Total War: WARHAMMER II

Total War: WARHAMMER II

GRASS Restoration - Less Pop-In (BETA)
58 Comments
Jon 13 Dec, 2021 @ 11:18am 
@☩Wartok☩: Did you figure it out or does this mod indeed do that? Let me know otherwise I won't sub. Thanks!
Wartok 2 Dec, 2021 @ 4:19pm 
Could it be that this mod disables the blood on the ground? Using less blood less gore mod, and none of the blood stays on the ground (playing on ultra)
Quentilius 7 Nov, 2021 @ 4:08pm 
This one doesn't need to be updated since the files come from warhammer 1
nextjohns 11 Sep, 2021 @ 11:08pm 
Hey I think you need to update this one
yaVuz 31 Aug, 2021 @ 2:28pm 
Does this need to be updated? Couldnt decide -.-
The Black Kaiser 27 Aug, 2021 @ 5:47am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447
Warpcry 16 Aug, 2021 @ 9:33am 
Update please!
sirmicou85 8 Aug, 2021 @ 6:48am 
Hi ! Thank you for your work, but could we get an update please ? :)
nextjohns 15 Jul, 2021 @ 8:08am 
Awesome job! This fixes the old world map grass by far.
Mazisky  [author] 4 Jul, 2021 @ 6:48am 
@Mars

Yes, but I removed it because due to how some grass works in game, when I add more vegetation to the battlemaps some maps become unplayable because there is too much of it
Mars 4 Jul, 2021 @ 2:48am 
Hey sorry but did you make a more trees mod but delete it fairly recently? Not the campaign one, it was for battle maps. Added more shrubs, small trees and stuff.
Замир Безгеев 21 Jun, 2021 @ 12:16pm 
What do that mode do?
Mazisky  [author] 19 Jun, 2021 @ 6:47am 
@RAB

I just copied WH1 stuff into 2. That game has only the old world
R-A-B 3 Jun, 2021 @ 11:28am 
"Only visible in the Old World areas" Well that's disappointing......
OUGOUGAGA 27 May, 2021 @ 11:09pm 
Gpu accelerated? Pretty cool I’m hoping for even better than troy lol! Thanks for the tif bits, can’t wait to see that ^^
Mazisky  [author] 22 May, 2021 @ 11:55am 
@Hoegni

They didn't mention Troy specifically, but they said they have a brand new grass system with GPU generation for Warhammer 3, so I assumed it is from Troy.

Even if it isn't, it will still be much better and different to what we have now
OUGOUGAGA 22 May, 2021 @ 9:41am 
Damn where did they say that? I can't wait for WH3 using every improvement from Troy it's gonna be epic! And fire! :°
Pedro le Maçon 19 May, 2021 @ 9:19am 
News at 07:00

Creative Assembly confirmed they made a new grass system for Warhammer 3, likely ported from Troy. That's big news

very good to hear btw ur mod is amazing
Dr Charko 19 May, 2021 @ 7:05am 
Thats amazing news, thanks for yer effort Mazisky
barcotics 14 May, 2021 @ 11:48am 
that good, troy is a very pretty looking game
Mazisky  [author] 13 May, 2021 @ 10:41pm 
News at 07:00

Creative Assembly confirmed they made a new grass system for Warhammer 3, likely ported from Troy. That's big news
M1k3N3 9 May, 2021 @ 6:12pm 
isnt the original reason for a closer grass LOD was to help save some performance? this will cause more areas on your screen to rendered grass more often?
xpldrox 7 May, 2021 @ 6:47pm 
CA is so shitty to polish their crap work that even the grass range modders must do it.
Great mod man tyvm!
Wei 5 May, 2021 @ 3:50pm 
Nice mod, but you've commited a war crime for using bandicam in 2021 lmao
Hoon 18 Apr, 2021 @ 10:25pm 
I didn't realize how bad WH2 pop-in was until i downloaded your mod and disabled it after trying it out. Jesus christ man, great mod! I'll def enjoy this
Mazisky  [author] 23 Mar, 2021 @ 6:44am 
@Freankh

I had no difference in fps, but I can't predict how it will affect other PCs.
Decomposed 23 Mar, 2021 @ 2:09am 
Interesting.
Kikyo 22 Mar, 2021 @ 7:58pm 
feel like i'm playing skyrim with tweaking grass setting imingrass and grass distance
Freankh 22 Mar, 2021 @ 12:55pm 
Does it cost performance? For sure.
bread 21 Mar, 2021 @ 12:24am 
There's a lot of problems with the WH2 engine. Thanks for fixing this.
DeerMunchingByATree 20 Mar, 2021 @ 6:23pm 
wow cool
Pedro le Maçon 20 Mar, 2021 @ 4:07pm 
gj
Dymacos 20 Mar, 2021 @ 12:13am 
Oh wow you can definitely tell the difference, so much smoother! Thanks!
Velovar 19 Mar, 2021 @ 6:08pm 
Yea it looks same as CA`s work. I don`t know about this games modding its been a long time since I tried to swap textures in W2...
Mazisky  [author] 19 Mar, 2021 @ 6:05pm 
I've just tried copy all the variant mesh folder it look really bad

https://ibb.co/W0MLhKJ

but i never edit models I don't even know if that's the right folder
Velovar 19 Mar, 2021 @ 6:02pm 
Thank you and good luck! :)
Mazisky  [author] 19 Mar, 2021 @ 5:56pm 
I'll try tommorow and let u know
Velovar 19 Mar, 2021 @ 5:21pm 
I tried replacing Warhammer 2 Old World textures with originals from Warhammer 1, and noticed first game uses a different approach to lightning (if I remember correctly).

So I just gave up (like CA lol)
Mazisky  [author] 19 Mar, 2021 @ 5:15pm 
they are clearly different lol

maybe we could try to copy old models from wh1 to wh2 and see if it changes? stil don't know if there are separate models battle\campaign and where to look at but I am curious I ll try to find
Velovar 19 Mar, 2021 @ 5:03pm 
So as I think you are a great modder I installed Warhammer 1:

https://imgsli.com/NDUyMTg

comparison, both games on Ultra on 1080p

We can see that Warhammer 2 is bugged.
Mazisky  [author] 19 Mar, 2021 @ 4:48pm 
I dont think campaign and battle use different models, just different portraits settings\camera

I never modded models so I don't know how to look if it uses different ones for battle\campaign, I think we should ask someone that mod lords\heroes
Velovar 19 Mar, 2021 @ 4:34pm 
Swapping campaign models for Old World races with battle models, as portrait is tied to a model.
Means Old World is using LOD models of lower quality.
Maybe it is a bug / broken script?
Mazisky  [author] 19 Mar, 2021 @ 4:29pm 
For sure it's possible, the problem is how
Velovar 19 Mar, 2021 @ 4:20pm 
Yes campaign uses extremely low portrait textures, as if someone switched LOD models with lower textures maybe even lower polygon counts. Its really weird.

Do you think its possible to use proper battle model portraits instead of world map portraits?
Mazisky  [author] 19 Mar, 2021 @ 4:15pm 
Yeah, I've checked and in battle there are different portraits than campaign lol
Velovar 19 Mar, 2021 @ 4:02pm 
I am really unsure what is happening, could it be that only World Map models from Old World are messed up?
Mazisky  [author] 19 Mar, 2021 @ 3:57pm 
https://ibb.co/Q8FVsfV

Left is 1, right is 2
Velovar 19 Mar, 2021 @ 3:37pm 
@Mazisky

yeap thats the one, can you do porthole / portrait screenshot also please, just so everyone can see difference
Mazisky  [author] 19 Mar, 2021 @ 3:27pm 
@Weirding Way

I just took this from WH1, altought it's not exactly the same lord cause it loads only this version in custom battles

https://ibb.co/zGKNyWr
Velovar 19 Mar, 2021 @ 3:19pm 
@Mazisky

Do you still have Warhammer 1 installed? If so could you do a screenshot of this dwarf lord?

https://i.imgur.com/GlmfaLz.jpeg

that is how it looks in second game. Generally all Old World races have lower texture / normal / specular maps in Warhammer 2.