RimWorld
Friendship Memory Framework (v1.0.1)
17 commenti
bruh hell nah wtf man 15 apr, ore 23:41 
hi
Taemaly 21 nov 2021, ore 9:42 
Oh I like this lighter version than Desynchronized as it was too heavy for me, but hope a solution for breaking dev mode can be found and also it can gets updated to 1.3
Jamos 17 nov 2021, ore 11:56 
Quick Disclaimer for other users. This mod breaks the dev menu if used!
velcroboy333 23 dic 2020, ore 22:42 
Oh, the Abyss mod looks nice as well. I will also check that out soon.
Vectorial1024  [autore] 23 dic 2020, ore 22:39 
The original idea for this mod is to implement some "lite" version of Desynchronized for my other mod The Edge Of Abyss

With what I see in real life on my side I guess I wont be able to remake Desynchronized with this mod... Perhaps in the later future when I have time and then I may or may not go back to Desynchronized, to merge with the Continuation version, but not sure about that
velcroboy333 23 dic 2020, ore 22:23 
OK thanks. Glad you're still around. I'm going to check this out in my next colony.
Vectorial1024  [autore] 23 dic 2020, ore 22:10 
@velcroboy333

no overlap, pretty sure they implemented something that is separate from this
velcroboy333 23 dic 2020, ore 17:05 
Is this compatible with the Desynchronized mod or is there overlap?
MrClint 21 ott 2020, ore 8:02 
To be honest, the dread necromancer is a fringe case anyway. I've only had the skill in one playtrough til now.
Vectorial1024  [autore] 17 ott 2020, ore 9:23 
@MrClint

Tbh I only know about Rimworld of Magic just now, and I *guess* this mod already supports Dread Necromancer...?

I had to look up the RoW wiki, but I guess the Raise Dead skill is simply to set the alive status = true, modify the pawn to lose traits etc, so supposedly if other pawns can look at risen pawns they will think they are alive... seems not what it should be, but idk
MrClint 16 ott 2020, ore 10:27 
Haha, no support for Dread Necromancer from Rimworld of Magic then.
JinxLuckless 7 ott 2020, ore 16:36 
Okay, thanks! That's kind of what I suspected. :) Have a nice day!
Vectorial1024  [autore] 7 ott 2020, ore 6:47 
@Elthridge

Yeah kind of; there is no concept of news here, just some very basic states like "ALIVE", "DEAD", etc.; I feel like this can help me expand into more things like "MARRIED", "SINGLE" etc., something I couldn't figure out when I was working on Desynchronized

Also, news and dirty deeds aren't the focus here, so I think I can proceed safely without making too much stress through this framework

@JinxLuckless

Frameworks are for modders. Like, I make a framework, which is some "empty shell" and may or may not have observable features, and then modders (could also be me) use that framework and "fill in the content" to create actual observable features.

Have a look at Elite Bionics Framework and Elite Archotech, which is an example of a pair of Framework + Content mod.
JinxLuckless 6 ott 2020, ore 18:17 
So is this useful for an end-user, or only mod developers? I don't really know how 'frameworks' work, sorry.
Elth 6 ott 2020, ore 9:55 
@Vectorial1024 it's all good. sometimes its good to take periodic breaks from games like this.

So is this like a lite version of Desynchronized?
Vectorial1024  [autore] 6 ott 2020, ore 6:18 
@Elthridge

Ngl I backed away from Desynchronized Tales and News because the darkness from the mod was starting to mix well with the darkness from real life

As long as there is a way to distinguish the shades of darkness coming from both sides then I guess it is still fine.
Elth 5 ott 2020, ore 17:41 
Just when I thought this game couldnt get any more depressing. Good job