Garry's Mod

Garry's Mod

TTT Showdown
21 Comments
Crashington  [author] 26 Apr, 2021 @ 7:34am 
Yoooo i love that video thank you!
CanadianCelticWolf 25 Apr, 2021 @ 7:41am 
for some reason, this map reminds me of the youtube video called "backwater gospel"
Crashington  [author] 5 Dec, 2020 @ 12:07pm 
yeah that makes sense (seems i misunderstood your one comment lol) ill see about it
Pinhead Larry 5 Dec, 2020 @ 11:55am 
this problem could be easily fixed with only 6 custom sounds, each an octave apart and then using the ambient_generic's pitch to do the rest
Pinhead Larry 5 Dec, 2020 @ 11:52am 
The problem is that because the pitch can only go as high as 255, and because it cant be more precise than an integer, you're stuck with a small range of notes because the low ones will be very hard to distinguish the difference between and the high ones are over 255
Pinhead Larry 5 Dec, 2020 @ 11:36am 
the formula for your ambient_generic pitch is 100*2^(n/12) where n is the number of keys from the start key (the one with 100 pitch value)
Crashington  [author] 5 Dec, 2020 @ 3:20am 
I just checked again and here is how I did it: I have a single ambient_generic. When you press a button it changes the pitch to the corresponding height, and plays the sound after that.
The Far left white key sets it to 25 for example, the far right white one to 235.

Whites have a 5 difference between them, blacks are 2 or 3 higher than the next left white key.

I am not sure why it is not working for you but try changing the pitch only hwne the key is pressed like I did.
Pinhead Larry 4 Dec, 2020 @ 6:35pm 
I'm trying it on a map to test my number, but when I change the "pitch" and "starting pitch" properties on my ambient_generics, they all just play with default pitch
Pinhead Larry 4 Dec, 2020 @ 6:06pm 
What is the name of the point entity used to emit the sound? I want to view its properties my self
Crashington  [author] 4 Dec, 2020 @ 11:15am 
@pinhead larry The way i did it in hammer was that i had the base sound (which is some half life elevator sound) and then used the pitch property to set a pitch from 0 to 255. So i just winged it and had the difference between whites be 4 and the difference between white to black be 2 or something like that. If you have an idea on how to convert this 0-255 to actual notes id definitly take it :D
Pinhead Larry 4 Dec, 2020 @ 10:43am 
Do you want to know how to tune the piano correctly? It looks like you assigned every white key to be one semitone higher than the last and made each black key use the same tone as the white key below it
Mafioso Tenzo 6 Aug, 2020 @ 8:35pm 
Got it to work
young man ⛈ 6 Aug, 2020 @ 12:59pm 
mafioso buy css
Crashington  [author] 6 Aug, 2020 @ 12:24pm 
@Mafioso you need Counter Strike Source assets. (You will need them for most TTT maps) There are many tutorials online on where to get them and how to install them.
Mafioso Tenzo 6 Aug, 2020 @ 10:57am 
The map is missing textures, what do I need?
young man ⛈ 15 Jul, 2020 @ 5:33pm 
big iron on his hip....
Crashington  [author] 13 Jul, 2020 @ 10:27am 
Im glad you like it ^^
Fortias 13 Jul, 2020 @ 3:43am 
Epic
Crashington  [author] 12 Jul, 2020 @ 2:35pm 
Thank you lots!
Hastevens 11 Jul, 2020 @ 10:03pm 
Great map boi