ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
According to google a typical greenhouse can yield 10-15 times more crops per area than a conventional farm, so even increasing this number by a factor of 2-3 (up to ~30t per day) would also be realistic I think. That might be a bit too powerful for the game though, since 2 large greenhouses could completely fulfil a whole food factory.
I might be a bit off on those numbers, but in general it feels a bit too underpowered to use at the moment, especially with the heating requirements.
Really nice mod by the way :) The model is great
This one uses heat from the nuclear power plant shortly left of them. This was my main idea, if someone have additional capacity at it's heating plant, you can use the excess and power the greenhouse.
If you have some idea for a stand alone greenhouse with it's own boiler, you can send me some ideas, maybe I can modify it and create a additional version. ;) Best would be a real one with google coordinates to scale it correctly.
Small house:
Need: 17 m3 of water (40 m3 storage)
* 1 Water connection
* 1 Sewage connection
* 1 Low-voltage electric connection
Big house:
Need: 34 m3 of water (80 m3 storage)
* 1 Water connection
* 1 Sewage connection
* 1 Low-voltage electric connection
I also reconfigured the connections a bit, but not that much. The electricity connection is not needed, but because of the size of the buildings it's sometimes more comfortable to connect it directly instead pre-planning of electric substation.
I will update water consumption when I figure out all needed parameters with a ingame test. Currently i'm not happy with the water update. I will do it carefully to find the right parameter for a perfect balance.
Maybe, set $TYPE_FIELD instead?
Next weird thing: this only happens when the gameplay is a bit more advanced. On a empty new gameplay, this problem seems to be not there.
I will try to find a fix for that. Maybe reducing heating needs, but I think this will not fix it entirely. Maybe I need to send a mail to the creators.
It could be possible, if the houses are connected to different heat supplies, that it will not work in speed up mode. Also in an high load savegame, but I didn't had the opportunity to test it under these conditions. That's because of the game mechanic how heating is working.
Can you specify yout configuration of the heat supply for your greenhouse?
Thank you!!
Mod Monday video with your mod in it.
https://youtu.be/6t9XTps1smE
I do not know if you, as a modder, categorised it as a factory / industrial facility but it does belong there.
I might have missed them if they have been added elsewhere, any idea where the game places them once added to favourites..?
Thanks