Crusader Kings III
More Game Rules
2 599 коментара
Reagent Nud3 преди 34 минути 
@Neutrino I believe the only settings I enable are AI Aggression, which I set to "Very High" and then the one config that you just enable. I honestly forgot what the second one is called, but I believe you typically just turn it on if you turn on any of the yellow-text settings, which I do not. But I enable it just incase that actually impact AI Aggression. If you need anymore details I can look more in-depth tomorrow since I'm definitely fine with helping anyway I can for this great mod
Neutrino  [автор] преди 1 час 
@Reagent Nud3: Can you be a little more specific, at least regarding which rules you're using? I'm able to load in just fine without crashing, but it's possibly that a rule (or combo of rules) might cause crashes. Also, please check that the mod shows up as 1.18 compatible in the launcher since Steam doesn't always update mods on time.
Illuminatus369 преди 2 часа 
i love you :)
Reagent Nud3 преди 2 часа 
Sadly the patch didn't fix anything on my end, my game crashes and I've limited it down to this mod; goodluck on the fixes :steamthumbsup:
Neutrino  [автор] преди 3 часа 
Uploaded preliminary patch. Changes:
- Basic compatibility with patch 1.18 and All Under Heaven
- MGR's Domain limit game rule now affects minimum and/or maximum domain size rather than applying a flat domain size change like the vanilla game rule
- Temporarily removed de jure empires rules
Iceciro преди 3 часа 
Appreciate the preliminary patch. Just letting you know under current situation it removes the new Lenient gamerule. still, really appreciated.
EgoCrazy96 преди 12 часа 
Stop pestering the Author he will fix it just have patience jeez so entitled. @Neutrino we'll wait for you take your time
Neutrino  [автор] преди 13 часа 
@Iamfullofsalt: It's a huge expansion and changes a lot under the hood. I'll see if I can put out a prelimary patch tonight, but I'm also trying to implement new rules that allow for custom hegemonies, expanding the availability of meritocratic governments to the west (and byz admin for the east), updating the old Roman culture, and more.

@xuzamaki: I'll take a closer look, but I wouldn't be surprised.
Kelryth преди 13 часа 
Patience grasshoppers (Young Padawans to you younguns)
iamfullofsalt преди 14 часа 
Having CTDs too.
I'm not sure how much work MGR has to do for compatibility with the new DLC, Is there an ETA on the update?
Vitality.apEX преди 14 часа 
crashed, needs update😣
xuzamaki преди 17 часа 
I checked last night maybe it's bugged but it doesn't allow female advancement unless at equal because women are blocked from ministerial appointment
Lagniappe преди 17 часа 
MOD works for me. But all the leaders are foreign rulers
Marvers преди 18 часа 
Hope update will be soon since with AUH DLC, game crashes to desktop :(
Illuminatus369 преди 22 часа 
this mod worked before AUH, now with this and all DLC, it CTD. i hope it gets an update soon :)
Neutrino  [автор] 28 окт. в 18:04 
@xuzamaki: That should be in the base game already, they added a new game rule under Gender Equality for this (Lenient).
xuzamaki 28 окт. в 17:31 
Suggestion can we get a rule to remove the male only advancmemnt in china
Neutrino  [автор] 28 окт. в 16:05 
Working on it... will also add some rules related to Hegemony creation and expanding meritocracy.
HiddenMammoth 28 окт. в 14:57 
Causing game to crash every now and then. Need this updated cause this mod is a must
xuner 28 окт. в 11:46 
更新
Fredvog 28 окт. в 10:57 
This will be crazy with the new DLC
SammyGunz 27 окт. в 0:44 
when external wars are disabled it also stops internal wars i cannot go to war with my claims huge oversight
El Greco 27 окт. в 0:22 
Vale para el AGOT?
Crionit 26 окт. в 3:50 
I can't reform my faith, it says I need to pick any symbol of my faith, but there is no symbol icon.
Neutrino  [автор] 22 окт. в 2:37 
I see what went wrong. I'm putting out a hotfix for this that should hopefully finally take care of the issue. Let me know if it works, thanks.
So_Alba 22 окт. в 1:22 
I also have an issue reforming certain faiths with this mod active. But not all.
I found that I could reform Christianity and Islam (organized religions), but not un-organized religions (Asatru etc).

Further info: Whenever I hover over the button to reform the religion, instead of it giving me reasons why I can't, such as "your realm does not control 3 religious sites" etc, it just says "All of these:" in red, but there is nothing listed beneath it.
jkgjunior 19 окт. в 16:09 
something went wrong for me also, but I got it to work by making all faiths reformed and then reformed at my leisure, until this gets fixed I suggest you try that and until then make this usable again, or make it so I can download it away from steam, please
Aethelfirth 13 окт. в 17:34 
I also can't reform any faith.
yalong1121 11 окт. в 23:48 
i cant reform any faith
Devildogshadow 5 окт. в 9:35 
so running into an issue where i cant reform any faith.
TP 3 окт. в 15:15 
could you add an alternate world option to make everyone theocracies or republics?
Igris gaming 3 окт. в 1:55 
Is it compatible with A Game of thrones mod.
Neutrino  [автор] 1 окт. в 19:25 
@vidz: Oops, thanks for catching these, will hotfix soon.
vidz99 1 окт. в 13:36 
There is no trait 'kind':

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 71 (intrigue_skulduggery_focus:auto_selection_weight)

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 241 (intrigue_intimidation_focus:auto_selection_weight)
vidz99 29 септ. в 23:44 
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_faith_decisions.txt" near line: 5
[08:01:06][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: major, near line: 5" in file: "common/decisions/mgr_test_decisions.txt" near line: 5

I think it should be "decision_group_type = major" instead of "major = yes".
PhantomImmortal 28 септ. в 17:44 
Totally fair, I'd do the same in your shoes! Thanks for making a great mod and staying on top of things!
Neutrino  [автор] 27 септ. в 10:13 
@Rabbit, PhantomImmortal: I'm probably going to overhaul the historical empires feature altogether as there are many scripts where exact empire titles are expected to exist. I've been holding off on it because hegemonies are around the corner...

@2432554971: Can you look at your map in the faiths mode? It looks like there is a province with no faith somewhere that a chaplain is trying to convert. This mod does not change that part of the code relative to vanilla. If I had to guess, you probably were subscribed to a mod that added religions when you started the game and then unsubscribed. Not sure how else this situation would occur.
Neutrino  [автор] 27 септ. в 10:04 
Updated with the following changes:
- Patched to 1.17
- Fixed issue with limited/restricted intrigue game rule
- Fixed issue with religion creation
- Added "All Administrative" governments game rule
2432554971 23 септ. в 14:46 
in file "mgr_court_chaplain_tasks", line 454, the system thinks that "faith_hostility_level = { " has no target faith. It is a bug and it made my game crash every time.
The error report is : [22:34:39][E][jomini_script_system.cpp:284]: Script system error!
Error: faith_hostility_level trigger [ target faith was null ]
Script location: file: common/council_tasks/mgr_court_chaplain_tasks.txt line: 454 (task_conversion:potential_county)
PhantomImmortal 20 септ. в 14:27 
I'm having the same issue as Rabbit - I'm having to use some cheat mods to avoid Temujin making demands in Egypt when he hasn't even finished with Mongolia
Rabbit 12 септ. в 8:31 
If you want I can send the save because it seems to occur after the Temujin become landed and stop being an adventurer. I'm not sure but I believe this issue breaks the mongols custom CB.
Rabbit 12 септ. в 8:19 
When using the option of historical empire titles only, all land not part of a historical empire title becomes part of the dejure Mongol empire title.
Brondo765 10 септ. в 9:51 
I think this mod needs to be near the top of your load order for it to work properly and go before More Interactive Vassals, at least from my experience.
Neutrino  [автор] 9 септ. в 10:06 
I will look into the religion issue and others as I update for the new patch/DLC,
heahmund 8 септ. в 11:38 
How can i make all goverments are administrative in Alternative World with Imperies set?
ShadowDragonMan 4 септ. в 16:00 
No longer works. Some disabled religion acts and interactions.
ddff 31 авг. в 9:59 
when using this mod, it's not possible to reform religion
妖妖真坑 30 авг. в 20:08 
It doesn't show icon when I creating a religion
clmincher1990 30 авг. в 7:12 
has anybody had issues with the holy site option in this mod recently because iv set it at 0 holy sites requirement and when iv tried to reform new faith its still saying i require holy sites to reform the faith hope someone have a look at this issue thanks
masonaddisonclarkbaldassano 28 авг. в 12:52 
Does it work with conversion mod