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Thanks for the AI update.
Thanks for the reply. That's a really good idea on editing RedDobe's mod, he's not replied to the post I made over there. Not sure how active he is these days. I'll see about make some personal changes locally.
BehaviorTable index 4693 has a duplicate name (ScoreSniperFire) - INVALID
Looking at the two XcomAI.ini files makes me wonder if this mod incorporates that mod's functionality. It adds "a sniper defense selector in the Generic Alert Handler for Yellow alerts". If you shoot enemies out of concealment.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
There are other troubleshooting steps there too if that doesn't work.
I guess there's those in the Description, and any others that added Pavonis Interactive's enemies. But I dunno why things are invisible for you, I've only had that when the models and textures of something (cosmetic, map piece etc.) aren't available.
I do, in fact. So far I've disabled those units by giving them absurd forcelvl requirements. This mod cannot really have any incompatibilities, right?
Do you have "LWMutonM2.upk" and "LWSectoidM2.upk" in this mod's CookedPCConsole folder? Those are the models and textures for the Muton Centurion and Sectoid Commander. Try unsubscribing and resubscribing if they're not there.