RimWorld

RimWorld

Erin's Wildlife
Počet komentářů: 95
Pablo Discobar 13. čvc. v 4.20 
Aight, off to replacing 'em then!
OllieIbb 12. čvc. v 14.20 
Ah okay. Thanks for letting me know:steamthumbsup:
Erin  [autor] 12. čvc. v 5.15 
@OllieIbb
- It's included in my new fluffy fauna mod.
OllieIbb 12. čvc. v 4.46 
Nice mod. But will it be 1.16 compatible soon?
Head 23. kvě. v 13.41 
Beautiful sprites!
JessieFeathers 27. říj. 2024 v 14.32 
Very cute thank you!!!
HazraPanda 27. říj. 2024 v 12.27 
This single red panda mod makes it worth restarting rimworld again, after I just restarted it.
CollectorOfMyst 26. říj. 2024 v 22.05 
Not me being tempted just for the grey fox lol
chill 6. kvě. 2023 v 9.13 
The garter snake is a must-have
Erin  [autor] 16. úno. 2023 v 2.07 
You'll just get both but VE has toggles to turn theirs off.
Tenchi 15. úno. 2023 v 13.13 
Are they compatible with Vanilla Expanded? Think they have the hedgehog and red panda, at least.
Erin  [autor] 12. pro. 2022 v 3.02 
@alilylotus - It's included in this mod, yes.
SteelNolia 11. pro. 2022 v 18.49 
sorry if I am just illiterate, you mentioned in a comment that you have a patch that stops the VE overlaps from spawning if this mod is enabled. Is that included in this mod or is it a separate mod I have to download? <3
Erin  [autor] 28. říj. 2022 v 0.06 
Frogs aren't being added
Eramore 27. říj. 2022 v 19.16 
Frogs 10/10 :btd6thumbsup: :p
Bishop Heket of the Old Faith 24. říj. 2022 v 6.20 
I can't wait for when frogs eventually get in :guppy:
JACK 9. říj. 2022 v 21.00 
and @Thundercraft check out a mod called Choose Animal Spawns
JACK 9. říj. 2022 v 21.00 
not a bother, for me it was as simple as not touching them with resource dictionary :) a TINY bit less tidy (so I thought, not knowing your patch exists) but not a big deal. thanks for the work you put in and good luck with real life!
Erin  [autor] 9. říj. 2022 v 4.09 
@Thundercraft - as I said, we'll see. I'm busy with 1.4 updates and work irl now so.
Thundercraft 9. říj. 2022 v 2.08 
I, for one, would appreciate it if it eventually gets an option to disable certain animal(s).
Erin  [autor] 9. říj. 2022 v 1.46 
@JACK - possibly. I might just add options to disable whatever you want when I eventually get around to the 1.4 update, but my real life is pretty too so pls be patient.
JACK 9. říj. 2022 v 0.52 
huh. I wonder if that patch was why my game freaked out when I tried using resource dictionary to remove those
Erin  [autor] 9. říj. 2022 v 0.04 
@Thundercraft - of course there is overlap. But I have a patch that stops the VE ones spawning if you have this mod enabled.
Thundercraft 8. říj. 2022 v 23.55 
Just an FYI for anyone that needs to know:

The Hedgehog and Red Panda already exists in the "Vanilla Animals Expanded" mod, so there is that much overlap.
JACK 19. zář. 2022 v 23.11 
oh that armadillo tho. perfect baby
Erin  [autor] 31. čvc. 2022 v 12.29 
@Rathkii - Nope
Long Dick Luke 31. čvc. 2022 v 11.41 
add frog pls :)
Oracle of Thessia 22. dub. 2022 v 12.14 
@PeasantUnit

Bruh if you want a patch so bad just make a patch and release it yourself. Or just use the mod you're literally right now using to add them. That's what that mod is for.

:esc_possum_back::esc_possum_front:

I've got something for this:
https://i.imgur.com/Q8BysVa.png
Meanie 22. dub. 2022 v 11.27 
Hello! According to the values found inside the config pannel of the mod "Choose Wild Animal Spawns", the creatures from this mod don't seem to be patched to naturally spawn in one or more of the following biomes:
- Advanced Biomes (Continued)
- Alpha Biomes
- Biomes!
- Comigo's Greater Swamps
- More Vanilla Biomes
- Regrowth
- Winter Taiga
Zen 22. dub. 2022 v 8.52 
Finally I can find wild cyborg ninjas in forests and tundras.
daniel.close 11. zář. 2021 v 3.00 
I really hope you re-add the frog as I've been trying to do a pawnmorpher story with dealing with frog pawns in a swamp surviving.
RealLifeHobgoblin 26. srp. 2021 v 7.22 
Now compatible with Combat Extended!
Eclipse 20. srp. 2021 v 19.17 
armadillo <3
CrackaJack 16. srp. 2021 v 9.25 
@darkphase the mod with the patch last, always^^ if you load the patch before the to be patched mod, it cant patch it.
Erin  [autor] 7. srp. 2021 v 6.00 
Honestly, with how wacky 1.3 currently is, I have no idea what could be causing anything. There's no errors to do with my mod, just a bunch of other stuff. It could be a case of a domino effect, but...

I don't know. Sorry.
Gota 7. srp. 2021 v 5.14 
I had this weird thing happen where my game lagged a lot and it looked like a mink was the cause. After deleting the mink, it runs fast again. Really weird.
Hugslib: https://gist.github.com/73f34c8a7ba208221abeda5c4d3651dd
togi 3. srp. 2021 v 3.33 
so cute!!
Erin  [autor] 26. čvc. 2021 v 13.58 
I think my mod is better after the VE one.
Dracula 26. čvc. 2021 v 13.50 
Was there a specific order this needs to be placed in order to avoid duplicate animals with Vanilla Expanded?
Erin  [autor] 19. čvc. 2021 v 8.28 
There's a patch included in the mod that makes it work? o3o
TheNecromancerWendigo 19. čvc. 2021 v 6.36 
How's this work with A Dog said by the by, same question about your ferrets mod actually
TheNecromancerWendigo 19. čvc. 2021 v 6.28 
This mod is great, well done
Gerbo 5. čvc. 2021 v 22.41 
I love them
Erin  [autor] 31. kvě. 2021 v 1.52 
... no they're not supposed to, lol. I'll have a look
NOT A SPY HONEST 31. kvě. 2021 v 1.21 
Are minks supposed to hunt humans? Seems a bit suicidal...
Fossil.21 6. kvě. 2021 v 12.48 
ok, thanks again!
Erin  [autor] 6. kvě. 2021 v 12.19 
i don't believe it matters
Fossil.21 6. kvě. 2021 v 12.09 
So should this be loaded before or after Vanilla Expanded?
Fossil.21 6. kvě. 2021 v 8.55 
Awesome, thank you!
Erin  [autor] 6. kvě. 2021 v 2.27 
Done. :)