XCOM 2
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Alpha's Drones and Robotics pack
   
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48.917 MB
8 Apr, 2021 @ 9:11am
7 Oct, 2023 @ 10:43am
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Alpha's Drones and Robotics pack

In 1 collection by Alpha115
Alpha's Mod Collection
24 items
Description
This mod adds a new robotic enemies the Advent Combat Drone and Combat Bot. I'm going to be adding more robotic enemies over time to the mod.

The Advent combat drone has two weapons for a fight its stun taser or its shock gun. The drone also brings some utility to advent as it can repair robotic units or alternatively provide shielding for organic units. The drone has three tiers and are compatible with other popular alien mods. If you see a bug or have any issues please let me know.

--Items--
This mod also has adds three new items, if you destroy enough advent drones you can do research to be able to field your own versions on the battlefield, and a new vest that uses the drone parts to temporarily boost your aim. In addition if you autopsy the Advent turrent you can also deploy one onto the battlefield providing some additional firepower to Xcom. These are items similar to the Celetid Turret, an item you soldier can have and deploy on a mission.

Credits
Pavonis for making the Advent drone Skin and the SFX for the drone.
Reality Machina for his salarian Engineers mod which I used to set up these drones.
The deployable drone and turret items have unique icons now. Thanks To Rusty Dios.
Popular Discussions View All (2)
1
5 Sep, 2023 @ 6:34am
Advent Combat bot
Alpha115
63 Comments
Alpha115  [author] 27 Apr @ 10:44am 
@DeadlyKitsune Yes it does. There should be no major conflicts.
CyberNeo 27 Apr @ 8:35am 
One Question:
Does that work with [WOTC] Standalone LWOTC Alien Pack ?
RedDobe 23 Apr @ 1:22pm 
Good deal. Thanks for the mod. I am enjoying it.
Alpha115  [author] 23 Apr @ 11:07am 
@RedDobe yeah its not a reinforcement timer it just spawns them in immediately and the way its set up has nothing to do with timers. I cannot configure it.
RedDobe 22 Apr @ 5:42am 
Ok I didn’t know if you were using reinforcement spawner to deploy the drone. There is a variable that can delay the reinforcement turn, I was just asking if you could make that configurable. The other part doesn’t matter as much.
Alpha115  [author] 21 Apr @ 10:15pm 
@RedDobe I am not sure I could code it that way. Currently the MECs can only deploy 1 drone and the ability has a Global Cooldown so even if there is multiple MECS they cannot create more then one drone a Turn.
RedDobe 21 Apr @ 11:13am 
@Aplha115- Could you add a drone deploy turn delay that is configurable, and have it where if the MEC is destroyed prior to the deployed turn then the deployment cancels?
Alpha115  [author] 5 Dec, 2023 @ 10:10am 
@Oblivious Naga Yes that is probably a mod conflict issue.
Oblivious Naga 5 Dec, 2023 @ 6:53am 
Ran into an issue where I cant equip the vest. Ive built it but it doesnt appear in the equip screen of my soldiers. Im guessing its a mod clash somewhere
TheGreenDigi 21 Oct, 2023 @ 6:12pm 
The turret being able to attack the same turn it's spawned is pretty busted honestly. Lets you just toss them behind an enemy line to take two free flank shots, and still stick around and act as a distraction like mimic beacon. Feel it could be better to maybe limit them the turn their spawned to only one action, or maybe no actions and start on overwatch?