RimWorld
No Power Wires
69 commenti
Roge 30 lug, ore 5:41 
finally something to fix the ugly wire bug
kishkuma 28 lug, ore 0:21 
Came looking for this because of that bug, but I will probably be keeping it on even when they fix it. I've never really liked those wires, they just weren't quite annoying enough to bother about before. Great little mod, thank you!
Weil  [autore] 25 lug, ore 11:53 
Glad to hear it is helping! :)
Rhys 24 lug, ore 6:45 
@YakumooYukari - Yes, The last official update has caused the wires to bug and become visable/reconnect after launching your ship. It should be fixed in the next official patch.

But i'll still be downloading this mod and using it since I do not know when the official patch is coming.
El Choclo Argento 24 lug, ore 6:40 
si viniste por la gravinave y que siempre se desordene todo por volar si es un error oficial
Raelys 23 lug, ore 14:04 
Thank you for fixing the ugly mess of wires on my gravship created by the latest update.
YakumooYukari 23 lug, ore 13:33 
So the wires became fxxking spider web after moving the gravship is actually a official bug?? Can anyone tell me something about this?
sterale14 23 lug, ore 4:16 
thank you so sick of everything disconnecting and reconnecting when I move the gravship x2
Magıc 22 lug, ore 4:12 
thank you so sick of everything disconnecting and reconnecting when I move the gravship
TheCreamOfTheCrop 15 lug, ore 15:36 
thank you!
Crazy Dog 12 lug, ore 5:44 
love for you ^^
Sainguiss 12 lug, ore 5:30 
Thanks for 1.6 :cozybethesda:
Weil  [autore] 12 lug, ore 5:21 
Updated
Kosh 11 lug, ore 18:39 
Working in 1.6 for me so far including on Grav ship
TheCreamOfTheCrop 10 lug, ore 13:01 
please update to 1.6 if you can. this is a must have mod
Xeonzs 8 mag 2024, ore 16:10 
Thank you
Weil  [autore] 8 mag 2024, ore 15:49 
Updated for 1.5.
Yoko 7 mag 2024, ore 22:57 
update to 1.5?
苍白而蔷薇 29 apr 2024, ore 4:37 
I agree with Xeonzs
Xeonzs 27 apr 2024, ore 5:23 
I agree with eighmy_lupin, I prefer small lightweight mods with a singular purpose over bigger mods
eighmy_lupin 26 apr 2024, ore 23:57 
I'd rather a simple mod than using Tweaks Galore which is 99.99% stuff I don't care about
Narrowmind 15 apr 2024, ore 16:08 
Thank you for the suggestion. Using.
Arganot 4 apr 2024, ore 11:21 
Save yourself some effort.
Tweaks Galore - https://steamproxy.net/sharedfiles/filedetails/?id=2695164414
Has this effect as a toggleable.
Kyokui Avarus 30 mar 2024, ore 0:07 
Will this get updated to 1.5 before release?
Ki115witch 22 feb 2024, ore 17:17 
@roguekrieg This doesn't hide the conduit, just the little wires running from the device to the power conduit. Think the wire and plug on a lamp plugging into a wall socket. This mod hides the wire, not the actual power cable.
roguekrieg 31 mag 2023, ore 4:54 
Why is the power wires still visible?
Rips 28 mar 2023, ore 16:42 
Awesome mod. So simple but improves aesthetics and as you say you can still see power wires and optimise their connection distance if need be on the Power architecture view.
_Frisk 8 nov 2022, ore 10:08 
thanks!
Kotobike 7 nov 2022, ore 19:09 
thanks
ThatCozyBear 7 nov 2022, ore 16:46 
thanks buddy
Weil  [autore] 7 nov 2022, ore 12:46 
Updated for 1.4
Hyun 7 nov 2022, ore 8:06 
copy that!
Weil  [autore] 2 nov 2022, ore 15:08 
:cozybethesda:
Will try to sort out and update all of my mods this weekend.
Raygne 1 nov 2022, ore 19:18 
This works fine on 1.4 as far as I can tell. No issues but I did just recompile it against the new version and it had no errors. Easy update if you feel like it.
Jotaro Kujo 22 ott 2022, ore 5:33 
Works in 1.4!
Weil  [autore] 19 ott 2022, ore 2:37 
Yes although the 1.3 version should most likely work for it as well for now.
Mango Pods 19 ott 2022, ore 2:19 
plans for updating to 1.4? i love this mod so much lmao
Weil  [autore] 18 ott 2022, ore 12:26 
@kongkim, sorry for the late response, I did not get any notifications. But to answer your question, no, I don't think its possible to do it for your mod only.
JACK 25 ago 2022, ore 0:28 
thanks, just what I needed!
kongkim 4 ago 2022, ore 6:24 
Hi there, i hope you may can help me, im making a small mod and is pritty new to it. i have a powerd lamp were the wire don't start where the lamp is, so i really would like either to adjust the wire or hide it for my mod only, is the possible? or hard to do?
Momon 27 mag 2022, ore 6:17 
@Auspician this is what I use to hide my power conduits, hasn't failed me once. https://steamproxy.net/sharedfiles/filedetails/?id=1735421319 I also recommend the allow tool mod. https://steamproxy.net/sharedfiles/filedetails/?id=761421485 Which has an option to select all specific objects you've selected with the "P" key, just so you don't go crazy when removing the conduits when you literally can't see them, thank you allow tool!
Momon 27 mag 2022, ore 6:10 
thank you for this mod, I mean you'd expect them to try and sweep their coords under the rug or against a wall, we aren't mad men we want to pretty up our very legal organ harvesting base too.
Weil  [autore] 2 mag 2022, ore 7:33 
Yes
Auspician 1 mag 2022, ore 19:58 
So this mod hides the cords, it doesn't hide the power conduits.
Syok (You) 12 feb 2022, ore 18:47 
Mod works as intended, for me.
Blaine 12 feb 2022, ore 13:46 
Nothing in the debug/console window. The power lines are always visible, almost like the MOD is not installed - no change to the game at all.
Weil  [autore] 12 feb 2022, ore 13:43 
There will not be an option to toggle the visibility in that menu. They just appear when you have the power category menu open.
Weil  [autore] 12 feb 2022, ore 13:43 
No new game start is needed. Does anything appear in the debug/console window?
Blaine 12 feb 2022, ore 13:28 
I might have a MOD conflict then, as I can still see the lines and no option in the power category for on/off. Do you need a new game start?
Weil  [autore] 12 feb 2022, ore 6:27 
You can see them again when in the power build category.