Crusader Kings III

Crusader Kings III

More Game Rules
2 575 commentaires
Neutrino  [créateur] 22 oct. à 2h37 
I see what went wrong. I'm putting out a hotfix for this that should hopefully finally take care of the issue. Let me know if it works, thanks.
So_Alba 22 oct. à 1h22 
I also have an issue reforming certain faiths with this mod active. But not all.
I found that I could reform Christianity and Islam (organized religions), but not un-organized religions (Asatru etc).

Further info: Whenever I hover over the button to reform the religion, instead of it giving me reasons why I can't, such as "your realm does not control 3 religious sites" etc, it just says "All of these:" in red, but there is nothing listed beneath it.
jkgjunior 19 oct. à 16h09 
something went wrong for me also, but I got it to work by making all faiths reformed and then reformed at my leisure, until this gets fixed I suggest you try that and until then make this usable again, or make it so I can download it away from steam, please
Aethelfirth 13 oct. à 17h34 
I also can't reform any faith.
yalong1121 11 oct. à 23h48 
i cant reform any faith
Devildogshadow 5 oct. à 9h35 
so running into an issue where i cant reform any faith.
TP 3 oct. à 15h15 
could you add an alternate world option to make everyone theocracies or republics?
Igris gaming 3 oct. à 1h55 
Is it compatible with A Game of thrones mod.
Neutrino  [créateur] 1 oct. à 19h25 
@vidz: Oops, thanks for catching these, will hotfix soon.
vidz99 1 oct. à 13h36 
There is no trait 'kind':

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 71 (intrigue_skulduggery_focus:auto_selection_weight)

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 241 (intrigue_intimidation_focus:auto_selection_weight)
vidz99 29 sept. à 23h44 
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_faith_decisions.txt" near line: 5
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_test_decisions.txt" near line: 5

I think it should be "decision_group_type = major" instead of "major = yes".
PhantomImmortal 28 sept. à 17h44 
Totally fair, I'd do the same in your shoes! Thanks for making a great mod and staying on top of things!
Neutrino  [créateur] 27 sept. à 10h13 
@Rabbit, PhantomImmortal: I'm probably going to overhaul the historical empires feature altogether as there are many scripts where exact empire titles are expected to exist. I've been holding off on it because hegemonies are around the corner...

@2432554971: Can you look at your map in the faiths mode? It looks like there is a province with no faith somewhere that a chaplain is trying to convert. This mod does not change that part of the code relative to vanilla. If I had to guess, you probably were subscribed to a mod that added religions when you started the game and then unsubscribed. Not sure how else this situation would occur.
Neutrino  [créateur] 27 sept. à 10h04 
Updated with the following changes:
- Patched to 1.17
- Fixed issue with limited/restricted intrigue game rule
- Fixed issue with religion creation
- Added "All Administrative" governments game rule
2432554971 23 sept. à 14h46 
in file "mgr_court_chaplain_tasks", line 454, the system thinks that "faith_hostility_level = { " has no target faith. It is a bug and it made my game crash every time.
The error report is : [22:34:39][E][jomini_script_system.cpp:284]: Script system error!
Error: faith_hostility_level trigger [ target faith was null ]
Script location: file: common/council_tasks/mgr_court_chaplain_tasks.txt line: 454 (task_conversion:potential_county)
PhantomImmortal 20 sept. à 14h27 
I'm having the same issue as Rabbit - I'm having to use some cheat mods to avoid Temujin making demands in Egypt when he hasn't even finished with Mongolia
Rabbit 12 sept. à 8h31 
If you want I can send the save because it seems to occur after the Temujin become landed and stop being an adventurer. I'm not sure but I believe this issue breaks the mongols custom CB.
Rabbit 12 sept. à 8h19 
When using the option of historical empire titles only, all land not part of a historical empire title becomes part of the dejure Mongol empire title.
Brondo765 10 sept. à 9h51 
I think this mod needs to be near the top of your load order for it to work properly and go before More Interactive Vassals, at least from my experience.
Neutrino  [créateur] 9 sept. à 10h06 
I will look into the religion issue and others as I update for the new patch/DLC,
heahmund 8 sept. à 11h38 
How can i make all goverments are administrative in Alternative World with Imperies set?
ShadowDragonMan 4 sept. à 16h00 
No longer works. Some disabled religion acts and interactions.
ddff 31 aout à 9h59 
when using this mod, it's not possible to reform religion
妖妖真坑 30 aout à 20h08 
It doesn't show icon when I creating a religion
clmincher1990 30 aout à 7h12 
has anybody had issues with the holy site option in this mod recently because iv set it at 0 holy sites requirement and when iv tried to reform new faith its still saying i require holy sites to reform the faith hope someone have a look at this issue thanks
masonaddisonclarkbaldassano 28 aout à 12h52 
Does it work with conversion mod
macintosh1257 26 aout à 12h28 
@Neutrino Some decisions like Unify Italy don't work if you turn on no ahistorical empires game rule. Since those empires don't exist.
Neutrino  [créateur] 24 aout à 16h51 
@Ok Cool: Should work fine.

@Fredvog: I don't get early access to DLC, so I'll have to take a look at updates as they come out. Generally, map changes shouldn't have too much impact on the mod. I expect that some work will have to be done to account for the new Hegemony tier. I'll have to pay special attention to Japan and China's emperors as it's not clear if they are landed or not.
Fredvog 24 aout à 4h25 
What plans do you have to deal with the map changes coming with All under heaven? Have PDX reached out to you to deal with the update before release, like they do with some games?
k2s 23 aout à 7h12 
why does subscribing to this mod since a week not work for me anymore? is anyone else having this? first i had the red icon which means an incompatibility so i deleted and re-subscribed again but now the mod isn't even added to the paradox launcher as if it didn't even install the mod.
Ok Cool 21 aout à 1h06 
Sorry for the stupid question, is the mod multiplayer compatible?
Greedy Capitalist 11 aout à 21h08 
this mod can be removed midgame. it was causing some crashes for me, and disabling it allowed me to keep playing my save
Chryseus 11 aout à 9h06 
I'm assuming this won't work when installed to a mid-game save. But what about removing it mid-game? I just realized that this mod might be what causing a certain interaction from other mods are missing or entirely not working
karlos 4 aout à 5h49 
Hi, could you please add a rule that disables/accelerates/slows down the “integrate title” function for AI?
Huey Toast 26 juil. à 8h25 
How do you create a custom religion?
Kalief 16 juil. à 2h51 
@Zook the Duke for Shattered world to work - you have to set the rules on the "select starting year" screen, and THEN go create your ruler.
iamfullofsalt 16 juil. à 1h47 
Have been having the same problem as @The One Above All, Master of All
I used the game rule to expand domain limit to the extreme (player only) setting, but then in the tooltip/pop up when u hover over the domain limit in top right, there's a -900 or however much it needs to lock the domain limit to only 15.
Zook the Duke 11 juil. à 17h53 
The shattered worlds option is not working for me. This a common issue?
Edwelric427 11 juil. à 6h29 
Same problem as @Gikov and @hanluo1030 ... holy sites required for pagan reform to 0, says you need 5.
Gikov 8 juil. à 11h57 
I'm seeing the bug that @hanluo1030 mentioned - set holy sites required for pagan reform to 0, says you need 5.
vidz99 1 juil. à 14h21 
There is this error:

[jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/mgr_ep3_decision_effects.txt starting at line 1
Shift 1 juil. à 14h20 
is AGOT comp?
hanluo1030 21 juin à 11h23 
I found a bug, when I set the holy site needed to reform faith to none,
in game when I want to reform faith the holy sites needed become 5.
cuomo860 19 juin à 19h45 
@RúbenParanormal This can be done with a local mod where you have a file in the defines folder that changes

"DEFAULT_MAX_TRADITIONS = 5 #How many traditions can a culture have by default?" to a higher number.

My compatch has it set as 6.
Kelryth 19 juin à 19h21 
@Lord WoffingShire use No Duchy Limit mod linked above. Place it after MGR in your load order. Then you can use the duchy limit toggle in the game settings.
RúbenParanormal 19 juin à 4h17 
can we please get an option to raise the max limit of traditions? THATS ALL I WANT.
Lord WoffingShire 13 juin à 10h39 
@The One Above All, Master of All If it's saying you're over domain limit whenever you have more than 2 domain, regardless what the rules are set to, it's a known problem with Foundational Framework, which hasn't been updated for the new update.

If you don't use foundational framework then who knows?
Need help with the annoying above maximum for domain limit. Somehow, although I increase the Domain Limit by More Game Rules, the game have this 'above maximum' penalty for domain limit. Any help would be greatly appreciated.
Bright moon 7 juin à 17h51 
I don't know if it's a feature of the mod or a bug that made the silver mines in Sardinia disappear, which took me almost an hour to figure out in my mod collection. I'm sure it does the same when running alone.
Anchovy 6 juin à 21h05 
Would like the ability to disable vassal's ability to declare war.