Cities: Skylines

Cities: Skylines

Enhanced Outside Connections View
66 comentarios
Guide Suprême 6 MAY a las 22:40 
Amazing
doc77dj 27 MAY 2023 a las 0:46 
A BiG Thanks to BloodyPenguin for all the work over the years! I am wondering is there anyway someone can get the dependant mod by boformer onto STEAM as well??? Would love the convenience! Thanks in advance to anyone that can get an answer to this one
SavingPrivateBryan 3 MAR 2023 a las 10:37 
Is there a way to show both the raw and processed resources as separate items? Example instead of just Forestry it would show both Raw forestry and Lumber. Could be helpful to see these broken down.
ovvldc 19 DIC 2022 a las 2:40 
@rcav8tr, I had turned off the mod, and after re-enabling it the problem went away. I'll keep an eye on it and grab the output log if it happens again.
rcav8tr  [autor] 17 DIC 2022 a las 14:03 
@ovvldc Please find and share your output log file as described here .
ovvldc 17 DIC 2022 a las 12:42 
I get 99.999 of all of the import and exports now when I turn on the mod. Might be my setup, but something is clearly off.
Necko 14 DIC 2022 a las 16:17 
@rcav8tr, its working, thank you!
rcav8tr  [autor] 14 DIC 2022 a las 11:36 
Released Version 2.2:
Updated to work with Financial Districts.
@Necko
tinus1986 14 DIC 2022 a las 7:14 
thank you for your effort
rcav8tr  [autor] 14 DIC 2022 a las 6:02 
Enhanced Outside Connections View is broken by Financial Districts. I am working on an update.
Necko 13 DIC 2022 a las 8:55 
@rcav8tr need update, pie and numbers not working for import/export, graph seems ok
PhazezGova 27 NOV 2022 a las 13:49 
Okay thank you
rcav8tr  [autor] 27 NOV 2022 a las 13:45 
@PhazezGova The Exclude Mail mod allowed you to include or exclude Mail on the Outside Connections info view. This mod has that capability by checking or unchecking the check box next to Mail.
PhazezGova 27 NOV 2022 a las 13:31 
Is the "exclude mail" mod included here?
andym 21 SEP 2022 a las 13:54 
It was Supply Chain Coloring.
andym 20 SEP 2022 a las 0:47 
oh thanks, i wonder which one.
LeonardMT 19 SEP 2022 a las 17:34 
@andym That was a different mod.
andym 18 SEP 2022 a las 11:09 
This mod used to give more detail when clicking on a building. It would tell you exactly what materials it would use. at all times, which was very useful when deciding where to place a vanilla industry building.. Now it just says that the building is operating normally. You can find out which of the four types of resource the building is using by the colour coding, but only when it is currrently importing, and it doesnt tell you specifically the precise resource , ie glass/metals. Also if it is currrently exporting you would not be able to find out which resource it uses. Is there any chance this functionality can be brought back, as it was very useful? But still a great mod, and thanks for your hard work in creating it.
StayHungryStayFoolish 15 SEP 2022 a las 16:07 

Enhanced Outside Connections View is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
rcav8tr  [autor] 28 AGO 2022 a las 12:36 
@infixo Thanks for the suggestion, but the intention is to show the data as calculated by the game. I think rescaling some numbers would cause confusion.
infixo 24 AGO 2022 a las 14:12 
I think the mail numbers use a different scale than "normal" products. I.e. from this numbers I can usually deduct how big is the related traffic (how many trucks). I think it would be helpful to rescale mail numbers to be somehow comparable to others in terms of vehicles i.e. trucks eq post van.
StayHungryStayFoolish 12 JUL 2022 a las 7:16 
@GOD switch off the Extended Error Report mod and do not use Date Changer.
Lt.Dan♿ 12 JUL 2022 a las 6:49 
RIP:
1729576238 [DateChanger.dll] has caused an error ---> System.NullReferenceException: Object reference not set to an instance of an object
at DateChanger.ThreadingExt.OnLevelLoaded (ICities.LoadMode) <0x0014d>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch6 (LoadingWrapper,SimulationManager/UpdateMode) <0x00101>
M.S.Referee 28 MAR 2022 a las 4:15 
I forgot to say, when use Realtime mod, and after click the icon from panel, the statistical results cannot be seen quickly. The reason is that Realtime mod takes a long time, so the current statistical mode cannot quickly count.
StayHungryStayFoolish 31 ENE 2022 a las 14:44 
Wow. Thank you!
rcav8tr  [autor] 31 ENE 2022 a las 14:43 
Released Version 2.1:
Update for Airports DLC.
@Bless1T
Bless1T 25 ENE 2022 a las 13:24 
Alright Thanks will wait on that.
rcav8tr  [autor] 25 ENE 2022 a las 11:51 
@Bless1T I haven't yet had a chance to investigate Airports DLC.
Bless1T 25 ENE 2022 a las 10:19 
Does this mod work after Airport update?...
rcav8tr  [autor] 25 ENE 2022 a las 8:46 
@lovenother I don't understand the question. The mod follows the selected game language.
PhazezGova 25 ENE 2022 a las 6:45 
@rcav8tr: Ah okay, then I'll definitely keep this mod. Thank you
rcav8tr  [autor] 25 ENE 2022 a las 6:41 
@PhazezGova I am not sure which "function" you are referring to. My More City Statistics mod allows exporting history data to a file and it takes snapshots more often when Real Time is enabled.
PhazezGova 25 ENE 2022 a las 6:06 
@rcav8tr Is this function included in the "more statistic" mod?
rcav8tr  [autor] 18 DIC 2021 a las 8:59 
@R-Team, @Secret Stealth SWAT Squad See my new
More City Statistics mod.
Secret Stealth SWAT Squad⭕⃤ 13 NOV 2021 a las 7:48 
I love that idea and i think it will work perfect. Looking forward to seeing your updates!
rcav8tr  [autor] 10 NOV 2021 a las 8:08 
@R-TEAM, @Secret Stealth SWAT Squad, thanks for your suggestion. I am currently working on a new mod that will graph lots of statistics over time, including outside connections. When the Real Time mod is enabled, this new mod will take a snapshot once every day, instead of once every month. Stay tuned.
Secret Stealth SWAT Squad⭕⃤ 8 NOV 2021 a las 14:35 
this works great, but like @R-TEAM says, if you use real time, the graph doesn't work until a veryyyy long in game time. I wonder if you could add an option to how frequent it pulls graphing data, maybe a slider with a time frame. otherwise, this mod helps a lot and the toggling options for different goods is perfect
R-TEAM 30 SEP 2021 a las 3:24 
the graph is very nice - but more or less useless with Real Time - as here the time flow is so slow - with data taken only every month, it is useless .. the data take scale musst at last every week with Real Time .. or every second day .... but this is the only thing i miss ... ;)
nagakentut 29 SEP 2021 a las 5:26 
@ratata, from my testing (assuming you're referring to the products by Industries DLC), you get the money whenever the goods are transported into a commercial unit, generic industry, trucks exiting the map (for export using trucks), trucks transporting to the cargo train station or port
rcav8tr  [autor] 9 SEP 2021 a las 12:36 
@ratata - I don't know when the amount is assigned for an industrial area. Sorry.
ratata 9 SEP 2021 a las 1:10 
Thanks for adding those graphs. This update means you can follow the impact of a change you make, from the smallest to the largest. Also, time can tell you if a change you just made that initially looked bad did turn out to be a good thing after giving it some time. Or vice versa. So thanks for the graphs; they will be helpful. But please don't stop there; please do evolve the industrial statistics. It's invaluable when finetuning all variables to have statistics to fall back on when making the next move.

I have a question, though. Do you have any idea of at what moment your industry area gets to cash in? When the amount on the invoice you sent is on your bank account? I mean, is it when the cargo vehicle leaves the facility (a naphtha-cracker plant, for instance)? Is it when it arrives at the warehouse situated in the industrial area? Or leaves the same warehouse? Or perhaps when it gets unloaded at the end customer? Any idea at what moment the transaction takes place?


ratata
rcav8tr  [autor] 8 SEP 2021 a las 9:04 
Released Version 2.0:
Add graph of resources over time.
rcav8tr  [autor] 23 AGO 2021 a las 7:02 
Thanks.
Gambletain 22 AGO 2021 a las 12:58 
Ich habe ein deutsches Tutorial und Vorstellungsvideo zur Mod: Enhanced Outside Connections View gemacht.
https://youtu.be/O4DzeoDHga4

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rcav8tr  [autor] 2 JUN 2021 a las 11:18 
Released Version 1.5:
Update labels when language is changed in game.
Thanks @M.S.Referee for letting me know.
M.S.Referee 19 MAY 2021 a las 0:51 
Oh, I forgot to say it need update for when you change language In-Game, the language can't updated for display.
rcav8tr  [autor] 4 ABR 2021 a las 9:07 
Released Version 1.4:
Format numbers according to selected language.
Finwickle 2 ABR 2021 a las 15:39 
Thanks for the update!
rcav8tr  [autor] 2 ABR 2021 a las 14:14 
Released Version 1.3
Fix conflict with More Advanced Options Panel mod.
Update from Harmony 1 to Harmony 2.
TheWowMachine 8 FEB 2021 a las 22:58 
Nice mod.