024 @ 9:52am 
so where is the page that this mod has been updated?
Oskar Potocki  [pembuat] 21 Nov 2024 @ 3:33am 
This mod does not work on 1.5.
Nesano 20 Nov 2024 @ 3:12pm 
...Which one?
classified 20 Nov 2024 @ 10:53am 
its been updated on a different page
Nesano 5 Jul 2024 @ 8:18pm 
Is this mod no longer supported? I have the option to research electricity right at game start.
The Dutchman 1 Mei 2024 @ 2:51pm 
Reading is hard
EfeTheCaptain 16 Nov 2023 @ 10:13am 
So this does't limit you to neolithic ? There is all the high-tech stuff visible on the research tab.
Factor X 14 Feb 2023 @ 11:17am 
What is the difference between this storyteller and the one in the vanilla expanded faction - classical ?
I noticed small differences like :

<populationIntentFactorFromPopCurve>
<points>
<li>0, 8.0</li>
<li>1, 2.0</li>
<li>4, 1.0</li>
<li>6, 0.35</li>
<li>24, 0.0</li>
<li>30,-1.0</li>
</points>
</populationIntentFactorFromPopCurve>

What does it mean?
Lanto 5 Jan 2023 @ 7:28am 
Main menu UI stopped showing all of a sudden after few days of gaming and removing this mod fixed the problem. Took a while and I have no idea what might caused it since i didnt instal anything between sessions
Milkman 14 Nov 2022 @ 6:34pm 
im not able to research anything in this mod
NöSTer 29 Okt 2022 @ 4:18pm 
Why is the character art of Neron or Diego different? Not that it bothers me, but I thought the old art was fine.
Oskar Potocki  [pembuat] 26 Jul 2022 @ 4:35am 
Whatever the reason might be, I have no idea
AliceHealer 26 Jul 2022 @ 2:54am 
for whatever reason I'm getting no raids with this storyteller.
Oskar Potocki  [pembuat] 11 Apr 2022 @ 4:41pm 
Yes.
Jet 11 Apr 2022 @ 4:07pm 
Oh cool. so if for whatever reason people wanted less content and not classical and just the storyteller this would be a nice standalone option

Does the same apply for maynard and diego storytellers and their respective expanded faction mods?
Oskar Potocki  [pembuat] 2 Apr 2022 @ 5:05am 
Yes
dabeek 2 Apr 2022 @ 4:46am 
Redundant with VFE – Classical?
Guddum 21 Jan 2022 @ 3:56am 
Don't know if it's intended or if there's a mod conflict, but does this Storyteller disable Stonecutting? Because that's stuff that you need to make stuff like Tribal Stone Mask.
Zan 4 Jan 2022 @ 4:04pm 
Oh, I think I got it, I disabled Researchpal - forked, and in the standard tech screen everything is grayed out, even stuff that doesn't have prerequisites. After changing the ST to Cassandra, most tech was enabled again.

Being that the issue, is there compatibility with any mod that sorts the tech screen? cause the default one sucks :)
Zan 4 Jan 2022 @ 3:46pm 
Hello! I'm using this storyteller from the beginning and while it does prevent spawning other factions that are not tribes, savages and whatnot, it's still allowing me to research higher tech (like solar panels for example). What other popular mods does this mod conflicts with that could allow me to research that technology? And how would I know if it's working as intended, as in in the research tree would I get a message like "tech disabled by storyteller" or something like that? Thanks!
Oskar Potocki  [pembuat] 19 Des 2021 @ 3:46pm 
And it's safe to assume you have absolutely no other mods?
Ed, Edd & Eddy 19 Des 2021 @ 10:02am 
Were other tribal factions supposed to have firearms? Got raided with people that had revolvers, rifles and grenades...
Oskar Potocki  [pembuat] 23 Sep 2021 @ 5:18am 
You probably selected 'NOT TO SPAWN' them when our framework popped up at some point asking you if you want to spawn modern factions. You need to go to mod options and make it re-ask that question.
Saul Pellegrino 23 Sep 2021 @ 4:04am 
After I removed this mod the post-neolithic factions are still missing when I start a new game
JugOfNog 19 Sep 2021 @ 12:34am 
It doesn't seem to be limiting my tech, it allowed me to research electricity. Maybe its a mod conflict of some sort?
rw440 14 Sep 2021 @ 2:39am 
I have issue with this storyteller. WIth him my ancient faction (from other mod ) didnt spawn on world map. When i change storyteller it works fine.
Kaz the Mercenary 8 Sep 2021 @ 1:20am 
But... but... to be able to have a tech threshold that then moves you to the next progressive Storyteller!

THAT would be mind-blowing.
Oskar Potocki  [pembuat] 8 Sep 2021 @ 1:12am 
No, sorry
Kaz the Mercenary 8 Sep 2021 @ 1:02am 
Is there any chance that this could play nicely with Tech Advancement?
Oskar Potocki  [pembuat] 4 Sep 2021 @ 11:32am 
Quest reward.
morado 4 Sep 2021 @ 9:06am 
how do you get techproof subpersona cores?
Magnus 27 Jul 2021 @ 5:32pm 
I saw the poll on reddit, just want to say that i'm a huge fan of roman style settings and i'm very excited for the possibility of a roman style factions expanded mod. I really appreciate all the hard work that goes into these VE mods by the folks behind these mods, many thanks and keep up the good work!
Zal 27 Jul 2021 @ 5:58am 
WHO ARE YOU, I AM FROM ANCIENT GREECE
Oskar Potocki  [pembuat] 26 Jul 2021 @ 1:54pm 
So do I.
Padfoot 26 Jul 2021 @ 12:36pm 
I pray for the Day we get the Faction expanded for this guy I really want to Rebuild the Glory of ROME
PochiiMagnifico 24 Jul 2021 @ 11:57am 
Thank you for all these great mods! What mods do you recommend to go along with this one for a great Ancient Rome / Greece style experience?
ODevil 23 Jul 2021 @ 4:47am 
For me this actually disabled the Empire and Mechanoid Hive during world gen. Is this intended now? Because the FAQ says otherwise.
I'd really like to use this mod to limit tech, but still keep those factions.
Oskar Potocki  [pembuat] 9 Jul 2021 @ 10:48am 
Yes.
man_utdmasta 9 Jul 2021 @ 9:43am 
If you start a game with this storyteller but then change it to the medieval one, does that only allow medieval factions to spawn etc? So you could see some sort of tech progression in the AI factions?
Geobeetle 6 Jun 2021 @ 8:50pm 
Unga bunga intensifies
Oskar Potocki  [pembuat] 26 Mei 2021 @ 2:32am 
Yes
Eddyskingdom 25 Mei 2021 @ 3:23pm 
Question if i take this storyteller in the start of the game and change it to one of the vanilla would the technology limit go away?
Datboi 22 Mei 2021 @ 1:18pm 
@Oskar Potocki ok thanks! Got worried for a second about that
Oskar Potocki  [pembuat] 22 Mei 2021 @ 12:15pm 
No, and even if it's active it won't do it UNLESS you actually use the storyteller.
Datboi 22 Mei 2021 @ 8:28am 
Hey! I have a quick question, if I install the mod. If this mod isn't active will it still prevent other faction past neolothic?
Oskar Potocki  [pembuat] 20 Mei 2021 @ 4:13pm 
Great, now report a bug using proper error logs, because it works fine for me.
Loro 20 Mei 2021 @ 2:14pm 
the world spawns with only 1 village of each tribal faction.