RimWorld
Friendship Memory Framework (v1.0.1)
17 件のコメント
bruh hell nah wtf man 4月15日 23時41分 
hi
Taemaly 2021年11月21日 9時42分 
Oh I like this lighter version than Desynchronized as it was too heavy for me, but hope a solution for breaking dev mode can be found and also it can gets updated to 1.3
Jamos 2021年11月17日 11時56分 
Quick Disclaimer for other users. This mod breaks the dev menu if used!
velcroboy333 2020年12月23日 22時42分 
Oh, the Abyss mod looks nice as well. I will also check that out soon.
Vectorial1024  [作成者] 2020年12月23日 22時39分 
The original idea for this mod is to implement some "lite" version of Desynchronized for my other mod The Edge Of Abyss

With what I see in real life on my side I guess I wont be able to remake Desynchronized with this mod... Perhaps in the later future when I have time and then I may or may not go back to Desynchronized, to merge with the Continuation version, but not sure about that
velcroboy333 2020年12月23日 22時23分 
OK thanks. Glad you're still around. I'm going to check this out in my next colony.
Vectorial1024  [作成者] 2020年12月23日 22時10分 
@velcroboy333

no overlap, pretty sure they implemented something that is separate from this
velcroboy333 2020年12月23日 17時05分 
Is this compatible with the Desynchronized mod or is there overlap?
MrClint 2020年10月21日 8時02分 
To be honest, the dread necromancer is a fringe case anyway. I've only had the skill in one playtrough til now.
Vectorial1024  [作成者] 2020年10月17日 9時23分 
@MrClint

Tbh I only know about Rimworld of Magic just now, and I *guess* this mod already supports Dread Necromancer...?

I had to look up the RoW wiki, but I guess the Raise Dead skill is simply to set the alive status = true, modify the pawn to lose traits etc, so supposedly if other pawns can look at risen pawns they will think they are alive... seems not what it should be, but idk
MrClint 2020年10月16日 10時27分 
Haha, no support for Dread Necromancer from Rimworld of Magic then.
JinxLuckless 2020年10月7日 16時36分 
Okay, thanks! That's kind of what I suspected. :) Have a nice day!
Vectorial1024  [作成者] 2020年10月7日 6時47分 
@Elthridge

Yeah kind of; there is no concept of news here, just some very basic states like "ALIVE", "DEAD", etc.; I feel like this can help me expand into more things like "MARRIED", "SINGLE" etc., something I couldn't figure out when I was working on Desynchronized

Also, news and dirty deeds aren't the focus here, so I think I can proceed safely without making too much stress through this framework

@JinxLuckless

Frameworks are for modders. Like, I make a framework, which is some "empty shell" and may or may not have observable features, and then modders (could also be me) use that framework and "fill in the content" to create actual observable features.

Have a look at Elite Bionics Framework and Elite Archotech, which is an example of a pair of Framework + Content mod.
JinxLuckless 2020年10月6日 18時17分 
So is this useful for an end-user, or only mod developers? I don't really know how 'frameworks' work, sorry.
Elth 2020年10月6日 9時55分 
@Vectorial1024 it's all good. sometimes its good to take periodic breaks from games like this.

So is this like a lite version of Desynchronized?
Vectorial1024  [作成者] 2020年10月6日 6時18分 
@Elthridge

Ngl I backed away from Desynchronized Tales and News because the darkness from the mod was starting to mix well with the darkness from real life

As long as there is a way to distinguish the shades of darkness coming from both sides then I guess it is still fine.
Elth 2020年10月5日 17時41分 
Just when I thought this game couldnt get any more depressing. Good job