Stellaris

Stellaris

KACE: Katzenartig ACE debug
20 kommentarer
OldEnt  [skapare] 2 nov, 2022 @ 3:42 
Updated country type overwrite.
OldEnt  [skapare] 7 dec, 2021 @ 1:21 
I see. I will have a look when I get the chance.
forerunner398 6 dec, 2021 @ 20:03 
Many katzen fleets aren't big enough to also kill the marauders on the Normal Kaiser difficulty anyways
forerunner398 6 dec, 2021 @ 19:57 
The basic issue is that the Katzen forces immediately go halfway across the galaxy the minute they spawn to kill them. And if they aren't careful, they could basically leave the moon-ship exposed.
OldEnt  [skapare] 6 dec, 2021 @ 16:18 
Hah, this sounds like *aggressive* engine alright.

If you want ACE to disregard marauders for targeting open console and execute the following:

effect every_country = { limit = { OR = { is_country_type = marauder_raiders is_country_type = dormant_marauders is_country_type = ruined_marauders } } every_system_within_border = { set_timed_star_flag = { flag = acemod_star_flag_solar_system_target years = 50 } } }

Where 'years' value is self-explanatory. This will not stop fleets already on their way (ACE usually targets closest systems first anyway) or marching through the systems if they are in the way (something I might implement later).

Is there any specific reason why Katzens should not target marauders?
forerunner398 6 dec, 2021 @ 11:58 
The Katzen get a little too trigger happy and will immediately rush off to kill marauders
forerunner398 6 dec, 2021 @ 11:57 
Oops, I meant the Katzen
OldEnt  [skapare] 6 dec, 2021 @ 11:34 
Khan is not affected by ACE, nor this patch. ACE actually does not care about critters. Any country which has borders will be targeted but, as said, nothing in ACE and KACE patch affects Khan.
forerunner398 6 dec, 2021 @ 11:27 
I think the Khan with ACE actively hunts down marauders/hostile anomalies when it spawns, based on a test.
OldEnt  [skapare] 6 dec, 2021 @ 10:13 
Yes, no changes where this patch is relevant,it just applies AI to Katzens.
forerunner398 6 dec, 2021 @ 8:58 
3.2 should also not need an update if 3.1 does not, correct?
OldEnt  [skapare] 14 sep, 2021 @ 19:48 
This mod should still work with 3.1 without the need for an update.
OldEnt  [skapare] 25 jul, 2021 @ 11:58 
Nilserich: There are no changes that would break it that I know of.
Nilserrich 25 jul, 2021 @ 10:23 
Is the use of this patch currently fine to use?
OldEnt  [skapare] 6 jul, 2021 @ 11:25 
This should work much better after recent ACE update but I haven't tested it.
OldEnt  [skapare] 16 feb, 2021 @ 21:51 
It is, there are no conflicts or anything. This mod makes Kittens use ACE AI instead of vanilla one (work vin progress).
forerunner398 16 feb, 2021 @ 20:16 
Wait, so is the Katzenartig not compatible with ACE already?
Ultramarine 14 feb, 2021 @ 23:17 
OK, thanks for answer.
OldEnt  [skapare] 14 feb, 2021 @ 16:47 
Currently there are no plans. If it is something easily implemented I will have a look, but not at the cost of compatibility.
Ultramarine 14 feb, 2021 @ 13:16 
Does this mean that in the future it will be possible to spawn Katzenartig Empire using the Aggressive Crisis Engine?