Tabletop Simulator

Tabletop Simulator

Evolution: Climate (Semi-Scripted)
6 Comments
Kwyl 21 Sep, 2022 @ 9:35pm 
Hey, are you able to add the Flight expansion to this? It'd be great!
Kolvarg  [author] 22 Aug, 2021 @ 3:33am 
Hey HiLi!

That one was a bit puzzling, the cubes should snap to the new position when you drop them, no check is made based on the player.

The only thing I could think of, which indeed is a bug I could replicate, is that if the players have a higher object "lift height" TTS configuration, the cubes are lifted so high when dragging that the script didn't detect them as being on top of a valid position. Let me know if the fix works for you or if it's a different issue.


The climate events are printed on the chat when triggered, but indeed it is more elegant to also wait for user confirmation. I've added a "Discard" button to triggered events.

Thank you for the feedback!


Update:
- Fixed Population and Body Size changes not registering for players with higher "lift height" configuration;
- Replaced timed Event discard with "Discard" button;
- Fixed script breaking when spam-clicking "Modify Environment".
HiLi 21 Aug, 2021 @ 5:05pm 
We used this in a 4 player game last night. It works well mostly! Two problems we hit though:
- only one person could move the population and body size cubes on any of the species boards. Mark spent the night updating everyone's cubes. If I try to move a cube, it always jumps back to the '1' position.
- When a climate event was triggered, the card disappeared before we had a chance to evaluate its effect - it would be good to prompt for another button click before the event card is discarded.
AzureGameUtopia (肥龍) 29 Jul, 2021 @ 4:56am 
Very THX. I use this mod create a game rule video. (chinese)
超級感謝模組作者的分享,讓我可以用來拍教學影片

Game Rule video
演化論-氣候擴充
Why So Serious 14 Jul, 2021 @ 12:22pm 
This mod looks wonderful. I'll give it a try soon!
Kolvarg  [author] 9 Jul, 2021 @ 4:52pm 
Big update!

- Fixed Food/Climate values of cards not being visible when many cards in hand;
- Fixed Climate Trait cards not being hidden when setting up a game with no Climate Traits;
- Improved setup configuration to enable/disable Climate Events and Climate Traits separately;
- Added smart functionality to species boards:
--- Population and Body Size will be memorized on each board and updated when the player moves them up or down;
--- Population and Body Size Markers will automatically move back to their correct spot if they are knocked from the board, or if the board is moved, flipped or rotated;
- Added automatic population counting when announcing player score;
- Added save support (scripts will continue working correctly after saving the game and re-loading).