Stellaris
KACE: Katzenartig ACE debug
20 ความเห็น
OldEnt  [ผู้สร้าง] 2 พ.ย. 2022 @ 3: 42am 
Updated country type overwrite.
OldEnt  [ผู้สร้าง] 7 ธ.ค. 2021 @ 1: 21am 
I see. I will have a look when I get the chance.
forerunner398 6 ธ.ค. 2021 @ 8: 03pm 
Many katzen fleets aren't big enough to also kill the marauders on the Normal Kaiser difficulty anyways
forerunner398 6 ธ.ค. 2021 @ 7: 57pm 
The basic issue is that the Katzen forces immediately go halfway across the galaxy the minute they spawn to kill them. And if they aren't careful, they could basically leave the moon-ship exposed.
OldEnt  [ผู้สร้าง] 6 ธ.ค. 2021 @ 4: 18pm 
Hah, this sounds like *aggressive* engine alright.

If you want ACE to disregard marauders for targeting open console and execute the following:

effect every_country = { limit = { OR = { is_country_type = marauder_raiders is_country_type = dormant_marauders is_country_type = ruined_marauders } } every_system_within_border = { set_timed_star_flag = { flag = acemod_star_flag_solar_system_target years = 50 } } }

Where 'years' value is self-explanatory. This will not stop fleets already on their way (ACE usually targets closest systems first anyway) or marching through the systems if they are in the way (something I might implement later).

Is there any specific reason why Katzens should not target marauders?
forerunner398 6 ธ.ค. 2021 @ 11: 58am 
The Katzen get a little too trigger happy and will immediately rush off to kill marauders
forerunner398 6 ธ.ค. 2021 @ 11: 57am 
Oops, I meant the Katzen
OldEnt  [ผู้สร้าง] 6 ธ.ค. 2021 @ 11: 34am 
Khan is not affected by ACE, nor this patch. ACE actually does not care about critters. Any country which has borders will be targeted but, as said, nothing in ACE and KACE patch affects Khan.
forerunner398 6 ธ.ค. 2021 @ 11: 27am 
I think the Khan with ACE actively hunts down marauders/hostile anomalies when it spawns, based on a test.
OldEnt  [ผู้สร้าง] 6 ธ.ค. 2021 @ 10: 13am 
Yes, no changes where this patch is relevant,it just applies AI to Katzens.
forerunner398 6 ธ.ค. 2021 @ 8: 58am 
3.2 should also not need an update if 3.1 does not, correct?
OldEnt  [ผู้สร้าง] 14 ก.ย. 2021 @ 7: 48pm 
This mod should still work with 3.1 without the need for an update.
OldEnt  [ผู้สร้าง] 25 ก.ค. 2021 @ 11: 58am 
Nilserich: There are no changes that would break it that I know of.
Nilserrich 25 ก.ค. 2021 @ 10: 23am 
Is the use of this patch currently fine to use?
OldEnt  [ผู้สร้าง] 6 ก.ค. 2021 @ 11: 25am 
This should work much better after recent ACE update but I haven't tested it.
OldEnt  [ผู้สร้าง] 16 ก.พ. 2021 @ 9: 51pm 
It is, there are no conflicts or anything. This mod makes Kittens use ACE AI instead of vanilla one (work vin progress).
forerunner398 16 ก.พ. 2021 @ 8: 16pm 
Wait, so is the Katzenartig not compatible with ACE already?
Ultramarine 14 ก.พ. 2021 @ 11: 17pm 
OK, thanks for answer.
OldEnt  [ผู้สร้าง] 14 ก.พ. 2021 @ 4: 47pm 
Currently there are no plans. If it is something easily implemented I will have a look, but not at the cost of compatibility.
Ultramarine 14 ก.พ. 2021 @ 1: 16pm 
Does this mean that in the future it will be possible to spawn Katzenartig Empire using the Aggressive Crisis Engine?