Stellaris
Acquisition of Technology
1.948 Yorum
jddbull 15 saat önce 
is this compatible with starnet AI, and are any other mods in the load order incompatible with starnet AI
Willem 2 Eyl @ 8:22 
@Raeder May I draw your attention to the Mod Description? That part under Attention about the Correct Load Order of Mods?
Raeder 2 Eyl @ 8:00 
Mr. author, may I ask if you can create a mod for the old Hyperion model
Willem 2 Eyl @ 8:00 
@Sakura you should get an Event for a Dimensional Mirror, choose that you need more technology and you'll be able to build a Dimensional Mirror as a Megastructure, use it until it spits out the Phanon Vault, then Invade it and take it over, then you can Raid.
Sakura 2 Eyl @ 6:04 
@Willem Thank you for your information and could you tell me more information about the event chain? What happens after the first player taken the phonan vaults, does the phonan corps come back or there's something else happened?
Willem 2 Eyl @ 5:52 
@Sakura you need the Alpha Reactor and then wait about ten years.
Sakura 2 Eyl @ 5:25 
Hi, could you please tell how to get phanon tech (red) in multiplayer game? The first player who deteat the phanon corp can unlock phanon tech automatically, while how about the other players? Many thanks!
Chaosnoob5 1 Eyl @ 4:23 
You madman actually did it... wow... and in such a short time, i expected the mod to be ready in like 1-2 months! You hero...
RISIN 30 Ağu @ 19:47 
Gatekeeper Alpha Section does not appear.
What are the conditions?
regis619 30 Ağu @ 10:48 
Порядок загрузки указанный тобой в описании... и спасибо за обнову
Frag Jacker  [yaratıcı] 30 Ağu @ 8:56 
@sj_vermeulen,regis619 and @Aarvus: Just pushed a new update that should adress your issues.

@alfharobby: Your issue I couldn't replicate, I could upgrade everything just fine. Maybe you didn't have the necessary technologies or wrong loadorder?
Aarvus 29 Ağu @ 20:07 
Unable to build the evolution chamber building, it does not show up in the planet's building menu.
alfharobby 28 Ağu @ 6:24 
for some reason i couldn't upgrade the Mineral & Food Production building to Stellarite tier, it stuck on Alpha level building as if only ACOT being installed.
regis619 27 Ağu @ 19:30 
Some buildings are not improving (Altar of Psionics - Temple of the Chosen) ACOT, ... after disabling AOT everything worked
sj_vermeulen 27 Ağu @ 12:26 
I have some weird behaviour caused by AoT when playing the wilderness. Somehow the capital building tier doesn't count for allowing you to upgrade buildings.
alfharobby 24 Ağu @ 8:51 
Thank you for fixing the Habitat, really appreciate it.

by the way @Frag Jacker do you have any plan to add ACOT ZONE to this mod, i found other mod that do this

https://steamproxy.net/sharedfiles/filedetails/?id=3501359436

But honestly it still kinda not tailored enough to your Phanon & Stellarite Planet & Habitat.

something like Basic Resources, Industrial or Research Stellarite & Phanon Zone on those planet i mention before.
Florian Geyer 24 Ağu @ 6:18 
can you share 3.14 also
NjShade 23 Ağu @ 5:34 
hey I have CTD when turn planet into fractured world using apocalyptic bombardment stand or using Herculean condensed resonant tear. Perhaps any change to planet using this way cause an error.
Frag Jacker  [yaratıcı] 22 Ağu @ 10:53 
@风扇滑翔翼: Thanks for the headsup, this was indeed caused by the latest update because Paradox renamed some important functions again. I just pushed a fix for this together with other issues I found.

ないけど: Once again I was unable to replicate this issue. I build a Precursor Fortress, Precursor Runic Fortress and Precursor Sigma Fortress in various systems in various combinations and it worked every time just fine. Try verifying your game files to make sure STEAM hasn't botched your local files.
风扇滑翔翼 21 Ağu @ 23:26 
It seems, after game update of 8.21, the habitat cannot build districts(this planet can only support 0)
ないけど 21 Ağu @ 19:08 
Sorry, maybe I didn't explain myself clearly. I just disabled all outdated mods. This happened after building the megastructure (Rune Fortress Warp Gate) Pioneer Star Base. The original Star Outpost and the newly built Pioneer Star Outpost will disappear together, Leaving the star system uncontrolled
My MOD:
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
UI Overhaul Dynamic
:steamfacepalm:
Frag Jacker  [yaratıcı] 21 Ağu @ 8:48 
ないけど: I was unable to replicate your issue. I could build both all tiers of sentry array and enigmatic fortress in the same system just fine. Make sure you don't use outdated mods as I tested it with teh following mods:

Better Planet View
~~ BPV - More Building Slots
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Ancient Cache of Technologies: Extra Defines and Changes
Acquisition of Technology
BPV - More Building Slots - Compatibility
UI Overhaul Dynamic
ないけど 20 Ağu @ 21:24 
Hello, I discovered another bug while playing yesterday. When building an AOT fortress, it will directly cause the galaxy observation station and fortress to disappear together (the galaxy will return to an unmanned state)
Mr.Schwarzenberg 20 Ağu @ 8:21 
You're back! We've been waiting for you!!:Gifting:
Frag Jacker  [yaratıcı] 19 Ağu @ 8:57 
Try unsubscribing to this mod and then resubscribe, sometimes STEAM doesn't update the mod properly. I tested it with a gestalt machine empire and it absolutely worked.
ないけど 19 Ağu @ 8:53 
@Frag Jacker I just tested and found that the problem of the building disappearing still exists,Only templates with Gestalt awareness can trigger the problem of building disappearance,Other biological machines do not have this problem T_T
ないけど 19 Ağu @ 8:30 
@Frag Jacker Thank you very much:steamhappy:
Frag Jacker  [yaratıcı] 19 Ağu @ 8:09 
@ないけど and @chzasky: Just pushed an update that should fix the disappearing super assembly and machine capital building.
ないけど 19 Ağu @ 6:03 
其他种族没有任何问题,只有机械(格式塔)会有这个问题
ないけど 19 Ağu @ 6:00 
大佬。用机械种族(格式塔)升级神秘中枢决议,并不会直接替换行星控制中心而是在空位重新生成一个神秘中枢,但是时间过一个月后神秘中枢自动消失了。Delta科技建筑也无法建造,MOD只激活了ACOT那4个无其他MOD:steamfacepalm:
Míla 19 Ağu @ 5:55 
Amen :3
chzasky 18 Ağu @ 23:24 
super assembly beyond dm level will automatically disappear each month
not knowing what happened
ないけど 18 Ağu @ 20:54 
Hello author
After the update, clicking on the advanced design resolution using Mechanical Civilization will not directly upgrade the Planet Computing Center, but will generate a new Delta advanced design building. However, after one month, the new building will disappear directly, and other buildings in Delta cannot be built
The order of MOD arrangement is also the same as in the introduction
Ancient Cache of Technologies
Ancient Cache of Technologies: Overrides
Ancient Cache of Technologies: Secrets Beyond the Gates
Ancient Cache of Technology: Extra Defines and Changes
Acquisition of Technology
There are no other mods, only the above 5 mods have been activated
ないけど 18 Ağu @ 19:50 
thank you so much Brother
#3490367848 18 Ağu @ 6:59 
jesus!
Blast Hardcheese 18 Ağu @ 4:08 
If only Secrets Beyond the Gates gets its 4.0 update I can finally go back to these mods. It just doesn't feel right without the crisis.
落雨 18 Ağu @ 3:32 
thank you so much
alfharobby 18 Ağu @ 2:38 
thank you so much Brother Frag Jacker, now i can finally use the Stellarite for Civilian Use.
The Sour Kraut 18 Ağu @ 0:25 
Now I can finally play the update, thank you good sir.
syraphim777 17 Ağu @ 11:19 
Оно живое!!! Хвала Нурглу!
风扇滑翔翼 17 Ağu @ 11:19 
Can it work in old save?
Hamood 17 Ağu @ 8:46 
爱你
Frag Jacker  [yaratıcı] 17 Ağu @ 7:19 
Thank goodness I had a backup :steamhappy:
H11DN-D4NG3R 17 Ağu @ 7:13 
Its live!. sadly Paradox decided to put Fragjacker's German localization onto the english 1. erasing it forever. so Frag has to redo the english
Frag Jacker  [yaratıcı] 17 Ağu @ 6:59 
Version 4.0 is now live, enjoy while it lasts till the next major DLC!
Lvl. 10 Orc Bard 14 Ağu @ 18:19 
anyone got a 3.* version of ACOT to go with this?
Authority 12 Ağu @ 19:59 
AoT 4.0 Update Progress Report
Progress is going but there still lots to do.

Buildings ✅
Districts 🚧 ~40%
Ship components ✅
Planet decisions ✅
Megastructures 🚧 ~20%
Habitats ✅
Pop jobs ✅
Section templates ✅
Solar system initializers ✅
Technology ✅
Events ✅
Traits ✅

Well, my forecast for the release of the update at the end of August is likely to be incorrect, my assumption is that when the first patch from Paradox is released after the vacation, then the mod will be updated at about the same time.
jddbull 8 Ağu @ 20:11 
Avenger12, I realized that awhile ago and forgot I commented
Avenger12 7 Ağu @ 16:10 
jddbull: in case it wasn't obvious, the mod is completely out of date. did you not see the yellow triangle on the PDX launcher telling you that? seriously, some people are blind
swboy2021 6 Ağu @ 15:06 
Heres hoping for the end of August