RimWorld
Power Tools
댓글 142
setosa 2025년 7월 14일 오후 10시 45분 
I've made a new mod based on the concept of this one that is 1.6 and will be continually expanded upon. https://steamproxy.net/sharedfiles/filedetails/?id=3526160222
Thranos 2025년 7월 14일 오후 10시 44분 
Worked just fine in 1.5, and looks like it's still working just fine in 1.6 as well.
TheBronzeWarrior 2025년 5월 10일 오후 11시 48분 
very cool mod. please fix the small typo in grinder, its chassis.
WJSabey 2024년 11월 12일 오전 12시 57분 
These are great. I think the grinder maybe ought to do siege damage like the breach axe instead of normal cut damage though. Seems like it ought to be really good at destroying buildings.
JessieFeathers 2024년 10월 14일 오전 10시 57분 
1.5?
F1tgal911 2024년 9월 21일 오후 1시 40분 
Macht Tools. +1
Pasaway 2024년 7월 25일 오전 4시 46분 
Yep. Works without issue in 1.5
жандарм Европы 2024년 6월 28일 오전 8시 39분 
1.5 срочно ааааа!!!
奥拉西斯的地雷 2024년 6월 24일 오후 8시 36분 
1.5, plz
Reddie 2024년 6월 3일 오전 7시 21분 
Works completely fine in 1.5
Jet 2024년 5월 25일 오전 12시 07분 
is there a hardcore mode like for survival tools where you cant perform the work without the tool?
JessieFeathers 2024년 5월 22일 오전 8시 13분 
1.5?
The Dutchman 2024년 5월 5일 오후 9시 27분 
It obviously works in 1.5....
Black Fox 2024년 4월 17일 오전 11시 30분 
1.5
kongkim 2024년 4월 14일 오전 1시 16분 
Will you update it to 1.5? :)
grrantu 2024년 4월 13일 오후 9시 32분 
It seems to be working with 1.5 for me. I can make tools, the pawns equip them when performing a task that would use them. They perform the task faster. No errors in the debug console.
Lil Kitty Girl 2024년 4월 12일 오전 3시 51분 
Is this compatible with 1.5?
Visoth 2024년 4월 5일 오전 11시 31분 
It would be very cool if the Jackhammer allowed pawns to mine on Deep Drill resource spots, without having to lug around a deep drill. A more mobile deep drill, in other words. Not sure if its possible to put the Deep Drill mechanics into a wieldable tool, though.
TnT4u 2024년 1월 18일 오전 6시 38분 
I'm not sure if its another mod causing the issue but using this (with simple sidearms) is causing the pawns that have at least the jackhammer equipped as a sidearm to constantly go back and grab more weapons as sidearms.
thesoupiest 2024년 1월 3일 오전 4시 14분 
I really, really love this mod. Please consider this addition:

- A mod option that reduces tool-less mining speed by 75%, but makes the jackhammer 300% more effective

This could be a cool "hardcore" mode that makes jackhammers virtually necessary to dig any sizable underground base, but then make that job much easier once you've equipped your miners with them.

Thanks for the great mod! I run it on every save :)
Rook 2023년 12월 15일 오전 8시 22분 
"Power drill boosts crafting speed by 80%"

Love the idea of a colonist figuring out how to roll smokeleaf joints with a freaking drill
Mr.Ryth 2023년 10월 31일 오후 2시 25분 
ah yes perfect! the mining slaves could use this :steamthumbsup:
F1tgal911 2023년 10월 12일 오후 1시 48분 
The drill isn't being auto-selected by the pawn when he carries a hammer at the same time when doing crafting jobs.
Osetrokarasek 2023년 8월 31일 오전 9시 53분 
love your mod! could you patch it for "Survival Tools" mod?
Monkey Magic 2023년 7월 27일 오후 12시 38분 
""tree cutting" isn't its own type of work"

There is a mod that splits it up though, so in the case of that mod, will there be a problem? Meaning, will it just work on trees (ideal) ignore the fact that it's been split and work on both (acceptable) or simply bug out (problematic)
Atzahel 2023년 6월 29일 오전 2시 13분 
BubberDucky
you need to use the images to use the mods for dual wielding
acitvate them instal harmony and let the game auto sort em.
BubberDucky 2023년 6월 8일 오후 8시 04분 
no matter what hand i put it in my pawns wont use the tool at all, what do i do?
BubberDucky 2023년 6월 8일 오후 7시 36분 
i'm extremely confused if this mod is working. the description on the chainsaw says it works when equipped in the off hand, but no colonist are able to and it says you can't equip two handed things in the off hand. Not to mention the pawns never bring out the tool showing that they're using it. i have the recommended mods to help this work but the issue is none of my pawns can pick up any of the tools in their off hand.
Anita Sjit 2023년 5월 17일 오후 1시 00분 
Hey, cool mod. One problem, colonists who are pacifist won't equip the tools because they are classes as weapons, looks like. Fix that, and this mod would be the GOAT.
Monkey 2023년 5월 4일 오후 12시 17분 
A very nice mod!
Varjonyymi 2023년 3월 15일 오전 3시 26분 
Mlie has updated Grab Your Tool for 1.4 if you want to update the mod link :)
Justfly 2023년 2월 12일 오후 8시 01분 
Is there some way to adjust the %speed Bonus ? .. 80 is tooo much :$
Bobisz 2023년 2월 4일 오후 1시 36분 
My pawns doesn't seem to be actually using the tools? She has the jackhammer equipped in her inventory but not using it when mining and seems the work speed is unaffected as well?

I have sidearms and sidearms switching installed as well.
Thranos 2023년 1월 15일 오후 2시 33분 
Given that Vanilla Expanded felt the need to drop their tools entirely, any chance this could just become... "tools"?
Cade Stirling (Riley) 2023년 1월 5일 오후 12시 12분 
is it possible to add a welder to increase repair speed?
ProfileName 2022년 11월 26일 오후 12시 21분 
I'd make the argue that the drill could be used to replace parts on some of your electrical benches, in the case they need a replacement, and the drill could also be used in the case some of your clothes are... well.

I do believe, though, you could make more tools?
Dewa 2022년 11월 26일 오전 2시 27분 
I recommend using a tool switcher mod regardless so pawns can still carry a tool and their main weapon both at once, pocket sand is the one i recommend most
ale.mrosk 2022년 11월 23일 오전 5시 46분 
If I'm using CE do I still need another mod for the pawns to use the tool?
If my Pawn is incapable of violence can it still use a tool?
HvD 2022년 11월 10일 오후 9시 00분 
Thank you for this mod. I now have something to replace "tools" with from vanilla expanded weps since the author there nerffed/removed the use of the tools
TheStorySmith 2022년 11월 4일 오전 9시 48분 
Amazing Mod, just found it (Thanks for updooting btw)
Bro Feel Good 2022년 11월 3일 오후 7시 07분 
1.4 yo?
JessieFeathers 2022년 10월 31일 오전 9시 17분 
1.4?
kar5ten 2022년 10월 25일 오후 1시 36분 
The mod works for me without any problems on 1.4. or i havent noticed any yet
Zack 2022년 10월 24일 오전 2시 29분 
"how often are you really cutting down trees anyway?"

You have no idea, bro. You have no idea.
SkylerJames13 2022년 10월 21일 오후 9시 44분 
any chance for this to be updated to 1.4? please and thanks
Lurmey 2022년 5월 29일 오후 12시 28분 
Hiya, could you look into tweaking this mod to play well with De-Generalize Work and autoswitch mods? Currently, pawns won't auto-switch to these tools when doing certain tasks because those tasks use a technically different stat (Smithing Speed, for instance) even though said stat draws directly from general labour speed.

Example: My crafters on the fabrication bench don't switch to the drill when crafting because they don't recognise that it buffs smithing speed, which the bills that they working on use, because the drill specifically only buffs general labour speed.

If you could just run a check to see if De-Generalize Work is enabled, and patch the stats on the tools to make use of the new (or old?) stats added by that mod, that would be a great help. Thanks
skycrossercat 2022년 4월 20일 오전 9시 23분 
Hi, I found a slight incompatible issue between this mod and Ratkin. When activate both mods, the visual display of using a tool won't show up, no logs though, hope this can be fixed.
Victor 2022년 3월 27일 오후 2시 34분 
Perhaps you should give the mechanoid buffs to Drills instead?
Victor 2022년 3월 27일 오후 2시 32분 
Industrail Grinder's DPS outmatches even modded endgame weapons, this thing is extremely overpowered, also, wth the Grab Your Tool! mod colonists end up always opting from them instead of Drills when doing crafting jobs.