RimWorld
Power Tools
142 comentário(s)
setosa 14 de jul. às 22:45 
I've made a new mod based on the concept of this one that is 1.6 and will be continually expanded upon. https://steamproxy.net/sharedfiles/filedetails/?id=3526160222
Thranos 14 de jul. às 22:44 
Worked just fine in 1.5, and looks like it's still working just fine in 1.6 as well.
TheBronzeWarrior 10 de mai. às 23:48 
very cool mod. please fix the small typo in grinder, its chassis.
WJSabey 12/nov./2024 às 0:57 
These are great. I think the grinder maybe ought to do siege damage like the breach axe instead of normal cut damage though. Seems like it ought to be really good at destroying buildings.
JessieFeathers 14/out./2024 às 10:57 
1.5?
F1tgal911 21/set./2024 às 13:40 
Macht Tools. +1
Pasaway 25/jul./2024 às 4:46 
Yep. Works without issue in 1.5
жандарм Европы 28/jun./2024 às 8:39 
1.5 срочно ааааа!!!
奥拉西斯的地雷 24/jun./2024 às 20:36 
1.5, plz
Reddie 3/jun./2024 às 7:21 
Works completely fine in 1.5
Jet 25/mai./2024 às 0:07 
is there a hardcore mode like for survival tools where you cant perform the work without the tool?
JessieFeathers 22/mai./2024 às 8:13 
1.5?
The Dutchman 5/mai./2024 às 21:27 
It obviously works in 1.5....
Black Fox 17/abr./2024 às 11:30 
1.5
kongkim 14/abr./2024 às 1:16 
Will you update it to 1.5? :)
grrantu 13/abr./2024 às 21:32 
It seems to be working with 1.5 for me. I can make tools, the pawns equip them when performing a task that would use them. They perform the task faster. No errors in the debug console.
Lil Kitty Girl 12/abr./2024 às 3:51 
Is this compatible with 1.5?
Visoth 5/abr./2024 às 11:31 
It would be very cool if the Jackhammer allowed pawns to mine on Deep Drill resource spots, without having to lug around a deep drill. A more mobile deep drill, in other words. Not sure if its possible to put the Deep Drill mechanics into a wieldable tool, though.
TnT4u 18/jan./2024 às 6:38 
I'm not sure if its another mod causing the issue but using this (with simple sidearms) is causing the pawns that have at least the jackhammer equipped as a sidearm to constantly go back and grab more weapons as sidearms.
thesoupiest 3/jan./2024 às 4:14 
I really, really love this mod. Please consider this addition:

- A mod option that reduces tool-less mining speed by 75%, but makes the jackhammer 300% more effective

This could be a cool "hardcore" mode that makes jackhammers virtually necessary to dig any sizable underground base, but then make that job much easier once you've equipped your miners with them.

Thanks for the great mod! I run it on every save :)
Rook 15/dez./2023 às 8:22 
"Power drill boosts crafting speed by 80%"

Love the idea of a colonist figuring out how to roll smokeleaf joints with a freaking drill
Mr.Ryth 31/out./2023 às 14:25 
ah yes perfect! the mining slaves could use this :steamthumbsup:
F1tgal911 12/out./2023 às 13:48 
The drill isn't being auto-selected by the pawn when he carries a hammer at the same time when doing crafting jobs.
Osetrokarasek 31/ago./2023 às 9:53 
love your mod! could you patch it for "Survival Tools" mod?
Monkey Magic 27/jul./2023 às 12:38 
""tree cutting" isn't its own type of work"

There is a mod that splits it up though, so in the case of that mod, will there be a problem? Meaning, will it just work on trees (ideal) ignore the fact that it's been split and work on both (acceptable) or simply bug out (problematic)
Atzahel 29/jun./2023 às 2:13 
BubberDucky
you need to use the images to use the mods for dual wielding
acitvate them instal harmony and let the game auto sort em.
BubberDucky 8/jun./2023 às 20:04 
no matter what hand i put it in my pawns wont use the tool at all, what do i do?
BubberDucky 8/jun./2023 às 19:36 
i'm extremely confused if this mod is working. the description on the chainsaw says it works when equipped in the off hand, but no colonist are able to and it says you can't equip two handed things in the off hand. Not to mention the pawns never bring out the tool showing that they're using it. i have the recommended mods to help this work but the issue is none of my pawns can pick up any of the tools in their off hand.
Anita Sjit 17/mai./2023 às 13:00 
Hey, cool mod. One problem, colonists who are pacifist won't equip the tools because they are classes as weapons, looks like. Fix that, and this mod would be the GOAT.
Monkey 4/mai./2023 às 12:17 
A very nice mod!
Varjonyymi 15/mar./2023 às 3:26 
Mlie has updated Grab Your Tool for 1.4 if you want to update the mod link :)
Justfly 12/fev./2023 às 20:01 
Is there some way to adjust the %speed Bonus ? .. 80 is tooo much :$
Bobisz 4/fev./2023 às 13:36 
My pawns doesn't seem to be actually using the tools? She has the jackhammer equipped in her inventory but not using it when mining and seems the work speed is unaffected as well?

I have sidearms and sidearms switching installed as well.
Thranos 15/jan./2023 às 14:33 
Given that Vanilla Expanded felt the need to drop their tools entirely, any chance this could just become... "tools"?
Cade Stirling (Riley) 5/jan./2023 às 12:12 
is it possible to add a welder to increase repair speed?
ProfileName 26/nov./2022 às 12:21 
I'd make the argue that the drill could be used to replace parts on some of your electrical benches, in the case they need a replacement, and the drill could also be used in the case some of your clothes are... well.

I do believe, though, you could make more tools?
Dewa 26/nov./2022 às 2:27 
I recommend using a tool switcher mod regardless so pawns can still carry a tool and their main weapon both at once, pocket sand is the one i recommend most
ale.mrosk 23/nov./2022 às 5:46 
If I'm using CE do I still need another mod for the pawns to use the tool?
If my Pawn is incapable of violence can it still use a tool?
HvD 10/nov./2022 às 21:00 
Thank you for this mod. I now have something to replace "tools" with from vanilla expanded weps since the author there nerffed/removed the use of the tools
TheStorySmith 4/nov./2022 às 9:48 
Amazing Mod, just found it (Thanks for updooting btw)
Bro Feel Good 3/nov./2022 às 19:07 
1.4 yo?
JessieFeathers 31/out./2022 às 9:17 
1.4?
kar5ten 25/out./2022 às 13:36 
The mod works for me without any problems on 1.4. or i havent noticed any yet
Zack 24/out./2022 às 2:29 
"how often are you really cutting down trees anyway?"

You have no idea, bro. You have no idea.
SkylerJames13 21/out./2022 às 21:44 
any chance for this to be updated to 1.4? please and thanks
Lurmey 29/mai./2022 às 12:28 
Hiya, could you look into tweaking this mod to play well with De-Generalize Work and autoswitch mods? Currently, pawns won't auto-switch to these tools when doing certain tasks because those tasks use a technically different stat (Smithing Speed, for instance) even though said stat draws directly from general labour speed.

Example: My crafters on the fabrication bench don't switch to the drill when crafting because they don't recognise that it buffs smithing speed, which the bills that they working on use, because the drill specifically only buffs general labour speed.

If you could just run a check to see if De-Generalize Work is enabled, and patch the stats on the tools to make use of the new (or old?) stats added by that mod, that would be a great help. Thanks
skycrossercat 20/abr./2022 às 9:23 
Hi, I found a slight incompatible issue between this mod and Ratkin. When activate both mods, the visual display of using a tool won't show up, no logs though, hope this can be fixed.
Victor 27/mar./2022 às 14:34 
Perhaps you should give the mechanoid buffs to Drills instead?
Victor 27/mar./2022 às 14:32 
Industrail Grinder's DPS outmatches even modded endgame weapons, this thing is extremely overpowered, also, wth the Grab Your Tool! mod colonists end up always opting from them instead of Drills when doing crafting jobs.