Crusader Kings III

Crusader Kings III

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File Size
Posted
Updated
1.504 MB
1 Sep, 2020 @ 4:36pm
22 Oct @ 2:37am
114 Change Notes ( view )

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More Game Rules

Description
Customize your experience with more game rules! This mod currently adds the following game rules, with more to come:
  • Playable Governments
  • Shattered Realms
  • AI Seduction, Intrigue, and Aggressiveness
  • Matrilineal Marriage
  • De Jure Empires
  • Cadet Branches
  • Fervor - Holy War Impact & Sinful Priest Impact
  • Heresy Outbreaks
  • Secret Bastards
  • Fabricated Secrets & Hooks
  • Custom Faith, Pagan Reformation & Holy Site Requirements
  • Unreformed Faiths
  • Domain, Knight, and Vassal Limits
  • Man-at-Arms Limits & Cap
  • Confederate Partition
  • External Vassal Wars
  • Holy War & Conquest Cooldown
  • Governments & Holdings
  • Random Rulers
  • More options for Difficulty & Culture/Religion conversion speeds
  • ...and More!

This mod also makes it so all achievements can be unlocked regardless of game rules.

These options are comprehensive and affect events, decisions and schemes as well.

Suggestions for more game rules are always welcome.

Recent updates:
  • Patched to 1.17

Fully supported languages:
  • English
  • 한국어
  • русский
  • Español
  • Français

Partially supported languages:
  • Deutsch
  • 中文

Special thanks:
残响之N菌 and 豆豆 for Simplified Chinese translation.
fuzzypurge for Korean translation.
Lera and Collateral for German translation.
Souffleprout and Muaris for French translation.
Ennrog,Д.Р.У.И.Д. and Hann for Russian translation.
Logan for Spanish translation.

Looking for translators! If interested, add me as a friend and send me a message.

Other mods that may be integrated in the future:
No Shattered Retreat
No Duchy Limit

NOTE: Please set your desired rules before clicking the "play as any ruler or create your own" or "Start" button!
Popular Discussions View All (17)
166
20 Sep @ 2:52pm
PINNED: Bugs and Glitches
Neutrino
95
17 Sep @ 8:31am
PINNED: Suggestions
Neutrino
9
17 Jun, 2024 @ 8:32am
PINNED: Translations
Neutrino
2,575 Comments
Neutrino  [author] 22 Oct @ 2:37am 
I see what went wrong. I'm putting out a hotfix for this that should hopefully finally take care of the issue. Let me know if it works, thanks.
So_Alba 22 Oct @ 1:22am 
I also have an issue reforming certain faiths with this mod active. But not all.
I found that I could reform Christianity and Islam (organized religions), but not un-organized religions (Asatru etc).

Further info: Whenever I hover over the button to reform the religion, instead of it giving me reasons why I can't, such as "your realm does not control 3 religious sites" etc, it just says "All of these:" in red, but there is nothing listed beneath it.
jkgjunior 19 Oct @ 4:09pm 
something went wrong for me also, but I got it to work by making all faiths reformed and then reformed at my leisure, until this gets fixed I suggest you try that and until then make this usable again, or make it so I can download it away from steam, please
Aethelfirth 13 Oct @ 5:34pm 
I also can't reform any faith.
yalong1121 11 Oct @ 11:48pm 
i cant reform any faith
Devildogshadow 5 Oct @ 9:35am 
so running into an issue where i cant reform any faith.
TP 3 Oct @ 3:15pm 
could you add an alternate world option to make everyone theocracies or republics?
Igris gaming 3 Oct @ 1:55am 
Is it compatible with A Game of thrones mod.
Neutrino  [author] 1 Oct @ 7:25pm 
@vidz: Oops, thanks for catching these, will hotfix soon.
vidz99 1 Oct @ 1:36pm 
There is no trait 'kind':

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 71 (intrigue_skulduggery_focus:auto_selection_weight)

[22:13:22][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: common/focuses/mgr_lifestyle_focuses.txt line: 241 (intrigue_intimidation_focus:auto_selection_weight)