RimWorld

RimWorld

Erin's Wildlife
95 kommentarer
Pablo Discobar 13 jul @ 4:20 
Aight, off to replacing 'em then!
OllieIbb 12 jul @ 14:20 
Ah okay. Thanks for letting me know:steamthumbsup:
Erin  [skapare] 12 jul @ 5:15 
@OllieIbb
- It's included in my new fluffy fauna mod.
OllieIbb 12 jul @ 4:46 
Nice mod. But will it be 1.16 compatible soon?
Head 23 maj @ 13:41 
Beautiful sprites!
JessieFeathers 27 okt, 2024 @ 14:32 
Very cute thank you!!!
HazraPanda 27 okt, 2024 @ 12:27 
This single red panda mod makes it worth restarting rimworld again, after I just restarted it.
CollectorOfMyst 26 okt, 2024 @ 22:05 
Not me being tempted just for the grey fox lol
chill 6 maj, 2023 @ 9:13 
The garter snake is a must-have
Erin  [skapare] 16 feb, 2023 @ 2:07 
You'll just get both but VE has toggles to turn theirs off.
Tenchi 15 feb, 2023 @ 13:13 
Are they compatible with Vanilla Expanded? Think they have the hedgehog and red panda, at least.
Erin  [skapare] 12 dec, 2022 @ 3:02 
@alilylotus - It's included in this mod, yes.
SteelNolia 11 dec, 2022 @ 18:49 
sorry if I am just illiterate, you mentioned in a comment that you have a patch that stops the VE overlaps from spawning if this mod is enabled. Is that included in this mod or is it a separate mod I have to download? <3
Erin  [skapare] 28 okt, 2022 @ 0:06 
Frogs aren't being added
Eramore 27 okt, 2022 @ 19:16 
Frogs 10/10 :btd6thumbsup: :p
Bishop Heket of the Old Faith 24 okt, 2022 @ 6:20 
I can't wait for when frogs eventually get in :guppy:
JACK 9 okt, 2022 @ 21:00 
and @Thundercraft check out a mod called Choose Animal Spawns
JACK 9 okt, 2022 @ 21:00 
not a bother, for me it was as simple as not touching them with resource dictionary :) a TINY bit less tidy (so I thought, not knowing your patch exists) but not a big deal. thanks for the work you put in and good luck with real life!
Erin  [skapare] 9 okt, 2022 @ 4:09 
@Thundercraft - as I said, we'll see. I'm busy with 1.4 updates and work irl now so.
Thundercraft 9 okt, 2022 @ 2:08 
I, for one, would appreciate it if it eventually gets an option to disable certain animal(s).
Erin  [skapare] 9 okt, 2022 @ 1:46 
@JACK - possibly. I might just add options to disable whatever you want when I eventually get around to the 1.4 update, but my real life is pretty too so pls be patient.
JACK 9 okt, 2022 @ 0:52 
huh. I wonder if that patch was why my game freaked out when I tried using resource dictionary to remove those
Erin  [skapare] 9 okt, 2022 @ 0:04 
@Thundercraft - of course there is overlap. But I have a patch that stops the VE ones spawning if you have this mod enabled.
Thundercraft 8 okt, 2022 @ 23:55 
Just an FYI for anyone that needs to know:

The Hedgehog and Red Panda already exists in the "Vanilla Animals Expanded" mod, so there is that much overlap.
JACK 19 sep, 2022 @ 23:11 
oh that armadillo tho. perfect baby
Erin  [skapare] 31 jul, 2022 @ 12:29 
@Rathkii - Nope
Long Dick Luke 31 jul, 2022 @ 11:41 
add frog pls :)
Oracle of Thessia 22 apr, 2022 @ 12:14 
@PeasantUnit

Bruh if you want a patch so bad just make a patch and release it yourself. Or just use the mod you're literally right now using to add them. That's what that mod is for.

:esc_possum_back::esc_possum_front:

I've got something for this:
https://i.imgur.com/Q8BysVa.png
Meanie 22 apr, 2022 @ 11:27 
Hello! According to the values found inside the config pannel of the mod "Choose Wild Animal Spawns", the creatures from this mod don't seem to be patched to naturally spawn in one or more of the following biomes:
- Advanced Biomes (Continued)
- Alpha Biomes
- Biomes!
- Comigo's Greater Swamps
- More Vanilla Biomes
- Regrowth
- Winter Taiga
Zen 22 apr, 2022 @ 8:52 
Finally I can find wild cyborg ninjas in forests and tundras.
daniel.close 11 sep, 2021 @ 3:00 
I really hope you re-add the frog as I've been trying to do a pawnmorpher story with dealing with frog pawns in a swamp surviving.
RealLifeHobgoblin 26 aug, 2021 @ 7:22 
Now compatible with Combat Extended!
Eclipse 20 aug, 2021 @ 19:17 
armadillo <3
CrackaJack 16 aug, 2021 @ 9:25 
@darkphase the mod with the patch last, always^^ if you load the patch before the to be patched mod, it cant patch it.
Erin  [skapare] 7 aug, 2021 @ 6:00 
Honestly, with how wacky 1.3 currently is, I have no idea what could be causing anything. There's no errors to do with my mod, just a bunch of other stuff. It could be a case of a domino effect, but...

I don't know. Sorry.
Gota 7 aug, 2021 @ 5:14 
I had this weird thing happen where my game lagged a lot and it looked like a mink was the cause. After deleting the mink, it runs fast again. Really weird.
Hugslib: https://gist.github.com/73f34c8a7ba208221abeda5c4d3651dd
togi 3 aug, 2021 @ 3:33 
so cute!!
Erin  [skapare] 26 jul, 2021 @ 13:58 
I think my mod is better after the VE one.
Dracula 26 jul, 2021 @ 13:50 
Was there a specific order this needs to be placed in order to avoid duplicate animals with Vanilla Expanded?
Erin  [skapare] 19 jul, 2021 @ 8:28 
There's a patch included in the mod that makes it work? o3o
TheNecromancerWendigo 19 jul, 2021 @ 6:36 
How's this work with A Dog said by the by, same question about your ferrets mod actually
TheNecromancerWendigo 19 jul, 2021 @ 6:28 
This mod is great, well done
Gerbo 5 jul, 2021 @ 22:41 
I love them
Erin  [skapare] 31 maj, 2021 @ 1:52 
... no they're not supposed to, lol. I'll have a look
NOT A SPY HONEST 31 maj, 2021 @ 1:21 
Are minks supposed to hunt humans? Seems a bit suicidal...
Fossil.21 6 maj, 2021 @ 12:48 
ok, thanks again!
Erin  [skapare] 6 maj, 2021 @ 12:19 
i don't believe it matters
Fossil.21 6 maj, 2021 @ 12:09 
So should this be loaded before or after Vanilla Expanded?
Fossil.21 6 maj, 2021 @ 8:55 
Awesome, thank you!
Erin  [skapare] 6 maj, 2021 @ 2:27 
Done. :)