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Does that work with [WOTC] Standalone LWOTC Alien Pack ?
As for the voicing, it does specifically talk about the SLG facility even if you're first meeting them in the middle of a suburbs mission. But no need to remove the voices if they're not a problem for you. The rest of the mod is absolutely wonderful, and I only had to config the one part.
I was just trying to understand the direction the mod was going in. :)
Sorry if I caused you any offence. I look forward to the new units.
That seems kinda two-steps forwards, one step back... but.. I'm too tired to think coherently atm..
either way... awesome sauce for splitting the mods up. Much appreciated :)
So the 1000+ users that were using this as a super-well made drone mod can continue using it as THE super-well made drone mod?
Now I have a DLC-bot-wannabe, competing for space with my ABA:DLC Derelict MECs
To me, the concepts of "a few harmless drones" in a mod that had been stable ... suddenly getting a unit that is *not* a drone, was a bit shocking.
I love the new guys moveset and textures though!
1. Always consumable
2. Consumable if destroyed or if enemy units are still present on the field.
3. Not consumable.
Even one turret is a significant addition of firepower and adds another target to absorb enemy fire. Personally I favor the turrets being consumed after use.
These are just my thoughts. I really value all the hard work those that mod XCOM 2 do. Mods have taken a very good game and turned it into a great game with endless replay value.