Total War: WARHAMMER II

Total War: WARHAMMER II

Magic - No random movement (Vortex Spells)
77 commenti
G0DLIKE_ 22 feb 2023, ore 7:36 
Update for Warhammer 3 PLEASE
antigod 17 dic 2022, ore 13:46 
pls update
sotirispsilas 21 ott 2022, ore 3:28 
it does not work for me!
Doghman The Great 2 set 2022, ore 19:07 
i'd love for this to be ported over to wh3 immortal empires, i really enjoyed this in wh2
Hive Mind 27 ago 2022, ore 16:44 
Immortal empires despite being a beta is rather stable. I'd say the game is in a better state than it was at launch most assuredly. Take your time though.
Gorwe 27 ago 2022, ore 14:56 
What do you think about changing the behavior of standard cast and overcast? No movement is kinda too strong for a standard cast imo(50% slower move would fit the standard cast better). I'd really like to hear your thoughts on this.

Of course, if you would do this, having it in another .pack file(another mod) would be appreciated, so people can choose.
Rumpl4  [autore] 27 ago 2022, ore 14:51 
i will do eventually, i'm not playing WH3 as it's in a pretty poor state, once it's better i'll port the mods i think are needed over, this will indeed be one of them
Hive Mind 27 ago 2022, ore 14:23 
Any plans to port this to warhammer 3? I loved this mod.
Gorwe 3 set 2021, ore 5:03 
Couatl's Lesser CLtng still moves. Not that it matters or that it should be changed, they're OP as fk in Tlaqua roster. But just a mention.
Obergruppenführer Scher 20 mar 2021, ore 3:35 
Thanks, i found, he conflicted with mod "double magic". I off him and now your mod works.
Rumpl4  [autore] 19 mar 2021, ore 10:05 
Other magic mods, anything that changes behave of a specific spell
Obergruppenführer Scher 19 mar 2021, ore 7:45 
The mod doesn't work for me. What mods can it conflict with in theory?
Ladnar 1 feb 2021, ore 17:49 
Enjoying the mod, there any way to make an alternative version where the spell moves in a straight line as well? kind of like wind spells, so we can determine which way the vortex spell would move.
Shavy 10 gen 2021, ore 18:37 
please don't
EyeBags.On.Fleek 6 dic 2020, ore 23:22 
would you be willing to increase the WoM cost of the spells to reflect their increased lethality? Thanks for this great mod!
Rumpl4  [autore] 3 dic 2020, ore 14:52 
thanks for the heads up, I need to update my mods but it will need to wait till i have time
Xeonzs 3 dic 2020, ore 13:52 
I just checked, this mod only adjust entries that weren't touched by the patch and the minimum-cast range distance is in a different table, mod is 100% compatible with latest patch.
Xeonzs 3 dic 2020, ore 13:13 
Does this mod affect the same table that determines spell size/dmg/cast range?
A lot of spell attributes were changed this patch, some good (minimum range removal), some bad (shadow lore nerf) and I'm wondering if it conflicts.
NoSkill 21 nov 2020, ore 10:20 
Can you make a mod where the vortexes are controllable?
Like, them beeing a new ( temporary) unit?
Rumpl4  [autore] 31 ott 2020, ore 6:41 
it's a good point, i'll update the description and pleased you like the mod
The Nega Druid 31 ott 2020, ore 6:39 
Niiice. I was just noticing because it wasn't on the list of Spells Changed. I was going to comment on the Overcasted version, but I actually READ the mod description and I like that little change. Stationary or little movement overcasted. This is a great mod and I love using it already!
Rumpl4  [autore] 30 ott 2020, ore 19:36 
Curse of da bad moon has been added in a previous update
The Nega Druid 30 ott 2020, ore 19:17 
You forgot the Bad Moon spell in Lore of Little Waaagh.
Rumpl4  [autore] 28 ott 2020, ore 4:05 
it wouldn't be a quick or easy change
陌憨憨 28 ott 2020, ore 0:43 
Can whirlpool spell be changed to directional movement?
Rosalina 21 set 2020, ore 14:16 
is it possible to make those spells move in a spiral?
Rumpl4  [autore] 5 set 2020, ore 5:54 
Updated to include "Curse of Da Band Moon" and the lord ability "Grey Hounds"
Akira_R 30 ago 2020, ore 12:39 
Ok, I might have a chance today to look at it but no promises to any one lol
Rumpl4  [autore] 30 ago 2020, ore 12:23 
Not yet, I'll do one when I'm back off holiday unless someone wants to do it
Akira_R 30 ago 2020, ore 11:41 
has any one made an sfo compatible version?
Rumpl4  [autore] 29 ago 2020, ore 10:43 
You know what, I realised just before I headed off that I'd missed the bad moon off the list, I'll be adding that and the bound spells when I get back
Lulfd 29 ago 2020, ore 10:11 
Just wanted to let you know that "Curse of Da Bad Moon" in the Little WAAAGH! Lore would be another nice addition to your mod. Didn't read which spells exactly you changed, so I was caught by suprise when it moved :D Enjoy your Vacation
hi3r0ph4nt 28 ago 2020, ore 4:40 
cool, thanks
Rumpl4  [autore] 28 ago 2020, ore 1:37 
I'm on vacation at the moment but will add the bound spells when i get home
hi3r0ph4nt 27 ago 2020, ore 17:12 
Any chance to add to the Orion's version of the hounds?
溥天之下小灵通 27 ago 2020, ore 0:17 
False whirlpool magic: run around uncontrollably, and even attack your own soldiers
The real whirlpool magic: follow the master’s order, say where to do the enemy, do the enemy there
Dozer 26 ago 2020, ore 8:06 
Awesome. Just what I wanted (less bullshit magic). With regards to the overcast spells. Is it possible to make them static as well and perhaps to counter how powerful they would be, say, make it so that the caster cannot move for "x" amount of time; s/he is having to "channel and focus" the spell? Lastly, thank you for making and sharing this with the community. Be well and stay healthy, please.
Rumpl4  [autore] 25 ago 2020, ore 14:17 
@Glorioussin that was i created this mod, however the overcast does still move but i've reduced the movement by atleast 50%

Try the mod out and see if it works for you play style, hope you enjoy it man
GloriouSin♪ 25 ago 2020, ore 14:16 
Makes magic even more madly OP. I love it! ;D
Thanks man, i also question why the hell they made vortex spells move like they do, it makes them FAR worse than winds.
Rumpl4  [autore] 25 ago 2020, ore 10:37 
I've no idea about Radious sorry, I've never used it, you can try it and see if it works but someone else would need to do a radius submod
Felixdogdog1314 25 ago 2020, ore 0:44 
hi sir, if i use Radious mod would this mod effective too? because i think Radious mod did some changes to the magics
Hive Mind 24 ago 2020, ore 13:23 
Please make a version where the overcast doesn't make it randomly move. I want to use the old static destructive spells, it makes them more reliable.
Clonemyahu 24 ago 2020, ore 9:58 
@Planewalker I think you overcast it.
Shub 24 ago 2020, ore 4:21 
Now I can use other lores of magic other than shadows, thanks man:praisesun:
Rumpl4  [autore] 24 ago 2020, ore 3:22 
thanks @123 don't forget to rate :)
Macallan 24 ago 2020, ore 3:14 
very good mod. Vortex is much better now and still not op. No need to tweak duration or stats although is stronger than before its still far from op. 10/10 :)
Rumpl4  [autore] 24 ago 2020, ore 0:45 
@Planewalker you have a mod conflict
Planewalker 23 ago 2020, ore 23:53 
the vortexes still move around for me with this on
Green Raven 23 ago 2020, ore 17:34 
Nice! Do you think you could do a mod that removes the option to pick Wind type spells (Penultimate Pendulum etc.). No other spell is as abused by the player, or as mishandeled by the AI. Maybe remove the pips from it in the skill selection tree?
Rumpl4  [autore] 23 ago 2020, ore 14:44 
I've never touched radious in my life sorry, i'd be happy for someone else to use this mod to create one though