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Докладване на проблем с превода






https://steamproxy.net/sharedfiles/filedetails/?id=3165522424&searchtext=Tools+O%27+Plenty
- A mod option that reduces tool-less mining speed by 75%, but makes the jackhammer 300% more effective
This could be a cool "hardcore" mode that makes jackhammers virtually necessary to dig any sizable underground base, but then make that job much easier once you've equipped your miners with them.
Thanks for the great mod! I run it on every save :)
Love the idea of a colonist figuring out how to roll smokeleaf joints with a freaking drill
There is a mod that splits it up though, so in the case of that mod, will there be a problem? Meaning, will it just work on trees (ideal) ignore the fact that it's been split and work on both (acceptable) or simply bug out (problematic)
you need to use the images to use the mods for dual wielding
acitvate them instal harmony and let the game auto sort em.
I have sidearms and sidearms switching installed as well.
I do believe, though, you could make more tools?
If my Pawn is incapable of violence can it still use a tool?
You have no idea, bro. You have no idea.
Example: My crafters on the fabrication bench don't switch to the drill when crafting because they don't recognise that it buffs smithing speed, which the bills that they working on use, because the drill specifically only buffs general labour speed.
If you could just run a check to see if De-Generalize Work is enabled, and patch the stats on the tools to make use of the new (or old?) stats added by that mod, that would be a great help. Thanks