RimWorld

RimWorld

Save Our Ship Creation Kit
40 Comments
BRSaura 3 Aug @ 6:03am 
Like Peryn [Андрій] said, is there any place where these are usually shared? google shows no results
Fire Pixsel 27 Jun @ 3:40am 
Where should I put it to start scenario with it?
Valachnon 22 Jun @ 5:34am 
Comment part 2 because of character limit:

Version info: Both Rimworld and the mod *should* be on their most recent version. Downloaded the mod yesterday and rimworld updates itself automatically as well, so unless something broke there, I should be using the newest version of rimworld and the mod.
What else is going on: Um... nothing? I don't know if you mean "in rimworld" or "on the pc in general", but either way, the answer is nothing. Just trying to build a ship, nothing else.
Active colonies: I have the three pawns from the crashlanded start on a different map, but they're not doing anything.
Load order: Creation kit is at the bottom of the load order, beneath save our ship 2 and its requirements
Error log when trying to place a tile: Nothing. I think that makes sense. I'm unable to place things on a ship I do not own. I'm pretty sure that's intended. The problem is that the ship isn't claimed, on claimed ships I can place everything.
Valachnon 22 Jun @ 5:33am 
The same thing happened in my game, too. When I clicked "new ship map", nothing happened. It worked when I built a ship with dev mode and sent that to space. Once I was in space, the "new ship map" worked. If you were already in space and it still didn't work, I don't know what's happening in your game.
On a different note: When I use the "new ship map" tool and build a ship there, I am unable to place the anything from the "ship" category on it. The "ship designer" category works, but when I try to place something from "ship", it doesn't work (except for airlocks, for some reason). I can't place turrets, spinal capacitors/amplifiers or the ship computer core/consoles, it says "must be placed on owned ship hull. I can't claim the ship, though, so I have no way of placing these kind of important ship parts.

I don't know how to find all the information you need to make sense of this error, but I'll try. In your previous message, you asked for:
Thain 12 Jun @ 8:35am 
You need to be a lot more specific and provide additional Information. I have used the tool thousands of times fully vanilla. If something is malfunctioning with mod interactions there's no way for me to know.

I need:
Version info
What else is going on?
Active colonies?
Load order
Error log after a map isn't created
That would be useful if it created the new ship map, It doesnt.
Thain 9 Jun @ 7:01pm 
When you create a new ship map (using the new space map tool in the ship design tab, just click anywhere in the render window) you can save ships from there. Not on the ground or a player ship map.
I'm unable to create a new ship map using the supplied tool, I am not getting any errors in the log: https://gist.github.com/HugsLibRecordKeeper/6bb98b8627bdd3d059819692a114e25f , The only thing that shows up is "Ship Editor only works on space maps"
Peryn [Андрій] 9 Jun @ 2:12am 
Where to find cool ship designs?
Any links?
Thain 22 May @ 1:17pm 
Updated for 1.5!

Old ships made with the tool will need to be updated. There is a tool on the Ship Design tab that allows you to rotate ships on import. Enemy ships face Right <-, and Player ships face Left ->.

Once saved and exported the old ships will work just fine.
dgloveruk76 6 Sep, 2023 @ 2:49am 
I have got on really well with this mod, it has been fun creating a ship. I have successfully set it as a starting ship but am not having any luck getting pwns to spawn safely inside the ship.
I tried auto cryptocaskets, the generic pwn spawner, pawn ship crew, which seemed to spawn additional crew rather than rescue the starting pwns from the void of space.
Am I missing something? I am using crew start standing, they momentarily appear in space when the game loads but then bump to the bottom left corner. Thanks
CTH2004 27 Aug, 2022 @ 11:11am 
How do I make it spawn the Archotecth Hyper-Conscisness Hologram?
Ahris 4 Jun, 2022 @ 8:30am 
If i load this mod after Core and the 2 DLCs and reload the game, i have a plank screen with just the background image and no controles.
Thain 23 May, 2022 @ 11:17am 
@Bаnеmеnt -- Yep! Just add the correct tags as a starter ship. https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships#Managing_ships
Bаnеmеnt 17 May, 2022 @ 10:09am 
Can I play on my own ship that I made?
Thain 27 Apr, 2022 @ 6:01pm 
Just type the name of the xml exactly as it is saved, case sensitive, no .xml at the end.

So: MyshipSaveMKII <- and the CK will load it. Just save it again to overwrite. (Remember your xml is named via the ship bridge.)
Thain 27 Apr, 2022 @ 6:00pm 
@Exiledreaper -- Yes! Just load the XML from the Load XML option on the menu, right next to save xml.
Exiledreaper 16 Apr, 2022 @ 11:35am 
anyone know how to edit a ship to fix mistakes? without having the original save for it. so can a ship be loaded from the xml?
Thain 26 Jan, 2022 @ 12:32pm 
@LondoMollari -- Yes! Just tag it as a site rather than an encounter map.
LondoMollari 15 Oct, 2021 @ 10:05am 
Could this editor be used (or modified) somehow to create more variants of Ship Debris (repeatable quest) maps? Would enjoy creating more different kinds of "space ruins" to explore, They're all kind of samey as it is.
Thain 12 Oct, 2021 @ 1:10am 
@TopRamen713 -- Add cryptosleep caskets. They act as pawn points. :)
TopRamen713 3 Sep, 2021 @ 1:14pm 
In a custom scenario how do I get my starting pawns to spawn on the ship instead of in the corner of the map?
Nizate 6 Aug, 2021 @ 1:25pm 
Man I would break the game if I fought myself lmao
Bosh 14 Jul, 2021 @ 4:20am 
...so how do you download other ship designs?
GoingBatty 21 Apr, 2021 @ 1:02pm 
How do I use other players ships with my pawns?
Thain 23 Nov, 2020 @ 7:06pm 
@Jedinate6 -- https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships

Just updated with info on all the tags.
Morphium 23 Nov, 2020 @ 12:48pm 
@jedinate6
you need to edit the exported .xml file
Natalie6 10 Nov, 2020 @ 10:03pm 
Question, how do I set the display name, combat value, and loot value?
ᛦ⛧CORPUS_INVICTUS⛧ᛦ 16 Jul, 2020 @ 4:22pm 
Cargo Value seems completely broken. I literally set cargo value to just 10 and i get 40.000 silver along with other end game stuff. Tried multiple combinations and value and i still get a shitload of silver with many many other stuff
Morphium 6 Jul, 2020 @ 8:56am 
Could you add the bone floor, the space cannibals and Ship wreckage (Vanilla+ from SoS2) to the creation kit? would be great to make Reaver style ships like in Firefly :)
Thain 25 Jun, 2020 @ 12:39pm 
It matters for consistency with other ships and the proximity to map edge. The closer it is to a map edge the more likely shots from that side will hit and less accurate the other side will be.
Cosmosyn 17 Jun, 2020 @ 5:58pm 
does the position where the ship is build matter at all?
Thain 7 Jun, 2020 @ 6:03pm 
This is great. I love seeing this creativity.
Antisodium 4 Jun, 2020 @ 9:12pm 
Just made an Enemy Ship Extension Pack contain several #StarSector ships. Workshop link https://steamproxy.net/sharedfiles/filedetails/?id=2119580203 .

This Kit (and the SOS2) are great!You modders are truly excellent!
DementedZombie 3 Jun, 2020 @ 5:13pm 
Breadophile 3 Jun, 2020 @ 12:06pm 
Are we able to import ships with using stone mountain stuff? Like making a ship that is massively infested, or that it made chunking with an asteroid? Not sure if it ports properly or not
DementedZombie 2 Jun, 2020 @ 5:07pm 
I look forward to see what all the people that just got this workshop file can make :D
Thain 28 May, 2020 @ 11:19pm 
We have all this information in a wikia too: https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships
Thain 26 May, 2020 @ 2:49pm 
It's my favorite part. Building ships and adding them to the game.
DementedZombie 24 May, 2020 @ 4:49pm 
I'm going to build a ship tonight using this thank you for making a toolkit I look forward to using it.