RimWorld

RimWorld

Musical Instruments (Continued)
176 Comments
Mlie  [author] 7 Oct @ 2:04am 
@Van the Wanderer The songs included is from the mod mentioned in the description above. You will have to ask them where the songs are from
Van the Wanderer 7 Oct @ 1:15am 
probably has already been asked but does anyone have a list of all the songs that can be played? there is one violin song i want to look up
valentijn78 10 Sep @ 2:58am 
I'm also having the problem with pawns picking up instruments to play them then running off with them in their inventory. They haven't been drafted or anything. To get an instrument back in designated storage, I have to force the pawn to drop it.
Mlie  [author] 8 Sep @ 10:27pm 
@Balthazad You can change the music file to what ever you feel fits. The sounds is just from the patchmod I included
Balthazad 8 Sep @ 2:53pm 
ah thx Mlie, but that disables it for all, i'm actually just annoyed by the framedrums playing spacetechno
Mlie  [author] 2 Sep @ 4:55am 
@76561197978398626 I dont know what that means
76561197978398626 2 Sep @ 3:52am 
character stay standing when using freewill
Mlie  [author] 28 Aug @ 4:45am 
@tanyfilina Mods that existed before the dlc release does not have to be removed. You cannot publish new ones.
tanyfilina 27 Aug @ 11:11pm 
For me what I see there seems like the variant "it means only the copy of the code" that is prohibited. Not the ideas themselves. For example, there were still Children mods for the 1.5 version of game, although they were introduced with Biotech.

That being said, I don't know of course, if the patch I linked uses the copy of Royalty code, or some original code.
Mlie  [author] 27 Aug @ 2:50pm 
Naturtok 27 Aug @ 1:23pm 
I would imagine it's in the TOS somewhere
tanyfilina 27 Aug @ 1:19pm 
Seriously? It's, like, written sommewhere?
Also, I wonder, it means only the copy of the code, or even the conceptual replication?
Mlie  [author] 27 Aug @ 1:17pm 
@tanyfilina Because its not allowed to replicate DLC features and release it as a mod on the workshop without depending on the DLC
tanyfilina 27 Aug @ 1:12pm 
I just want to remind that there IS a version that doesn't require Royalty, although I didn't tested it in 1.6. I wonder why it wasn't uploaded in the Workshop.
Mlie  [author] 27 Aug @ 12:06pm 
@Balthazad You can turn it off in the mod-options
Balthazad 26 Aug @ 5:59pm 
is there a way to remove the retarded music? it's extremely contraimmersive to have pawns playing spacetechno on framedrums, just wtf
Naturtok 25 Aug @ 2:27pm 
oh man i did not expect this, you're the best! Thank you!
Mlie  [author] 25 Aug @ 12:56pm 
@tanyfilina The instruments playing actual sounds does, yea
tanyfilina 25 Aug @ 12:50pm 
Does it require Royalty?
Mlie  [author] 25 Aug @ 12:18pm 
@Naturtok Sure, should be added now
Naturtok 25 Aug @ 2:00am 
kindve a long shot, but any way this patch could get rolled into this? Feels weird with the pawns "playing music" but not making any sound

https://steamproxy.net/sharedfiles/filedetails/?id=3134829573&searchtext=musical+instruments
Agaros007 3 Aug @ 11:37am 
try switching your download server in steam: Settings -> Downloads -> Downloadregion
Mlie  [author] 3 Aug @ 10:10am 
@zypherstyle I dont have any control over your Steam downloads. You should probably contact their support about that
zypherstyle 3 Aug @ 10:06am 
Mod will not download after subscribing, haven't ran into this issue with any of your other (Continued) mods. ¯\_(ツ)_/¯
Thiago 22 Jul @ 6:33am 
Works for 1.6, at most it throws a harmless error popup
Kriegs 19 Jul @ 11:37am 
anybody tested it for 1.6?
lol 10 Jun @ 4:37am 
Is there a check for the pawns to drop items? In my current play through they tend to keep instruments in inventory. It's heavily modded though, yet maybe a simple line of code could be enough?
Mlie  [author] 31 Dec, 2024 @ 11:30pm 
@Phil McRacken Please see the Reporting Issues section described above
tanyfilina 27 Dec, 2024 @ 12:32pm 
@AstralStardust there is a patch with sound on the third page of comments
Mlie  [author] 27 Dec, 2024 @ 12:26pm 
@AstralStardust They do not have sounds
AstralStardust 27 Dec, 2024 @ 10:45am 
I can't hear them play :<
greensniperhat 19 Nov, 2024 @ 7:26am 
Ay, thanks a lot!
Mlie  [author] 19 Nov, 2024 @ 6:31am 
@greensniperhat Should be fixe now
greensniperhat 18 Nov, 2024 @ 9:20pm 
Found an error with Westerado on:
XML error: Could not find parent node named "HornMusicalInstrumentBase" for node "ThingDef".
The patch needs to be updated?
AcetheSuperVillain 24 Oct, 2024 @ 10:28am 
so not an error error, just a mistake. the problem is that crafter pawns with bad art scores end up making the instruments instead of good artist pawns.
The Bard of Hearts 11 Oct, 2024 @ 4:16pm 
Thanks for the response, Mlie.
Mlie  [author] 10 Oct, 2024 @ 11:54pm 
@The Bard of Hearts They are functionally the same. They may have different beauty values
The Bard of Hearts 10 Oct, 2024 @ 11:43pm 
Ok. I have a question. Do the different instruments have different "functional" values? They cost wildly different materials and time to make but they never seem to have a functional difference at all. Is that the case? or am I missing something?
Mlie  [author] 23 Sep, 2024 @ 11:46am 
@AcetheSuperVillain And what is the error?
AcetheSuperVillain 23 Sep, 2024 @ 11:44am 
There is an error, making instruments is a crafting job, even though it uses the artistic skill
Mlie  [author] 8 Sep, 2024 @ 9:33pm 
@GeneralTso Seems to work okay when I test it so you may have a mod-conflict
GeneralTso 8 Sep, 2024 @ 6:33pm 
The placed instruments work fine and they seem to be carrying around and using ocarinas and drums just fine but they don't use the actual music spots. Like the little blue squares you put down similar to trading spots
Mlie  [author] 8 Sep, 2024 @ 2:48am 
@GeneralTso What instrument are you referring to?
GeneralTso 8 Sep, 2024 @ 2:03am 
do i need to do anything to get pawns to play at a music spot? they play in the common room all the time and i setup a stage specifically for them to play on but i haven't ever seen them use the music spot
Enlonwhite 4 Jul, 2024 @ 4:15am 
@(≡◉‿‿◉≡) I think, dangerous I know, but I think you can separate them in zones/stockpiles by quality right? Just put a zone that only allows low quality and allows those instruments near it, and a short radius job to destroy items of that type (however it works to do that, been a bit since played). Please forgive me If I have forgotten. but I am sure a stockpile/zone management would allow it.

That stockpile will be in range when next to the place to destroy and that job will only hit that stockpile, SO long as you make sure the range/radius on that JOB ticket is small and not in range of other things. Otherwise you risk destroying more then you wanted.

Before I forget, did you try a smelter, smithy or other such place to destroy/Dismantle tools/weapons?
tanyfilina 22 Jun, 2024 @ 2:20am 
@Pos 5 your patch works wonderful and the sound choice is perfect (but maybe for a frame drum that sounds not enough neolithic for me). Why don't you publish it in the Workshop?
tanyfilina 12 Jun, 2024 @ 12:39am 
I've had the same bug. Pawn was playing ocarina (in a strange place too - just outside the building where a table was near that wall) and other pawn was listening to that at the table inside a building. Then I saved-exited-loaded, and even on the next day some pawn went to that table to listen that music, although the first pawn wasn't playing it anymore.
The Bard of Hearts 11 Jun, 2024 @ 3:14pm 
I've seen what the previous comment was talking about as well. But another thing I've noticed, is that pawns will go "Listening to music" and getting joy from it, even when there is nobody playing anything. Like a pawn will just stand in front of the marimba and get joy from it when nobody else is there.
xkp92110(orick) 8 Jun, 2024 @ 8:09am 
I have a similar problem as The_Silver_Nuke .
If pawns play music when i save or autosave.
next time i load save that pawns still play music without note on head.
pawns get stuck when playing until downed or drafted.
sorry,i'm not good at English.