RimWorld

RimWorld

Goldminermac's Empire: Alpha Biome Colonialism
22 Comments
Thundercraft 31 Aug, 2021 @ 3:54pm 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 Aug, 2021 @ 9:47am 
1.3?
Ξ Raz 15 Jun, 2021 @ 9:27pm 
nice
Geobeetle 9 Jun, 2021 @ 12:07pm 
When modmakers clash
Armorguy1 25 Jun, 2020 @ 8:13am 
Bruh! XD
Goldminermac  [author] 21 Jun, 2020 @ 11:36am 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 Jun, 2020 @ 11:34am 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [author] 21 Jun, 2020 @ 11:33am 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 Jun, 2020 @ 10:33pm 
But... Alpha Biomes already does this...
Vinlic 10 Jun, 2020 @ 8:21pm 
ok sweet thanks again.
Goldminermac  [author] 10 Jun, 2020 @ 8:03pm 
k, I'll get on it
Vinlic 10 Jun, 2020 @ 6:56pm 
Hmm I'd say a 2 in logging, a 0.5 in animals and minerals and 1 in everything else should balance it out with other biomes.
Goldminermac  [author] 10 Jun, 2020 @ 6:38pm 
Ok, since you suggested it, then what resource stats do you want it to have?
Vinlic 10 Jun, 2020 @ 6:08pm 
Oh ok cool, I've been using https://steamproxy.net/sharedfiles/filedetails/?id=1935518604&searchtext=redwood so if you wouldn't mind doing that one it would be greatly appreciated.
Goldminermac  [author] 10 Jun, 2020 @ 1:22pm 
If you have another biome mod you want to recommend I would be willing. The only one I know of is Alpha Biomes though.
Vinlic 10 Jun, 2020 @ 12:21pm 
@Goldminermac, Oh ok, I've just had bad luck then as I only get regular wood. Thanks for the info. Btw do you plan to do any other biomes besides Alpha ones?
Goldminermac  [author] 10 Jun, 2020 @ 12:18pm 
yep, such a thing is not possible right now. Though theoretically, you could get ocular wood from a tithe randomly, but that would be from any biome considering tithes are based on RNG as of now.
Vinlic 10 Jun, 2020 @ 12:05pm 
This mod just changes the values for resources in the alpha biomes, it doesn't say let you get the occular forest wood when tithing for wood in that biome?
Dr Zhivago 9 Jun, 2020 @ 11:07am 
Please add mod requirements to Steam so users know which mods they need. (Even if it seems obvious)
Goldminermac  [author] 8 Jun, 2020 @ 6:07pm 
Your welcome, just hadn't made a mod in a while, and have been wanting to fiddle around with biome resource modding in empire, which I have never touched before.
Vinlic 8 Jun, 2020 @ 4:52pm 
Hey thanks for adding this, been wanting this for a while.