Starbound

Starbound

Futara's Dragon Pixel Full Bright Shader
164 Comments
rrichard2 12 Jun @ 5:23am 
do I need to do opacity and FE in the hex code? I use gimp so it doesn't use hex unfortunately
Metam0q 3 Mar @ 10:05am 
does this work with tanz lighting overhaul?
i got my problem solved
Skystalker 6 Jan @ 1:36pm 
the neo helmet has broken textures and It makes me sad that it doesn't glow
i mean my laptop
i don't seem to get it too work on my pc but on my desktop it works i do not understand
FutaraDragon  [author] 2 Jan @ 4:27pm 
@philmcg I already put external link in this mod description very long time ago so read a bit please
philmcg 2 Jan @ 7:16am 
I love the ambiance this adds. I do wish there was a github or other method to download it without having to do the workshop dance, though.
FutaraDragon  [author] 3 Dec, 2023 @ 6:35am 
@Omen that mean this mod still in your mod folder but maybe use some other name
Omen 3 Dec, 2023 @ 5:36am 
make sure to make a backup folder before replacing anything with this, considering unsubbing doesn't seem to remove it entirely for me
FutaraDragon  [author] 28 Nov, 2023 @ 5:30pm 
@Flutterbat you welcome
Detsella Morningdew 28 Nov, 2023 @ 5:25pm 
Thanks! I didn't think of that! You're a lifesaver. The only reason I never tested that was that for non-custom colors, it updated just fine for existing characters. But it makes sense that that sort of palette stuff would only apply at character creation.

Yeah, it works just fine now. I had been doing it right all along, but all my testing failed because I had been using premade test characters for the various races I needed fullbright for instead of making new ones.
FutaraDragon  [author] 28 Nov, 2023 @ 5:20pm 
@Flutterbat if character already created so the file will be save as old color this require edit player save file directly or create new character for add FE after color that already save to player

because I test this method I told you on my dragon race on player character creation it work normally with full blight

(make sure the mod work correctly for you)
Detsella Morningdew 28 Nov, 2023 @ 4:43pm 
Huh. I... tried that first, actually. In the race file, I made the "undies" color replacer look for the same color, with "FE" added to the end of it and made the palettes also get replaced with "FE" at the end as well to try doing this.

Maybe it was something wrong with how I was creating this? I was doing it a bit less efficiently when I first tried.

I'll try again and let you know if it still has issues recognizing the transparency. I think it might have been my flawed method at the time, though. Thanks for the really fast response!
FutaraDragon  [author] 28 Nov, 2023 @ 4:39pm 
@Flutterbat Starbound support alpha channel, normally color use this pattern RRGGBB as color but in the real Starbound support this color pattern RRGGBBAA so you can use example full blight red is FF0000FE for support full blight color
Detsella Morningdew 28 Nov, 2023 @ 2:04pm 
So I'm trying to make a race with fullbright eyes. As they are a mechanical race, etc. The issue comes in the part where the color palette replacement system Starbound uses seems to not take transparency properly.

I can make specific, colored pixels fullbright, but not anything the player can customize the color of, like eyes.

Is there any workaround for this I'm not aware of? Or am I just going to have to deal with this limitation?
ScrewdriverStreaming 3 Sep, 2023 @ 4:39pm 
what kind of file does this need to be?
Davoker 3 May, 2023 @ 5:29pm 
No problems, working, thanks =)
Davoker 3 May, 2023 @ 4:55pm 
Oooh, ok, I'll give it a try, thanks, see if it solves the problem.
FutaraDragon  [author] 3 May, 2023 @ 4:35pm 
@Davoker use index color mode to draw
Davoker 3 May, 2023 @ 4:30pm 
I think I know what happens, for example, I can copy a texture, let's say a flower, copy it, create a layer with opacity 254, paste that same texture there, delete that texture from the original layer and leave only the layer with opacity 254, it is the one that will have the brightness, merge the 2 layers and it's done.

This does not seem to work always, I can attest that I have done this more times and it works, but it does not seem to work always with all the textures, with those in which it does not work, I must "paint" in the layer with opacity 254 the texture that I want to have the glow.

So that you understand me, I do the same as in the first paragraph, but then I paint over the same texture to make the same drawing, and it works, I don't know why, but this is how it works with the textures in which the method of copy and paste in a layer with opacity 254 does not work.
Davoker 3 May, 2023 @ 4:22pm 
I had a doubt, I use the Asesprite program, basically I do it with layers and I give support to the textures that I am interested in with this mod, but for some reason, sometimes it works and sometimes not, the opacity in this program is 254, I do not understand very well what happens but doing the same thing with some textures seems to work and with others not.

And stranger still, I can do the same with the same texture but in duplicate, and in one it works and not in another, and it is the same texture, opacity 254, I have done this a lot and I know how it works, that is why it seems so strange to me, there is something that changes and I do not know what it is, but I do exactly the same as I do with the textures that do work.
nya 3 Mar, 2023 @ 5:50pm 
Thank you for the help. Do you know any mods which add the lighting for vanilla ? I got this from the Black Armory mod.
FutaraDragon  [author] 3 Mar, 2023 @ 3:56pm 
@dino! anything yeah
nya 3 Mar, 2023 @ 12:20pm 
im confused by what "rename to something for enable it." means
just rename it to anything ?
FutaraDragon  [author] 7 Oct, 2022 @ 6:16pm 
@SonicCraft ye
SonicCraft 7 Oct, 2022 @ 3:47pm 
opacity 254 is 99.8% in gimp in case anybody was wondering, great mod btw
FutaraDragon  [author] 20 Jul, 2022 @ 5:07am 
@Cody Bayliss do not remove .pak out because it is the file format Starbound use to read
Cody Bayliss 19 Jul, 2022 @ 8:46pm 
Do we want to remove pak when renaming it?
FutaraDragon  [author] 3 Jun, 2022 @ 5:28pm 
@Zia Satazaki change asset source point work same as you have current mod folder at workshop folder
Zia Satazaki 3 Jun, 2022 @ 5:11pm 
eh, kind of? just points the game to the workshop content folders as asset sources
FutaraDragon  [author] 2 Jun, 2022 @ 9:47pm 
@Zia Satazaki yes because MultiBound work like copy mod from workshop put to mod folder
Zia Satazaki 2 Jun, 2022 @ 7:56pm 
This works without manual copying if you launch a collection via MultiBound (since it loads everything in the first pass instead of the game completely reloading mods after the lighting engine is initialized)
Ahsoka Tano 11 Apr, 2022 @ 11:30pm 
Futanari
FutaraDragon  [author] 10 Apr, 2022 @ 8:08pm 
@Some Moe You Don't Know, Hi
Moe 5 Apr, 2022 @ 9:52pm 
Hey Futara
FutaraDragon  [author] 5 Feb, 2022 @ 5:30pm 
@Mr_Ripley yes
the_silver_bandit 5 Feb, 2022 @ 10:26am 
Hello, should we unsubscribe from this workshop once we have copied the .pak file to the mod folder and renamed it?
LEDX 15 Jan, 2022 @ 9:02am 
CLASH ROYALE
FutaraDragon  [author] 6 Jan, 2022 @ 4:06pm 
@Dihnin
this mod do not change anything about gameplay or character or any mechanic but it change about how Starbound render GL

you can try to remove this mod out and go to game again
that issue should come from some mod update and then it broke character
Dihnin 6 Jan, 2022 @ 2:34pm 
Come to think of it, it's acting like i've never played starbound, AT ALL.

Fullscreen was off
zoom was default
etc
Dihnin 6 Jan, 2022 @ 2:32pm 
after i installed this mod all of my characters completely disappeared
no backups, no remnants, nothing, all GONE.
what happened?
FutaraDragon  [author] 27 Dec, 2021 @ 5:00pm 
@Kronolos it work too
Aethis 27 Dec, 2021 @ 3:46pm 
so i clicked the "or use pak link copy to mod folder" link and put the file into the mod folder
double checking, is that the correct method?
FutaraDragon  [author] 21 Nov, 2021 @ 3:33pm 
@ndustrialist work for all but just want to put to mod folder
Industrialist 21 Nov, 2021 @ 1:32pm 
Does this work for all PC platforms? (Mac, Linux, Windows, ect.)
FutaraDragon  [author] 16 Oct, 2021 @ 1:24am 
@Cheesey Wonder it ok we can sub this mod normally with out move to mod folder but for extra smooth frame it require to put to mod folder
FutaraDragon  [author] 16 Oct, 2021 @ 1:23am 
@dagobertdu94 this mod include Dragon Engine it change some thing like game frame control, so if you do not care about have more smooth frame so you can just sub the mod on steam
dagobertdu94 15 Oct, 2021 @ 6:01pm 
Why is it only working in Starbound's mods directory? I mean other subscribed mods are working...
(I am just asking)
Zazen 10 Sep, 2021 @ 1:15am 
tried to get this mod to work manually (ie pop the files into proper place myself) but to no luck...
can anyone help a noob figure this out?
(sorry I know there are directions for this..)