Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Soviet Standard Greenhouse
43 Comments
Illy 6 Mar @ 3:56pm 
I believe with the new fertility levels in the game, a 150% field produces 150t/ha of crops. So a large field produces about 720t of crops per year (approx 2t per day). I would probably increase the production of the large farm in this mod to about 9t per day (instead of 3.6t) to keep the balance.

According to google a typical greenhouse can yield 10-15 times more crops per area than a conventional farm, so even increasing this number by a factor of 2-3 (up to ~30t per day) would also be realistic I think. That might be a bit too powerful for the game though, since 2 large greenhouses could completely fulfil a whole food factory.

I might be a bit off on those numbers, but in general it feels a bit too underpowered to use at the moment, especially with the heating requirements.

Really nice mod by the way :) The model is great
Illy 6 Mar @ 3:35pm 
You can add $WASTE_PRODUCTION_DISABLE near the bottom of the building.ini in this mod to remove the waste production and make this mod usable until the author can update it
[K&B] KamOK 15 Feb @ 2:19pm 
For 1 ton of grain, 100 tons of waste. It's not even serious and can't be used.
K33industries 2 Feb @ 11:45am 
in hard mode with waste it´s not posible to handle the trash, pls can you balance the mod it would be awesome thx
Ronchi 24 Jan @ 8:20pm 
Did you have a chance to look at the waste generation @DirrrtyDirk ?
DirrrtyDirk  [author] 14 Dec, 2023 @ 9:01am 
It's not over. I added fertilizers and removed the chemicals.
Didts 13 Dec, 2023 @ 4:01am 
its over for fertilizerbros...
bacons960 20 Nov, 2023 @ 4:08pm 
3 months without Update without fertilizers the mod is forgotten @DirrrtyDirk
Mackeroni 3 Sep, 2023 @ 1:07am 
That'll be awesome @DirrrtyDirk
DirrrtyDirk  [author] 5 Aug, 2023 @ 11:45am 
Hi! I will update the mod in the next weeks to add liquid fertilizer. Waste management is also currently not included or balanced, so the waste amounts are generated automatically by the game. There whould be only very few waste. Thanks for reporting that issue!
Zyx Abacab 3 Aug, 2023 @ 1:58pm 
Surely it's not intended that the smaller greenhouse produces daily 152.08 tons of mixed waste, and the larger greenhouse double that?
Crassula Ovata 10 Jul, 2023 @ 9:28pm 
Love this greenhouse. Do you plan to update to use liquid fertilizer instead of chemicals?
Pingu's Revenge 11 Apr, 2023 @ 10:18am 
i somehow can't find these buildings. under what category are they?
DirrrtyDirk  [author] 9 Oct, 2022 @ 9:59am 
@dbatyuk: Yes, many of then using it's own boilers, but this special greenhouse resembles this one: https://goo.gl/maps/RVMUDsfqLevaNHug8

This one uses heat from the nuclear power plant shortly left of them. This was my main idea, if someone have additional capacity at it's heating plant, you can use the excess and power the greenhouse.

If you have some idea for a stand alone greenhouse with it's own boiler, you can send me some ideas, maybe I can modify it and create a additional version. ;) Best would be a real one with google coordinates to scale it correctly.
dbatyuk 9 Oct, 2022 @ 9:33am 
IMHO it's good to make edition without heating requirement but +wood/oil/fuel/bitumen/coal/electricity needs. Greenhouse facilities have their own boilers usually.
DirrrtyDirk  [author] 8 Oct, 2022 @ 4:21am 
I updated the mod now for water and made some optimizations:

Small house:
Need: 17 m3 of water (40 m3 storage)
* 1 Water connection
* 1 Sewage connection
* 1 Low-voltage electric connection

Big house:
Need: 34 m3 of water (80 m3 storage)
* 1 Water connection
* 1 Sewage connection
* 1 Low-voltage electric connection

I also reconfigured the connections a bit, but not that much. The electricity connection is not needed, but because of the size of the buildings it's sometimes more comfortable to connect it directly instead pre-planning of electric substation.
Questlove 27 Sep, 2022 @ 6:25am 
Hi Dirk. Can I use this mod if I have seasons turned off?
ekesandras2000 7 May, 2022 @ 10:09pm 
I built the double version in my republic and thought it would solve my food supply. Turned out it didn't. Huge consumption of electricity and heat and expensive chemicals with rather little outcome. Not competitive to normal farms.
Aberro 18 Apr, 2022 @ 1:24am 
@DirrrtyDirk then how about placing it into farms category, or food factory category? Anywhere, but at least it would be placed somewhere. Currently, I'm sure more than 50% of users won't even find your buildings.
DirrrtyDirk  [author] 17 Apr, 2022 @ 12:36pm 
Thank you for your comments! Yes, the building can only be find via the mod menue. I already tried to program as like a field, but if I use this setting, the mod doesn't behave like abuilding. This doesn't work.

I will update water consumption when I figure out all needed parameters with a ingame test. Currently i'm not happy with the water update. I will do it carefully to find the right parameter for a perfect balance.
Stod 17 Apr, 2022 @ 12:29pm 
Where can I find these buildings in a game? In what category of production?
Aberro 16 Apr, 2022 @ 2:18pm 
Uh-huh, I can only see it in mod buildings page, in "Factory" tab.
Maybe, set $TYPE_FIELD instead?
Aberro 16 Apr, 2022 @ 2:11pm 
What about water update? Also, I can't find this building... In which category it is? I believe it should be in farms, but I don't see it there.
DirrrtyDirk  [author] 15 Feb, 2022 @ 1:55pm 
@Alex: It's only in game scale. If I use original values, it will be almost 6 times more. For example: a 2 hectares industrial greenhouse is producing around 4000 tons of tomatos during one year.
Alex 15 Feb, 2022 @ 9:03am 
nice mod but unrealistic with production...
DirrrtyDirk  [author] 1 Feb, 2022 @ 6:24am 
@theking.1102: oh yes, I could reproduce it. It seems to be a general problem because of the weird function how the heating tank capacity is calculated and how heating is working. By the way I also suffered a similar problem operating oil pipelines near limit. During normal game speed, the tanks fill up the proper way. During fast game speed, the tank was way faster empty than the pipelines supplies the oil.

Next weird thing: this only happens when the gameplay is a bit more advanced. On a empty new gameplay, this problem seems to be not there.

I will try to find a fix for that. Maybe reducing heating needs, but I think this will not fix it entirely. Maybe I need to send a mail to the creators.
theking.1102 31 Jan, 2022 @ 11:53pm 
@DirrrtyDirk I added the four pipes before I had it just near the heating planed; it looks like sometimes it works with total production, then it stops again and starts again and so. In standard speed there is continuous production of crops, I checked also my energy production, which sufficient
polcorp 31 Jan, 2022 @ 3:29pm 
Thank you so much for this mod !!!
DirrrtyDirk  [author] 31 Jan, 2022 @ 2:06am 
@theking.1102: The big one with four connections or the smaller one with two? In case of the smaller one, you need to connect both heating lines, or the big greenhouse, it would be enought if you connect only 3 heating pipes, but only if you have a stable heat supply. If the supply is unstable, you need all four lines. And the heating plant must be large enought.

It could be possible, if the houses are connected to different heat supplies, that it will not work in speed up mode. Also in an high load savegame, but I didn't had the opportunity to test it under these conditions. That's because of the game mechanic how heating is working.

Can you specify yout configuration of the heat supply for your greenhouse?
theking.1102 30 Jan, 2022 @ 10:46pm 
When I switch to the fast time, this mod stops working. At least the production line goes down and in standard speeding settings it starts again.
Benco54 25 Jan, 2022 @ 2:53pm 
Super Klasse!
Oolykee 24 Jan, 2022 @ 1:14pm 
Great work sir!
Thank you!!

Mod Monday video with your mod in it.
https://youtu.be/6t9XTps1smE
Vimes 22 Jan, 2022 @ 8:14am 
Thanks. It is strange that it does not show within the fields or, better still, food factory list of mods if added as a favourite.
I do not know if you, as a modder, categorised it as a factory / industrial facility but it does belong there.
Bastardo 22 Jan, 2022 @ 5:33am 
OK! Thanks for the reply! :)
DirrrtyDirk  [author] 22 Jan, 2022 @ 4:18am 
@Bastardo: Calculated on the current value of the vanilla food production plant, at a daily output of 3.78 tons of crops, you can produce 1.8 tons of food per day. Under the factor of only 0,05 for salad (for example) there will be only 0,09 tons of food per day from the greenhouse to set in comparsion to the bread produced in the food factory. So in fact, to have a added value of the mod, you need then to raise the food output of the greenhouses. The problem is: if you have higher values, it could be more intresting to build only such green houses and dump crop production for food industry. And there the fun to play drifts away. That's the cause I didn't considered this anymore.
DirrrtyDirk  [author] 22 Jan, 2022 @ 4:18am 
@Bastardo: I originally intended to add also direct food production with these greenhouses, but excluded it in this mod. I have done this not because it's a bad idea, but because to keep the gameplay general function alive. Under the cirumstances to keep valves of the real world and game scale in balance, food prodution will be than crop production, which means such a greenhouse will have a low output of tons per day.
DirrrtyDirk  [author] 22 Jan, 2022 @ 4:17am 
@Vimes: I also can't find it in the menu. Possible because there are no definitions for factories, that produce crops (except fields that are defined as fields directly), the game can't finde a category where it fits in. Maybe it's too special.
Vimes 22 Jan, 2022 @ 12:59am 
Thanks for creating these. I have added them to the game and they show up under the factory mod section. Adding them to my favourites I am then looking for them within the food section, where fields and food factories are, and see nothing in their.
I might have missed them if they have been added elsewhere, any idea where the game places them once added to favourites..?

Thanks
thegrandmystic 21 Jan, 2022 @ 4:13pm 
Very nice, thanks for making and sharing! :)
Bastardo 21 Jan, 2022 @ 5:43am 
Could you make a variant producing tomatoes and cucumber (foodstuff) ? :)
KillerBommel01[GER]︻芫 - 21 Jan, 2022 @ 3:44am 
Nice arbeit danke :steamthumbsup:
Hernan Cortes 21 Jan, 2022 @ 3:22am 
Wow, we need more mods like this!
-KC- Krakenpots 20 Jan, 2022 @ 11:36pm 
Nice! a very complete mod! I like it! have an award!