Stellaris

Stellaris

System Scale/AOT Compatability Patch
136 Comments
Zipzopdippidybopbop  [author] 29 Oct, 2024 @ 11:20am 
The scaling hasn't been touched; I don't see what could be causing the problems at hand. Could be an override from ACOT, or from Stellaris itself (yet again, don't see how this affects the scaling parameters).
Lord Seabass 16 Oct, 2024 @ 5:43pm 
you could take a look at Guilli's planet modifiers and features to get an idea of how to do it. their mod has both scaling for vanilla stellaris and real space scaling for their planetary shield effects. i've tried messing around in the asset files but its abit over my head to do a quick fix.
Zipzopdippidybopbop  [author] 19 Aug, 2024 @ 1:45am 
Sigh. Every single update seems to bork this mod (no understanding as to why either).

I haven't been on Stellaris in a very long time, but if I start at it again I will fix it (sorry).

Meanwhile, if anybody knows of a quick fix please share it here and full credit will be given!
Lord Seabass 18 Aug, 2024 @ 4:18pm 
hope this will be updated for the newest version of AOT soon, the planet shield models line up fine, but moon colony shields are offset.
Zipzopdippidybopbop  [author] 26 Sep, 2023 @ 9:19am 
It's not for me to fix; if the issue is with the Giga Engineering patch then they edit the positions of the planetary shields. Perhaps if they remove them it will work fine thereafter.

Try disabling my mod and seeing if it works with just the Giga patch enabled. If it does then you might not need my mod after all =)
KUS.Y 26 Sep, 2023 @ 6:33am 
Will it be made compatible?
Zipzopdippidybopbop  [author] 25 Sep, 2023 @ 12:23pm 
Thank you for pointing out the conflicting mod guys!
KUS.Y 24 Sep, 2023 @ 6:36pm 
Yes, it seems to be the problem caused by the [Real Space System Scale Gigastructural Engineering Patch 3.8] mod
Ruby Omega 24 Sep, 2023 @ 1:13pm 
This mod seems to put the shield above planets if using the gigastructure compatibility mod.
Zipzopdippidybopbop  [author] 24 Sep, 2023 @ 10:44am 
I think I know what it'll look like.

Try testing your modlist in case of conflicts; disable everything except AoT, Real Space, Real Space - System Scale and this mod.

Build a shield on a new planet and see if it fits.
KUS.Y 24 Sep, 2023 @ 10:03am 
Yes, I'm pretty sure I have enabled these mods and arranged them in order. I wanted to send you pictures, but unfortunately I can't post them here.
Zipzopdippidybopbop  [author] 24 Sep, 2023 @ 4:11am 
Hi KUS.Y; are you using Real Space - System Scale? This mod is only needed for players who use the System Scale mod.

Also, is this mod loaded AFTER both System Scale, AoT and Real Space?
KUS.Y 23 Sep, 2023 @ 10:12pm 
My game planetary shield model is above the planet
Zipzopdippidybopbop  [author] 21 Sep, 2023 @ 5:13am 
Glad to hear it! Any problems let me know please =)
Daskans 21 Sep, 2023 @ 4:51am 
it works just fine
Zipzopdippidybopbop  [author] 18 Sep, 2023 @ 10:48am 
Does it not work? Try playing it and see if it works regardless of the most recent update.
Zipzopdippidybopbop  [author] 3 Aug, 2023 @ 1:28pm 
Just there now; feel free to test and let me know if the most glaring problems have been fixed!
General Riazska 3 Aug, 2023 @ 6:12am 
Was this ever uploaded?
Zipzopdippidybopbop  [author] 18 Jul, 2023 @ 2:40pm 
Ok I'll upload the test variant tomorrow. Let me know how it goes!
caropup 6 Jul, 2023 @ 2:20pm 
I'd typically say I would bite the bullet and check out your dropbox link, but in this case it might be safer for everyone involved to just go ahead and update the mod on here. It's already breaking things to the point of needing to be removed regardless, so it's not like it would hurt anything to push an update to people that *might* have a bug or two.
Zipzopdippidybopbop  [author] 11 Jun, 2023 @ 1:27pm 
I have a test version here; need someone to test it tho =P
Wise Repeater 11 Jun, 2023 @ 1:21pm 
well to correct myself the actual f**kery comes from Real Space itself, not the system scale submod
Wise Repeater 11 Jun, 2023 @ 1:15pm 
This patch probably needs an update as currently something in solar_system_initializer causes CTD whenever you click a fallen empire's system.
Zipzopdippidybopbop  [author] 16 May, 2023 @ 11:20am 
I have an alpha ready to go, but am unable to test it myself (I am in the middle of exam marking season and am woefully busy) - however if someone is willing to try it out I can Dropbox it no problem =)
MidgetNinjaX 16 May, 2023 @ 8:27am 
Yea, as others have noted I think this mod needs an update?

Super love it though, hope it gets patched soon.
Lord Seabass 8 May, 2023 @ 6:31am 
unfortunately, I will not be able to as I will be busy this week with work. But i can tell you that to test it, i just started a new game and used the ACOT test events and consoled in the habitat techs (didn't need the vanilla ones) up to phanon and used own on the DM habitat and then upgraded up to phanon to see if it would upgrade. it took about 5-10 minutes for me each test. (not including loading up the game itself since I was testing other mods for conflicts)
Zipzopdippidybopbop  [author] 8 May, 2023 @ 4:30am 
Ok I think I've identified the problem - and I've fixed the missing phanon building addons (the MacRIPP and all those).

However, as I don't have a savegame containing this mod (or any of these phanon structures) it might require a bit of trial and error to properly scale the structures. Would you be willing to test this and I can Dropbox you the beta mod?
Lord Seabass 7 May, 2023 @ 6:57am 
After testing, the building is not upgrading to phanon tier aswell.
Lord Seabass 7 May, 2023 @ 6:40am 
I will have to retest it to see if the building also doesn't upgrade, but i know that the habitat doesn't upgrade at all.
Zipzopdippidybopbop  [author] 7 May, 2023 @ 3:31am 
Hi Lord Seabass;

Can you describe this bug for me? Essentially, upgrading to phanon tier results in no change? Does the building change but the GFX remain the same, or do neither upgrade?
Lord Seabass 6 May, 2023 @ 5:43pm 
narrowed down a bug that prevents upgrading to phanon tier habitats to this mod. once this mod is active, AOT habitats will upgrade to alpha but be stuck at alpha as the build queue to upgrade will complete but remain alpha tier. hopefully you'll be able to fix it for next patch.
KUS.Y 22 Apr, 2023 @ 7:47pm 
更新啊啊啊啊啊
dhkatz 15 Mar, 2023 @ 1:15am 
Hope this gets updated to 3.6/3.7 🙂
Xahkarias 14 Feb, 2023 @ 5:08pm 
Hello, I am also reporting the issue with the Phanon Great Wall, do you have an eta on the update?
Zipzopdippidybopbop  [author] 7 Jan, 2023 @ 2:22pm 
Ahhh I understand now; AoT has been updated and this is out of date.

Got ya; I'm currently fixing up a shipset mod at the moment but once that's done I'll get working on updating this. Sorry for the delay!
Wordlesschaos 7 Jan, 2023 @ 11:49am 
And, as afore mentioned, planetary shields do not seem to show up past my starter planet, but work once this mod is disabled
Wordlesschaos 7 Jan, 2023 @ 11:44am 
And i'm not sure if you already knew and if this might be causing the issue, but the stellarite habs in the great wall were changed a bit back to mini-macripps, and a new sigma converter was added after the pylon converter
Wordlesschaos 7 Jan, 2023 @ 11:42am 
In the description second paragraph you mention it adjusting the aot megastructures, specifically the great wall, which is exactly where my problem is originating. When I was looking about in irony with my non-code-wise eyes I noticed a number of files for the great wall mini macripps and enigmaliths seemed to just be...not there in this mod specifically and overriding aot files to, well, nothingness. But hey, I am no code-wizard. And I have disabled this mod as well as the other related ones and bam, the wall works now. This is why I brought the issue here, as I narrowed the issue down to what would appear to be this mod
Zipzopdippidybopbop  [author] 6 Jan, 2023 @ 2:00pm 
This mod doesn't affect habitats or anything of that sort - it only generates shields. Try disabling this mod and testing it again; if it continues I'll see about an update.
Wordlesschaos 6 Jan, 2023 @ 11:47am 
Also while my first planet shows the shield effects other planets do not
Wordlesschaos 6 Jan, 2023 @ 11:46am 
So in AOT the phanon great wall habitats, enigmaliths and turrets do not get built when using this mod, and the special habitats cannot be converted past dark energy
Zipzopdippidybopbop  [author] 30 Nov, 2022 @ 7:02am 
Hi Werwolf; I don't think this needs updating (should run fine as the new updates shouldn't affect this).

But let me know if it encounters any problems and I'll look into it ;)
WolvesofZiu 29 Nov, 2022 @ 10:50pm 
Update?
Zipzopdippidybopbop  [author] 6 Oct, 2022 @ 3:22am 
Hi Crys7aL; apologies for the delay.

So I've finally got the time to have a look at this; I've checked other mods that include planetary shielding meshes (e.g. More Events mod) and all of them set the scale limit to 25. Are you sure that you have System Scale installed on your playthrough? Remember that this mod is only necessary for players using System Scale and AoT.
Zipzopdippidybopbop  [author] 1 Oct, 2022 @ 5:23am 
Hmm I'm sorry; it really shouldn't cause any problems as this mod doesn't affect scripts AFAIK; only changes the size of models/meshes. Definitely shouldn't cause any problems!
Crys7aL_L1nE 1 Oct, 2022 @ 5:12am 
It does not work in my game, maybe i should adjust the mod load order, anyway thx for your answer
Zipzopdippidybopbop  [author] 1 Oct, 2022 @ 4:18am 
Hi Crys7al;

It should; the mod only modifies scales and positions for meshes. Try it and see sure!
Crys7aL_L1nE 1 Oct, 2022 @ 3:35am 
will it work for a save which has the Great Wall ?
BubonPioche 24 Aug, 2022 @ 11:52am 
And the biggest planet I have seen is size 50
BubonPioche 24 Aug, 2022 @ 11:51am 
Yes, I have bigger planets (probaly because of the bigger colonies mod) for exemple my capital is size 38