Cities: Skylines

Cities: Skylines

Enhanced Outside Connections View
66 Comments
Guide Suprême 6 May @ 10:40pm 
Amazing
doc77dj 27 May, 2023 @ 12:46am 
A BiG Thanks to BloodyPenguin for all the work over the years! I am wondering is there anyway someone can get the dependant mod by boformer onto STEAM as well??? Would love the convenience! Thanks in advance to anyone that can get an answer to this one
SavingPrivateBryan 3 Mar, 2023 @ 10:37am 
Is there a way to show both the raw and processed resources as separate items? Example instead of just Forestry it would show both Raw forestry and Lumber. Could be helpful to see these broken down.
ovvldc 19 Dec, 2022 @ 2:40am 
@rcav8tr, I had turned off the mod, and after re-enabling it the problem went away. I'll keep an eye on it and grab the output log if it happens again.
rcav8tr  [author] 17 Dec, 2022 @ 2:03pm 
@ovvldc Please find and share your output log file as described here .
ovvldc 17 Dec, 2022 @ 12:42pm 
I get 99.999 of all of the import and exports now when I turn on the mod. Might be my setup, but something is clearly off.
Necko 14 Dec, 2022 @ 4:17pm 
@rcav8tr, its working, thank you!
rcav8tr  [author] 14 Dec, 2022 @ 11:36am 
Released Version 2.2:
Updated to work with Financial Districts.
@Necko
tinus1986 14 Dec, 2022 @ 7:14am 
thank you for your effort
rcav8tr  [author] 14 Dec, 2022 @ 6:02am 
Enhanced Outside Connections View is broken by Financial Districts. I am working on an update.
Necko 13 Dec, 2022 @ 8:55am 
@rcav8tr need update, pie and numbers not working for import/export, graph seems ok
PhazezGova 27 Nov, 2022 @ 1:49pm 
Okay thank you
rcav8tr  [author] 27 Nov, 2022 @ 1:45pm 
@PhazezGova The Exclude Mail mod allowed you to include or exclude Mail on the Outside Connections info view. This mod has that capability by checking or unchecking the check box next to Mail.
PhazezGova 27 Nov, 2022 @ 1:31pm 
Is the "exclude mail" mod included here?
andym 21 Sep, 2022 @ 1:54pm 
It was Supply Chain Coloring.
andym 20 Sep, 2022 @ 12:47am 
oh thanks, i wonder which one.
LeonardMT 19 Sep, 2022 @ 5:34pm 
@andym That was a different mod.
andym 18 Sep, 2022 @ 11:09am 
This mod used to give more detail when clicking on a building. It would tell you exactly what materials it would use. at all times, which was very useful when deciding where to place a vanilla industry building.. Now it just says that the building is operating normally. You can find out which of the four types of resource the building is using by the colour coding, but only when it is currrently importing, and it doesnt tell you specifically the precise resource , ie glass/metals. Also if it is currrently exporting you would not be able to find out which resource it uses. Is there any chance this functionality can be brought back, as it was very useful? But still a great mod, and thanks for your hard work in creating it.
StayHungryStayFoolish 15 Sep, 2022 @ 4:07pm 

Enhanced Outside Connections View is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
rcav8tr  [author] 28 Aug, 2022 @ 12:36pm 
@infixo Thanks for the suggestion, but the intention is to show the data as calculated by the game. I think rescaling some numbers would cause confusion.
infixo 24 Aug, 2022 @ 2:12pm 
I think the mail numbers use a different scale than "normal" products. I.e. from this numbers I can usually deduct how big is the related traffic (how many trucks). I think it would be helpful to rescale mail numbers to be somehow comparable to others in terms of vehicles i.e. trucks eq post van.
StayHungryStayFoolish 12 Jul, 2022 @ 7:16am 
@GOD switch off the Extended Error Report mod and do not use Date Changer.
Lt.Dan♿ 12 Jul, 2022 @ 6:49am 
RIP:
1729576238 [DateChanger.dll] has caused an error ---> System.NullReferenceException: Object reference not set to an instance of an object
at DateChanger.ThreadingExt.OnLevelLoaded (ICities.LoadMode) <0x0014d>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch6 (LoadingWrapper,SimulationManager/UpdateMode) <0x00101>
M.S.Referee 28 Mar, 2022 @ 4:15am 
I forgot to say, when use Realtime mod, and after click the icon from panel, the statistical results cannot be seen quickly. The reason is that Realtime mod takes a long time, so the current statistical mode cannot quickly count.
StayHungryStayFoolish 31 Jan, 2022 @ 2:44pm 
Wow. Thank you!
rcav8tr  [author] 31 Jan, 2022 @ 2:43pm 
Released Version 2.1:
Update for Airports DLC.
@Bless1T
Bless1T 25 Jan, 2022 @ 1:24pm 
Alright Thanks will wait on that.
rcav8tr  [author] 25 Jan, 2022 @ 11:51am 
@Bless1T I haven't yet had a chance to investigate Airports DLC.
Bless1T 25 Jan, 2022 @ 10:19am 
Does this mod work after Airport update?...
rcav8tr  [author] 25 Jan, 2022 @ 8:46am 
@lovenother I don't understand the question. The mod follows the selected game language.
PhazezGova 25 Jan, 2022 @ 6:45am 
@rcav8tr: Ah okay, then I'll definitely keep this mod. Thank you
rcav8tr  [author] 25 Jan, 2022 @ 6:41am 
@PhazezGova I am not sure which "function" you are referring to. My More City Statistics mod allows exporting history data to a file and it takes snapshots more often when Real Time is enabled.
PhazezGova 25 Jan, 2022 @ 6:06am 
@rcav8tr Is this function included in the "more statistic" mod?
rcav8tr  [author] 18 Dec, 2021 @ 8:59am 
@R-Team, @Secret Stealth SWAT Squad See my new
More City Statistics mod.
Secret Stealth SWAT Squad⭕⃤ 13 Nov, 2021 @ 7:48am 
I love that idea and i think it will work perfect. Looking forward to seeing your updates!
rcav8tr  [author] 10 Nov, 2021 @ 8:08am 
@R-TEAM, @Secret Stealth SWAT Squad, thanks for your suggestion. I am currently working on a new mod that will graph lots of statistics over time, including outside connections. When the Real Time mod is enabled, this new mod will take a snapshot once every day, instead of once every month. Stay tuned.
Secret Stealth SWAT Squad⭕⃤ 8 Nov, 2021 @ 2:35pm 
this works great, but like @R-TEAM says, if you use real time, the graph doesn't work until a veryyyy long in game time. I wonder if you could add an option to how frequent it pulls graphing data, maybe a slider with a time frame. otherwise, this mod helps a lot and the toggling options for different goods is perfect
R-TEAM 30 Sep, 2021 @ 3:24am 
the graph is very nice - but more or less useless with Real Time - as here the time flow is so slow - with data taken only every month, it is useless .. the data take scale musst at last every week with Real Time .. or every second day .... but this is the only thing i miss ... ;)
nagakentut 29 Sep, 2021 @ 5:26am 
@ratata, from my testing (assuming you're referring to the products by Industries DLC), you get the money whenever the goods are transported into a commercial unit, generic industry, trucks exiting the map (for export using trucks), trucks transporting to the cargo train station or port
rcav8tr  [author] 9 Sep, 2021 @ 12:36pm 
@ratata - I don't know when the amount is assigned for an industrial area. Sorry.
ratata 9 Sep, 2021 @ 1:10am 
Thanks for adding those graphs. This update means you can follow the impact of a change you make, from the smallest to the largest. Also, time can tell you if a change you just made that initially looked bad did turn out to be a good thing after giving it some time. Or vice versa. So thanks for the graphs; they will be helpful. But please don't stop there; please do evolve the industrial statistics. It's invaluable when finetuning all variables to have statistics to fall back on when making the next move.

I have a question, though. Do you have any idea of at what moment your industry area gets to cash in? When the amount on the invoice you sent is on your bank account? I mean, is it when the cargo vehicle leaves the facility (a naphtha-cracker plant, for instance)? Is it when it arrives at the warehouse situated in the industrial area? Or leaves the same warehouse? Or perhaps when it gets unloaded at the end customer? Any idea at what moment the transaction takes place?


ratata
rcav8tr  [author] 8 Sep, 2021 @ 9:04am 
Released Version 2.0:
Add graph of resources over time.
rcav8tr  [author] 23 Aug, 2021 @ 7:02am 
Thanks.
Gamble 22 Aug, 2021 @ 12:58pm 
Ich habe ein deutsches Tutorial und Vorstellungsvideo zur Mod: Enhanced Outside Connections View gemacht.
https://youtu.be/O4DzeoDHga4

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rcav8tr  [author] 2 Jun, 2021 @ 11:18am 
Released Version 1.5:
Update labels when language is changed in game.
Thanks @M.S.Referee for letting me know.
M.S.Referee 19 May, 2021 @ 12:51am 
Oh, I forgot to say it need update for when you change language In-Game, the language can't updated for display.
rcav8tr  [author] 4 Apr, 2021 @ 9:07am 
Released Version 1.4:
Format numbers according to selected language.
Finwickle 2 Apr, 2021 @ 3:39pm 
Thanks for the update!
rcav8tr  [author] 2 Apr, 2021 @ 2:14pm 
Released Version 1.3
Fix conflict with More Advanced Options Panel mod.
Update from Harmony 1 to Harmony 2.
TheWowMachine 8 Feb, 2021 @ 10:58pm 
Nice mod.