Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Map
File Size
Posted
Updated
19.732 MB
9 Jul, 2020 @ 3:19pm
31 Jan, 2021 @ 10:51am
2 Change Notes ( view )

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In 1 collection by Crashington
TTT Maps by Crashington
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Description






In the middle of the desert, two shots can be heard as the sun reaches its zenith... Two men fall to the ground with their duel ending in a draw. But at this time, something else is going on in this far-off town: The bandit group "The terrorists" have climbed up from the canyon to rob the towns general store, sheriffs office, saloon, and church. But amidst them, a traitor is waiting for the right moment to collect their bounty.

Welcome to TTT Showdown! I made this map for the Garry's Mod Community Discord Server's Mapathon, under the theme "History"! https://www.fluffyservers.com/mapathon.html

It features secret routes, lots of details (like a playable piano!) and 2 traitor traps!

I hope you have fun!




If you make content playing this map, please credit me as the original creator.

Like this map? Don't forget to leave a like!

Want me to make more or even make your map idea? Consider leaving a tip or commissioning me, by clicking the image below!
[ko-fi.com]
21 Comments
Crashington  [author] 26 Apr, 2021 @ 7:34am 
Yoooo i love that video thank you!
CanadianCelticWolf 25 Apr, 2021 @ 7:41am 
for some reason, this map reminds me of the youtube video called "backwater gospel"
Crashington  [author] 5 Dec, 2020 @ 12:07pm 
yeah that makes sense (seems i misunderstood your one comment lol) ill see about it
Pinhead Larry 5 Dec, 2020 @ 11:55am 
this problem could be easily fixed with only 6 custom sounds, each an octave apart and then using the ambient_generic's pitch to do the rest
Pinhead Larry 5 Dec, 2020 @ 11:52am 
The problem is that because the pitch can only go as high as 255, and because it cant be more precise than an integer, you're stuck with a small range of notes because the low ones will be very hard to distinguish the difference between and the high ones are over 255
Pinhead Larry 5 Dec, 2020 @ 11:36am 
the formula for your ambient_generic pitch is 100*2^(n/12) where n is the number of keys from the start key (the one with 100 pitch value)
Crashington  [author] 5 Dec, 2020 @ 3:20am 
I just checked again and here is how I did it: I have a single ambient_generic. When you press a button it changes the pitch to the corresponding height, and plays the sound after that.
The Far left white key sets it to 25 for example, the far right white one to 235.

Whites have a 5 difference between them, blacks are 2 or 3 higher than the next left white key.

I am not sure why it is not working for you but try changing the pitch only hwne the key is pressed like I did.
Pinhead Larry 4 Dec, 2020 @ 6:35pm 
I'm trying it on a map to test my number, but when I change the "pitch" and "starting pitch" properties on my ambient_generics, they all just play with default pitch
Pinhead Larry 4 Dec, 2020 @ 6:06pm 
What is the name of the point entity used to emit the sound? I want to view its properties my self