RimWorld

RimWorld

Archotech+ (Continued)
198 kommentarer
Lil Kitty Girl 1 aug @ 17:31 
Thanks Milie!
赛博小伙立正了 17 jul @ 23:50 
没人给这个mod搞搞汉化么
Revelence 16 jul @ 15:34 
Tested a little on 1.6, this mod seems to still be functional. Might be some bugs from it I havent noticed or hit yet however.
Mlie  [skapare] 11 jul @ 21:23 
@Lil Kitty Girl Updating all my mods, see Discord for progress
Lil Kitty Girl 11 jul @ 20:45 
Has anyone tested if this works with 1.6 yet? If not I might try my hand and updating it when I have the time.
Guldflips 8 jul @ 8:39 
@VonArens i have the same problem, thought the number are different. No solution sadly, removing it with char editor did nothing, reloading did nothing, even changing the settings did nothing, hopefully someone finds the solution :SBchicken:
Aftermath434 28 jun @ 7:51 
plz update to 1.6
VonArens 31 dec, 2024 @ 4:36 
Has anyone ever had an issue with a ton of red "Exception ticking ResurrectorTracker1128384" errors, and if so how did you fix it? :steamhappy:
Tachikoma00 4 okt, 2024 @ 11:23 
Good to know, thanks for the quick response
Mlie  [skapare] 4 okt, 2024 @ 10:34 
@Tachikoma00 Instead of
Tachikoma00 4 okt, 2024 @ 10:26 
Hi Mlie, quick question: is the "For more functionality, try the revamped Archotech++ by Mezz" an addition to this mod or instead of this mod? Thnaks
Mask of Humble 24 sep, 2024 @ 3:42 
Gotta join one discord after another -.-
Mlie  [skapare] 24 sep, 2024 @ 3:25 
@Mask of Humble Please see the Reporting Issues section described above
Mask of Humble 24 sep, 2024 @ 3:11 
I don't get any error messages so I can't really post a log but the regenerator doesn't work, in the health tab it says "levelnum" when holding your mouse over it, I have it set to regenerate a part ever hour min and max but my colonist's finger is still not healing and its been 3 months
Mlie  [skapare] 28 jun, 2024 @ 10:15 
@Your Dad Please see the Reporting Issues section described above
nako 7 maj, 2024 @ 9:07 
There's something in anomaly that will create duplicates of colonists, but it's not supposed to duplicate the implants in them. But these get duplicated (at level 1).

I tried a variety of tags that I saw other modded implants using that don't get duplicated, but I couldn't figure out how to prevent this from happening in this mod. Maybe Anomaly checks if it's possible to uninstall the implant in order to disable it. If so, I don't think there's a good way to fix it (because these implants can't be uninstalled).

So, don't worry about it I guess! Kind regards.
Mlie  [skapare] 6 maj, 2024 @ 6:41 
@nako I have no experience with Anomaly. Not sure what you mean
nako 6 maj, 2024 @ 6:36 
These get duplicated but set to level 1 during the anomaly obelisk duplication. Might want to stop them from duplicating.
Lil Kitty Girl 1 maj, 2024 @ 15:55 
Sorry about breaking the mod yall. Found the issues and submitted a fix.
Lil Kitty Girl 1 maj, 2024 @ 14:48 
Just looked at my pull request. The xml changes weren't included. Woops!
Clunt the mighty warrior 1 maj, 2024 @ 11:23 
Having the same issue as @sashakiller33, just can't install the regenerator for whatever reason
sashakiller33 1 maj, 2024 @ 1:47 
Checked Archotech+ without any mods only dlcs. No error logs. Archotech regenerators cannot be installed on a pawn. Everything else work as intended. Probably mistake in installation code for them.
Mlie  [skapare] 29 apr, 2024 @ 22:17 
@Asteyr Please see the Reporting Issues section described above
Lil Kitty Girl 29 apr, 2024 @ 19:53 
Seems to work for me.. Did you check if the implant was fully charged?
Asteyr 29 apr, 2024 @ 18:50 
Just a heads up, the last update broke the Archotech Regenerator item for me.
Ros[É] 28 apr, 2024 @ 14:45 
Correct
Ros[É] 28 apr, 2024 @ 14:45 
Also all other implants show a level along side severity in character editor
Lil Kitty Girl 28 apr, 2024 @ 14:44 
Very weird, this is in 1.5 right?
Ros[É] 28 apr, 2024 @ 14:43 
I did both and tried to add it to a pawn in a new game and in character editor it still shows up as "severity [1-3] and putting it at 3 does nothing
Lil Kitty Girl 28 apr, 2024 @ 13:25 
Oh and one more thing, you may have to remove the implant and add it again. It could be stuck on the old state.
Lil Kitty Girl 28 apr, 2024 @ 13:22 
That's super weird. Try unsubing the mod and resubbing :3
Ros[É] 28 apr, 2024 @ 12:35 
After the update the regenerator still can't be edited with character editor
Lil Kitty Girl 28 apr, 2024 @ 7:03 
Okay, check your pull requests! :3
Lil Kitty Girl 28 apr, 2024 @ 5:51 
I'm attempting to fix it myself. I'll create a pull request if all goes well ^^
Lil Kitty Girl 28 apr, 2024 @ 5:43 
I think all you need to do to fix this is to inherit Hediff_Level instead, and remove the level property and instead use the base property.
Lil Kitty Girl 28 apr, 2024 @ 5:30 
Looked into the source code with Linux's version of DNSpy, and found out why the issue happens. It's because the class Hediff_LevelWithComps inherits HediffWithComps, when it should instead inherit Hediff_Level, since that's a type that specializes in level comps. The way levels were adding to the Hediff_LevelWithComps, was a hack that is no longer required.
Mlie  [skapare] 27 apr, 2024 @ 12:06 
@Kitty Yes
Lil Kitty Girl 27 apr, 2024 @ 11:50 
Skimming over the xml, I don't think its this one. There must be another mod interfering with this one. I'll see if I can find out..
Mlie  [skapare] 27 apr, 2024 @ 9:59 
@Kitty Again, never used the mod so cant say
Lil Kitty Girl 27 apr, 2024 @ 9:51 
Its weird that it only happens with the regenerator tho.. thought maybe it was a bug here..
Mlie  [skapare] 27 apr, 2024 @ 9:38 
@Kitty You may need to report that to the author of that mod, Ive never used it
Lil Kitty Girl 27 apr, 2024 @ 9:33 
I cant change the level of the regenerator of pawn editor, but I can with the bioadapter..
nako 21 apr, 2024 @ 19:52 
Thank you for keeping this mod updated after all this time. Would you consider adding operations for these so we can install them on our ghouls?
Tellurium 17 jan, 2024 @ 3:49 
@Mlie I figured I had a mod that also does about the same thing, after removing it solved the problem, aparently it was just a mod conflict, sorry.
Mlie  [skapare] 13 jan, 2024 @ 11:49 
@Tellurium Can you show a log of this happining with only this mod loaded? It does not happen in my tests.
Tellurium 12 jan, 2024 @ 19:33 
The archotech regenerator is not working, it's trhowing a "HediffClass is null" error on launch and if I try to use it on anyone it does't apply, disappears and throws a JobDriver exception.
Mlie  [skapare] 23 dec, 2023 @ 14:24 
@Homar I see, I dont think its a good idea to have multiple ressurect items active on one pawn.
Homar 23 dec, 2023 @ 14:21 
@Mile It's called [RH2] Faction: V.O.I.D. the most popular one. There's a few implants that start with the phrase neuro, it's the one labelled v4 that ressurects.
FlareFluffsune 10 dec, 2023 @ 8:48 
Prepare Carefully is pretty bad and has incompatibilities with many mods and functions. Use Character Editor instead.
ShivKnight 10 dec, 2023 @ 8:17 
Thanks for updating these. I love that I/ my pawns are able to use these again.
I noticed the archo implants like the cortex are absent from the initial options in prepare carefully while the previous versions were present. Is that a known issue?