Starbound
Futara's Dragon Pixel Full Bright Shader
댓글 165
FUS 2024년 8월 18일 오후 2시 37분 
@rrichard2 In image editor opacity of the colour just has to be 254 when painted. If the item/bodypart is recolourable then you also have to add FE at the end of the 6 digit hex code what corresponds to that colour in the relevant files.
space is cool 2024년 6월 12일 오전 5시 23분 
do I need to do opacity and FE in the hex code? I use gimp so it doesn't use hex unfortunately
Metam0q 2024년 3월 3일 오전 10시 05분 
does this work with tanz lighting overhaul?
Assassin Fennec 2024년 1월 7일 오전 4시 22분 
i got my problem solved
Skystalker 2024년 1월 6일 오후 1시 36분 
the neo helmet has broken textures and It makes me sad that it doesn't glow
Assassin Fennec 2024년 1월 3일 오전 3시 07분 
i mean my laptop
Assassin Fennec 2024년 1월 3일 오전 3시 07분 
i don't seem to get it too work on my pc but on my desktop it works i do not understand
FutaraDragon  [작성자] 2024년 1월 2일 오후 4시 27분 
@philmcg I already put external link in this mod description very long time ago so read a bit please
philmcg 2024년 1월 2일 오전 7시 16분 
I love the ambiance this adds. I do wish there was a github or other method to download it without having to do the workshop dance, though.
FutaraDragon  [작성자] 2023년 12월 3일 오전 6시 35분 
@Omen that mean this mod still in your mod folder but maybe use some other name
Omen 2023년 12월 3일 오전 5시 36분 
make sure to make a backup folder before replacing anything with this, considering unsubbing doesn't seem to remove it entirely for me
FutaraDragon  [작성자] 2023년 11월 28일 오후 5시 30분 
@Flutterbat you welcome
Detsella Morningdew 2023년 11월 28일 오후 5시 25분 
Thanks! I didn't think of that! You're a lifesaver. The only reason I never tested that was that for non-custom colors, it updated just fine for existing characters. But it makes sense that that sort of palette stuff would only apply at character creation.

Yeah, it works just fine now. I had been doing it right all along, but all my testing failed because I had been using premade test characters for the various races I needed fullbright for instead of making new ones.
FutaraDragon  [작성자] 2023년 11월 28일 오후 5시 20분 
@Flutterbat if character already created so the file will be save as old color this require edit player save file directly or create new character for add FE after color that already save to player

because I test this method I told you on my dragon race on player character creation it work normally with full blight

(make sure the mod work correctly for you)
Detsella Morningdew 2023년 11월 28일 오후 4시 43분 
Huh. I... tried that first, actually. In the race file, I made the "undies" color replacer look for the same color, with "FE" added to the end of it and made the palettes also get replaced with "FE" at the end as well to try doing this.

Maybe it was something wrong with how I was creating this? I was doing it a bit less efficiently when I first tried.

I'll try again and let you know if it still has issues recognizing the transparency. I think it might have been my flawed method at the time, though. Thanks for the really fast response!
FutaraDragon  [작성자] 2023년 11월 28일 오후 4시 39분 
@Flutterbat Starbound support alpha channel, normally color use this pattern RRGGBB as color but in the real Starbound support this color pattern RRGGBBAA so you can use example full blight red is FF0000FE for support full blight color
Detsella Morningdew 2023년 11월 28일 오후 2시 04분 
So I'm trying to make a race with fullbright eyes. As they are a mechanical race, etc. The issue comes in the part where the color palette replacement system Starbound uses seems to not take transparency properly.

I can make specific, colored pixels fullbright, but not anything the player can customize the color of, like eyes.

Is there any workaround for this I'm not aware of? Or am I just going to have to deal with this limitation?
ScrewdriverStreaming 2023년 9월 3일 오후 4시 39분 
what kind of file does this need to be?
Davoker 2023년 5월 3일 오후 5시 29분 
No problems, working, thanks =)
Davoker 2023년 5월 3일 오후 4시 55분 
Oooh, ok, I'll give it a try, thanks, see if it solves the problem.
FutaraDragon  [작성자] 2023년 5월 3일 오후 4시 35분 
@Davoker use index color mode to draw
Davoker 2023년 5월 3일 오후 4시 30분 
I think I know what happens, for example, I can copy a texture, let's say a flower, copy it, create a layer with opacity 254, paste that same texture there, delete that texture from the original layer and leave only the layer with opacity 254, it is the one that will have the brightness, merge the 2 layers and it's done.

This does not seem to work always, I can attest that I have done this more times and it works, but it does not seem to work always with all the textures, with those in which it does not work, I must "paint" in the layer with opacity 254 the texture that I want to have the glow.

So that you understand me, I do the same as in the first paragraph, but then I paint over the same texture to make the same drawing, and it works, I don't know why, but this is how it works with the textures in which the method of copy and paste in a layer with opacity 254 does not work.
Davoker 2023년 5월 3일 오후 4시 22분 
I had a doubt, I use the Asesprite program, basically I do it with layers and I give support to the textures that I am interested in with this mod, but for some reason, sometimes it works and sometimes not, the opacity in this program is 254, I do not understand very well what happens but doing the same thing with some textures seems to work and with others not.

And stranger still, I can do the same with the same texture but in duplicate, and in one it works and not in another, and it is the same texture, opacity 254, I have done this a lot and I know how it works, that is why it seems so strange to me, there is something that changes and I do not know what it is, but I do exactly the same as I do with the textures that do work.
nya 2023년 3월 3일 오후 5시 50분 
Thank you for the help. Do you know any mods which add the lighting for vanilla ? I got this from the Black Armory mod.
FutaraDragon  [작성자] 2023년 3월 3일 오후 3시 56분 
@dino! anything yeah
nya 2023년 3월 3일 오후 12시 20분 
im confused by what "rename to something for enable it." means
just rename it to anything ?
FutaraDragon  [작성자] 2022년 10월 7일 오후 6시 16분 
@SonicCraft ye
SonicCraft 2022년 10월 7일 오후 3시 47분 
opacity 254 is 99.8% in gimp in case anybody was wondering, great mod btw
FutaraDragon  [작성자] 2022년 7월 20일 오전 5시 07분 
@Cody Bayliss do not remove .pak out because it is the file format Starbound use to read
Cody Bayliss 2022년 7월 19일 오후 8시 46분 
Do we want to remove pak when renaming it?
FutaraDragon  [작성자] 2022년 6월 3일 오후 5시 28분 
@Zia Satazaki change asset source point work same as you have current mod folder at workshop folder
Zia Satazaki 2022년 6월 3일 오후 5시 11분 
eh, kind of? just points the game to the workshop content folders as asset sources
FutaraDragon  [작성자] 2022년 6월 2일 오후 9시 47분 
@Zia Satazaki yes because MultiBound work like copy mod from workshop put to mod folder
Zia Satazaki 2022년 6월 2일 오후 7시 56분 
This works without manual copying if you launch a collection via MultiBound (since it loads everything in the first pass instead of the game completely reloading mods after the lighting engine is initialized)
Ahsoka Tano 2022년 4월 11일 오후 11시 30분 
Futanari
FutaraDragon  [작성자] 2022년 4월 10일 오후 8시 08분 
@Some Moe You Don't Know, Hi
Heart aches by the dozen 2022년 4월 5일 오후 9시 52분 
Hey Futara
FutaraDragon  [작성자] 2022년 2월 5일 오후 5시 30분 
@Mr_Ripley yes
the_silver_bandit 2022년 2월 5일 오전 10시 26분 
Hello, should we unsubscribe from this workshop once we have copied the .pak file to the mod folder and renamed it?
LEDX 2022년 1월 15일 오전 9시 02분 
CLASH ROYALE
FutaraDragon  [작성자] 2022년 1월 6일 오후 4시 06분 
@Dihnin
this mod do not change anything about gameplay or character or any mechanic but it change about how Starbound render GL

you can try to remove this mod out and go to game again
that issue should come from some mod update and then it broke character
Dihnin 2022년 1월 6일 오후 2시 34분 
Come to think of it, it's acting like i've never played starbound, AT ALL.

Fullscreen was off
zoom was default
etc
Dihnin 2022년 1월 6일 오후 2시 32분 
after i installed this mod all of my characters completely disappeared
no backups, no remnants, nothing, all GONE.
what happened?
FutaraDragon  [작성자] 2021년 12월 27일 오후 5시 00분 
@Kronolos it work too
Aethis 2021년 12월 27일 오후 3시 46분 
so i clicked the "or use pak link copy to mod folder" link and put the file into the mod folder
double checking, is that the correct method?
FutaraDragon  [작성자] 2021년 11월 21일 오후 3시 33분 
@ndustrialist work for all but just want to put to mod folder
Industrialist 2021년 11월 21일 오후 1시 32분 
Does this work for all PC platforms? (Mac, Linux, Windows, ect.)
FutaraDragon  [작성자] 2021년 10월 16일 오전 1시 24분 
@Cheesey Wonder it ok we can sub this mod normally with out move to mod folder but for extra smooth frame it require to put to mod folder
FutaraDragon  [작성자] 2021년 10월 16일 오전 1시 23분 
@dagobertdu94 this mod include Dragon Engine it change some thing like game frame control, so if you do not care about have more smooth frame so you can just sub the mod on steam
dagobertdu94 2021년 10월 15일 오후 6시 01분 
Why is it only working in Starbound's mods directory? I mean other subscribed mods are working...
(I am just asking)