Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
It is not possible to get how long the hotkey is held down, because it is toggle on the controller and I can only notice the change from off to on or on to off again. I decided not to implement the delay myself because it is not a perfect solution and can feel weird to the user.
Only the 4 axis can be push if you set them to 100% and use threshold gates, like you probably have done.
Hope that helps!
I looked in the LUA code and its way beyond me, I also considered how to modify the output with my own micro-controller, but I effectively need a key press and key release event to do it.
The reason I ask is I want to use this as remote for a rather complex crane which uses fourteen buttons to work, four groups of winches, two of those groups also have a pair of buttons for synchronised operation and two liner sliders.
I can convert the WASD / Arrow keys to momentary using threshold gates, but I'm stuck with the hotkeys being either toggle on, or a single pulse.
Thanks!