XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
1,210 Comments
UMattone 20 Nov @ 12:12pm 
just for info: i just finished the dlc mission with console command, now everything works perfect and the bit is there again
UMattone 20 Nov @ 11:13am 
hello iridar, i'm trying this mod with LWOTC, i know you do not make compatibility i just have one question: i spawned a spark with console command and if i change the BIT with something else i cannot equipped again the bit, it simply disappear. maybe i have to complete the dlc mission and with command doesn't spawn the equiptement correctly?
Valor 27 Oct @ 6:56am 
so it is compatible... yes?
Imaxium 26 Oct @ 2:06pm 
is weapon fixes mod still required? looking at Highlander list of superseded mods. and dont like how weapon fixes increases the dead body freeze bug
Iridar  [author] 26 Oct @ 12:27pm 
Read description.
Valor 26 Oct @ 11:14am 
is this compatible with "[WOTC] Mechatronic Warfare: Total SPARK Overhaul"?
Домовой 20 Oct @ 8:58am 
Спасибо
Iridar  [author] 20 Oct @ 5:43am 
Добрый. Какие-то да, какие-то нет. В этом есть русский перевод, как указано в описании, но не факт что он полностью актуален.
Домовой 19 Oct @ 10:35pm 
Добрый, а моды русифицированы?
Johau 21 Jul @ 4:22am 
Anyone know how to equip a medkit and restorative mist at the same time?
RakkoHug~<3 8 Jun @ 2:32pm 
Still having issues with "Experimental Magazine" drop rate, is there a console command that I may try?
Daddy Kaneki 17 May @ 1:18am 
Powered Bits have 15 more Hacking than Mark 3 Gremlins in my game, even though the description of this mod states that Gremlins are supposed to be better at hacking than Bits. Because Bits provide Specialists with heavy weapons already, this means Gremlins are essentially obsolete. Seemingly.

I would appreciate it if someone could elaborate on the exact differences between the hacking/healing/scanning capabilities between the two drones.
Ristier 30 Apr @ 2:15pm 
Np. Thanks.
Iridar  [author] 30 Apr @ 11:14am 
No
Ristier 29 Apr @ 7:27pm 
Is it possible to add in have additional auxiliary slots client side? I can make do with utility slots for my long war 1 like utility items and modular sparks, so I'm just wondering for polish reasons. Thanks for all your mods btw.
☥¤§ÑîGHTMÃRɧ¤☥ 27 Apr @ 5:30am 
what mod is causing my spark weapons to vanish after research/missions?
hala 12 Apr @ 7:44pm 
I recall this mod was supposed to provide standalone ammunition shells that can be used independently without requiring munition racks... But I didn't find them after completing the research. Could this be a mod conflict on my end? If so, would you be able to provide the corresponding console command to obtain these individual shells?
Iridar  [author] 12 Apr @ 11:38am 
They're probably only available to SPARK units. IDK never used shivs, this mod is not officially supported.
hala 12 Apr @ 1:31am 
I want SHIVs from this mod [ https://steamproxy.net/sharedfiles/filedetails/?id=2964444807 ] to carry heavy cannons as indirect fire support. Using [ https://steamproxy.net/sharedfiles/filedetails/?id=1533060800 ], I did manage to equip SHIVs with heavy cannons - but it doesn't allow them to carry ammo racks. The ammo racks simply show as "unavailable" and I can't figure out what's going wrong.
Aether 4 Apr @ 7:17am 
I see. Thanks for replying.
Iridar  [author] 3 Apr @ 8:06pm 
No, its firing sounds come directly from LW assets, which are not shipped with this mod.
Aether 3 Apr @ 12:03pm 
Can you please reduce the volume or change the sound effect of the laser pulseacannon? I'm using Idle Suppression (a mod that makes all soldiers and aliens fire at each other while idle) and the pulsecannon is so loud you can't hear the game at all.
Iridar  [author] 27 Feb @ 4:22pm 
Don't use Configure Upgrade Slots.
Qurila 27 Feb @ 3:57pm 
With the mod Configure Upgrade Slots (https://steamproxy.net/sharedfiles/filedetails/?id=1171964288) it is no longer possible to place upgrades in the Incinerators .
This is probably due to the adjustments that the vanilla upgrades should only be possible for ranged weapons.

I have tried to remove parts of the mod that I think are responsible for the change to the upgrades, but without success.
Iridar  [author] 15 Feb @ 9:36am 
Ask LWOTC
RAAMPEAK 15 Feb @ 8:46am 
is this the mod that gave sparks and mecs shields for lwotc if so why remove them
Sköll Drachen 12 Feb @ 3:16pm 
im having a slight issue. i installed this mod along side project spark. but i test things before i put them all together...i keep getting a IRIArtilleryCannon.upk error then my game crashes to desktop.
this is the only mod other then some cosmetic mods that even touch the sparks.
Iridar  [author] 10 Feb @ 4:26pm 
Yes, it's quite likely Prototype Armory messes with this. There's probably a bridge mod somewhere, if not - there are instructions somewhere on how to make one.
Bantichai 10 Feb @ 4:19pm 
Hi Iridar,

I know this question isn't directly related to this mod, but since you also have done the mod "Mushashi's Mod Fixes" I was hoping you could help with this.

My issue is Mushashi's shield mod, I can't seem to get the tier 2 shield even after researching plate armor.

For context, I do not use LWOTC, however I am using WOTC + Prototype armoury and I'm wondering if the switch from squad upgrade plate armor over to individual build might have not caused the tier 2 shield to appear?

It's the same with Sparks/Mecs, the shields don't seem to appear. Do you have any knowledge on this issue or can refer me to a config tweak?

Thanks in advance!
Iridar  [author] 4 Feb @ 11:14am 
Yes
Ironmonk 4 Feb @ 11:07am 
Is Weapon Fixes still required for this mod?
Iridar  [author] 13 Jan @ 1:43pm 
Follow standard mod troubleshooting steps https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
any fix for my problem?
Iridar  [author] 13 Jan @ 10:53am 
You changed them in the wrong place or in the wrong way, evidently.
nozemi 13 Jan @ 8:10am 
Another question - I tried to change some stats in weapon damage, but in-game, weapon stats didn`t change. Why`s that?
yea unsubing and subing doesn't do anything
I'm also having trouble booting the game. The game will just refuse to start, when I click on the window it says it's not responding and nothing will change until I closer the window out.
Iridar  [author] 12 Jan @ 10:51pm 
Dunno then.
nozemi 12 Jan @ 9:07pm 
Part 2:
26. Custom Soldiers Evac Zone Fix
27. [WOTC] Advent Drone
28. [WoTC] Custodian Pack
29. [WoTC] Pathfinders
30. [WOTC] Iridar's SPARK Arsenal 3.2
31. [WOTC] Iridar's Template Master - Core
32. X2WOTCCommunityHighlander v1.29.0
33. [WOTC] WSR Weapon Skin Replacer - Core
34. [WotC] Weapon Fixes
35. WOTC - Extended Information!
36. Stop Wasting My Time - WotC
37. Evac All - WotC
38. [WOTC] ADVENT Reinforcements (Includes ABA Support)
39. [WOTC] Advent Field Training
40. [WOTC] Advent Medic
41. [WOTC] Modular ADVENT Cosmetics
42. [WOTC] ADVENT Armor: Shieldbearer
43. [WOTC] ADVENT Armor: Priest
44. [WOTC] ADVENT Armor: Purifier
45. [WOTC] ADVENT Armor: Stunlancer
46. [WOTC] ADVENT Armor: Officer
47. [WOTC] ADVENT Armor: Trooper
48. [WOTC] ADVENT Armor: Reverse-Engineering
49. Remove Weapon Upgrades
50. [WotC] I'm the Commander here
51. Recruit Multiple Heroes From All
52. Always Recruit and Rescue
nozemi 12 Jan @ 9:07pm 
No, I don`t use those mods. Here`s list of them:
1. [WoTC] Pathfinder Cosmetics
2. [WoTC] Custodian Cosmetics
3. ADVENT Mec SPARK Rifle [WotC]
4. [WotC] ADVENT MEC for SPARK
5. MEC Troopers
6. [WoTC] ADVENT Military Assault MEC Cosmetics
7. [WoTC] ADVENT Military Assault MEC
8. [WOTC] System Infiltration 2.2
9. [WOTC] Iridar's Scatter Mod
11. SPARK Launchers Redux
12. [WOTC] Rocket Launchers 2.0
13. Extra Weapon Upgrade Slots - WotC
14. [WOTC] Pathfinder Cosmetics 2022
15. [TLP] Legacy Weapon Skins
17. [WOTC] Alien Hunters Community Highlander v1.29.0
18. [WOTC] More Base Utility Slots
19. Remove Unique Restrictions (Vanilla and WotC compatible)
20. WotC Vest Slot
21. [WOTC] ADVENT Armor: Pathfinder Hunter
22. [WOTC] Alien Hunters Armor Customization
23. [WotC] Mod Config Menu
24. Unrestricted Customization - Wotc
25. [WOTC] ADVENT Armor: Pathfinder
Iridar  [author] 12 Jan @ 4:29am 
You're probably playing with LWOTC or Prototype Armory.
nozemi 12 Jan @ 4:20am 
Hi. I have a problem with this mod. I don`t have several weapons. All I have is SF-01/T-17/SF-35/L-22 for main weapon slot and Ordinance launcher and Ordinance Amplifier. And somehow I miss original Heavy Cannon_MG (Helix Rail-Cannon) but I have original Heavy Cannon_BM (Elerium Phase-Cannon), although I have magnetic and beam weapons researched.
RakkoHug~<3 24 Dec, 2024 @ 1:41pm 
Not getting any experimental magazine for quite sometime. >_< Is anyone having the same issue?
Iridar  [author] 17 Dec, 2024 @ 11:52am 
You need Mod Jam or Ted Jam or whatever it is LWOTC people use nowadays.
gar00u 17 Dec, 2024 @ 10:17am 
so, is there anything i should do to let my spark use plasma heavy cannon? i use LWOTC
Iridar  [author] 15 Dec, 2024 @ 9:07pm 
Mod conflict.
Nitsah 15 Dec, 2024 @ 8:33pm 
Mag Artillery cannon when firing has a rapid firing sound, projectile stream and animation why is it bugged for me?
Iridar  [author] 21 Nov, 2024 @ 9:05pm 
Mod conflict, probably with LWOTC or PrototypeArmoury.
Colomeitor 21 Nov, 2024 @ 3:04pm 
i can´t see the tier 2 and 3
Iridar  [author] 16 Nov, 2024 @ 8:04pm 
You can't.