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Version info: Both Rimworld and the mod *should* be on their most recent version. Downloaded the mod yesterday and rimworld updates itself automatically as well, so unless something broke there, I should be using the newest version of rimworld and the mod.
What else is going on: Um... nothing? I don't know if you mean "in rimworld" or "on the pc in general", but either way, the answer is nothing. Just trying to build a ship, nothing else.
Active colonies: I have the three pawns from the crashlanded start on a different map, but they're not doing anything.
Load order: Creation kit is at the bottom of the load order, beneath save our ship 2 and its requirements
Error log when trying to place a tile: Nothing. I think that makes sense. I'm unable to place things on a ship I do not own. I'm pretty sure that's intended. The problem is that the ship isn't claimed, on claimed ships I can place everything.
On a different note: When I use the "new ship map" tool and build a ship there, I am unable to place the anything from the "ship" category on it. The "ship designer" category works, but when I try to place something from "ship", it doesn't work (except for airlocks, for some reason). I can't place turrets, spinal capacitors/amplifiers or the ship computer core/consoles, it says "must be placed on owned ship hull. I can't claim the ship, though, so I have no way of placing these kind of important ship parts.
I don't know how to find all the information you need to make sense of this error, but I'll try. In your previous message, you asked for:
I need:
Version info
What else is going on?
Active colonies?
Load order
Error log after a map isn't created
Any links?
Old ships made with the tool will need to be updated. There is a tool on the Ship Design tab that allows you to rotate ships on import. Enemy ships face Right <-, and Player ships face Left ->.
Once saved and exported the old ships will work just fine.
I tried auto cryptocaskets, the generic pwn spawner, pawn ship crew, which seemed to spawn additional crew rather than rescue the starting pwns from the void of space.
Am I missing something? I am using crew start standing, they momentarily appear in space when the game loads but then bump to the bottom left corner. Thanks
So: MyshipSaveMKII <- and the CK will load it. Just save it again to overwrite. (Remember your xml is named via the ship bridge.)
Just updated with info on all the tags.
you need to edit the exported .xml file
This Kit (and the SOS2) are great!You modders are truly excellent!
https://www.youtube.com/watch?v=m9NZhGD25eU&feature=youtu.be