Stellaris

Stellaris

Acquisition of Technology
1,812 Comments
MegaPro1921 8 Jan @ 3:30pm 
Whats the command to start the Dark matter reactor project?
regis619 8 Jan @ 10:09am 
In this version, did they fix the problem where you couldn't hire dark psions (aсot)?....I haven't played for a long time
Solar™ 5 Jan @ 6:06pm 
For some reason with this mod enabled I am unable to select tech to research. I also noticed that right at the start of a new game I was able to select some sort of late game research from this mod that is missing localisation.
Summertimeatomic 25 Dec, 2024 @ 10:34am 
the defense fortress is crashing my game every time i go to modify its tech
Frag Jacker  [author] 23 Dec, 2024 @ 5:22am 
@Mike: Thanks for the headsup, that issue should be fixed now.
Mike 22 Dec, 2024 @ 4:43pm 
@Frag Jacker Hey man, might have noticed a bug with the planetary shield generators. When your mod is installed, the delta tech on up generators don't reduce cosmic storm damage. It's a minor thing, but just figured I'd let you know. Also Merry Christmas. :D
lnsane hobo 19 Dec, 2024 @ 12:53pm 
how do i unlock aot?
and do need all mods installed
VI6 D DARK KING 15 Dec, 2024 @ 7:08pm 
I don't remember but you can get it by punching the Phanon Corps in the face.
MegaPro1921 15 Dec, 2024 @ 6:45pm 
How long does the Runic reactor event take to happen?
VI6 D DARK KING 15 Dec, 2024 @ 4:47pm 
So. I finally got the Runic Reactor.
Do I now need to wait for 20 years to get Stellarite technologies or does it still begins counting from the moment I got The Alpha Reactor?
Mike 15 Dec, 2024 @ 2:05pm 
@Frag Jacker Haha, do appreciate that man. :P
Frag Jacker  [author] 15 Dec, 2024 @ 3:08am 
@Loading... and @Mike: Are y'all not entertained by the new Model!?:steamsad:...Well, there's a mod for that. Check the mod loadorder on this page, I have added a new entry to it :steamhappy:
Mike 14 Dec, 2024 @ 8:57pm 
@Loading... Was going to ask that question myself.
Loading... 13 Dec, 2024 @ 3:21pm 
Is there any way to bring back the old Hyperion model?
EliteNoob 12 Dec, 2024 @ 6:54pm 
@Ced Actually need a gigastructure to make runic, wow. It gives so much! I missed the unlocked structure when researching the sigma reactor. Thanks for the info!
Ced 12 Dec, 2024 @ 8:11am 
Phanon Star Converters can be upgraded to produce Stellarite instead, there are planetary buildings too, or Enigmaliths.
EliteNoob 12 Dec, 2024 @ 6:57am 
How do I get more Stellarite? I only have the 500 from Sophia. It's not enough to upgrade my palace to sigma level and produce more
EliteNoob 11 Dec, 2024 @ 10:16am 
@insane hobo it's automatically unlocked for your gameplay. Aot is like an extension mod for Ancient Cache of Technologies (ACOT). The mod adds structures for runic tier and Stellarite tech. ACOT only has weapons added for both. Runic structures are already so powerful (I'm here), can't imagine how powerful stellarite will be. I haven't talked to Sophia yet, but she already let me research it in the situation log. Hope this is helpful.
lnsane hobo 9 Dec, 2024 @ 4:48pm 
So what a the requirements for unlocking aot
Westrian 1 Dec, 2024 @ 9:16pm 
gotta ask every once in a while, but any chance of dark matter + ring worlds? habitats are nice but i feel like they would also work well.
Ced 28 Nov, 2024 @ 1:47pm 
What's the MTTH for Sigma after the last Phanon Vault Raid again?
Gallumwest 14 Nov, 2024 @ 3:06pm 
@LimeLord
Using Irony Mod Manager fixed the issue for me.
NjShade 1 Nov, 2024 @ 9:51am 
I think Space Fauna Design cannot be save because the component not appear.
huangnorway 1 Nov, 2024 @ 7:56am 
Does anyone knows that is it now compatible with 3.14? I'm doing some examining to find out any cracks.
Yikes Forever 27 Oct, 2024 @ 12:48pm 
I have a question. My max storage for Stellarite is locked at 2500 with no visible way to expand it.
I tried starting as Stellarborne still 2500, tried to unlock all research with the console using "research all tech 1" command, still nothing, same 2500 max storage. (You can never upgrade your city too because you need 4.5k and the max cap is 2.5k)

All other storage types work normally, at least they appear to be (light and runic power at least). Am I missing something, or is it broken?

After removing every mod, there were only 3 contestants left: this mod, Secrets Beyond the Gates and Acquisition of Technology. After removing Acquisition of Technology and starting as Stellarborn again, I could build the basic generator again and this time it increased the cap for 500 like it should. Using research all 1 again i could build advanced one and Energy conduit that increased the cap like they should too.
LimeLord 25 Oct, 2024 @ 10:29am 
@Gallumwest
I'm experiencing the same issue what did you do to fix it?
Poolsix 25 Oct, 2024 @ 1:22am 
After testing I think the problem comes from the "doomguy_count" in the army files
Poolsix 24 Oct, 2024 @ 3:25am 
There seems to be a weird interaction between ACOT and Acquisition of technology, acquisition seems to prevent the recruitment of the Zenith warrior from ACOT, I don't really know if this is a bug or if this is intended
333mhz 23 Oct, 2024 @ 1:40am 
There is a problem i notice in recent acot. Rogue servitor cant build sky temple.
Elv原则 8 Oct, 2024 @ 12:13am 
@Ced yes i finished it, also try in multiple playtrough. But despite researched phanon reactor analysis, beat the phanon corps, vault etc. I don't get the option to build any of the new megastructure, or research phi and stellar building
Baka Racker 5 Oct, 2024 @ 6:42pm 
@Frag Jacker Thanks for keeping this up to date! :)
Toby.Tcg 4 Oct, 2024 @ 11:28am 
There seems to be a bug where the phannon star citadel isn't considered a starbase so you cant build normal starbase modules on it
Ced 28 Sep, 2024 @ 10:52am 
Yes.
Elv原则 28 Sep, 2024 @ 1:20am 
@ced is it the one were i put dark matter energy inside?
Ced 28 Sep, 2024 @ 1:12am 
Should be a special project series once you have the Delta capital buiding.
Elv原则 27 Sep, 2024 @ 9:03pm 
How do i research the building? it's been years in game after i researched all technology and still doesn't get it to show
Ced 27 Sep, 2024 @ 5:56pm 
Do you intend to change the buildings to the new images?
swboy2021 24 Sep, 2024 @ 12:26pm 
Nevermind, for some reason it hasn't spawned as a research option in years. What is it's trigger?
swboy2021 24 Sep, 2024 @ 11:30am 
Is anyone else missing the Enigmatic Lock? I can't seem to find it in the megastructures tab, and didn't see any conflicts when checking with Irony Mod Manager.
Dark 17 Sep, 2024 @ 12:44pm 
@Frag Jacker: Yeah thanks is working. :steamthumbsup:
Frag Jacker  [author] 15 Sep, 2024 @ 2:37am 
@Dark: Should be fixed now.

@Blast Hardcheese: I just checked in-game and all the Phanon buildings including the capitals work just fine. Check if your modlist contains any outdated mod. Kazoi AI for example will break AoT completely atm because it's outdated. This mod is also on Github in case STEAM gives you a hard time.
Dark 15 Sep, 2024 @ 12:32am 
g-man since building and the sigma one give no jobs. Delta and alpha works fine. and the master libery also (the building you can build only once of every planet) Syn/robot Empire. Plz fix it.
Gallumwest 14 Sep, 2024 @ 10:17am 
Nevermind, i'm pretty sure i've fixed it.
Gallumwest 14 Sep, 2024 @ 10:03am 
Like, is the mod just broken for now or am I being very stupid?
Gallumwest 14 Sep, 2024 @ 8:57am 
Any way to temporarily fix the thing where the "Superior Constructs" decision doesn't show up if Acquisition of Technology is enabled?
Glorious Ardent 13 Sep, 2024 @ 7:32pm 
@Mr. Miyagi Ah, that explains why I didn’t have an issue on my run. I’ve been almost exclusively using the individualist machines.
Mr. Miyagi 13 Sep, 2024 @ 2:40pm 
It looks like all of the capitol building issues are a result of a missing OR line. It requires you to be both a regular empire and an individualistic machine, not either.
huangnorway 2 Sep, 2024 @ 10:10pm 
@Sans Thanks!
Blast Hardcheese 1 Sep, 2024 @ 4:58am 
Phanon buildings are definitely broken in this mod. Capital won't upgrade to Phanon. When the Phanon capital is added via console, it has no stats. Several other building techs don't link to their buildings which also don't have any stats if manually added. I have tried reinstalling mod along with ACOT and verifying files and the problem persists.
requiem vortex 31 Aug, 2024 @ 6:53pm 
would it be possible to make the Hyperion design change optional? they screw up the uniformity of precursor fleets.